Age | Commit message (Collapse) | Author | Files | Lines |
|
accordingly.
This makes room for the actual eAthena protocol future inclusion.
|
|
|
|
|
|
|
|
Compiler warning seems unjustified, but the code could make this
more clear.
|
|
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
|
|
Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
|
|
|
|
Also remove some extra new lines and fix eAthena's PartyTab define guards.
|
|
Instead of each netcode making the global variables and Net referencing them, Net now makes them and the netcodes reference them.
Also remove an innappropriate ChatHandler reference from eA's AdminHandler.
|
|
|
|
|
|
|
|
Minor: removed some debugging output no longer needed
|
|
Also add support for the new TMWServ NPC packets
|
|
We don't use underscores in the filenames generally, and let's be
consistent on that matter.
|
|
|
|
* Removed superfluous 'virtual' keyword in *Handler implementations
* Renamed NPCHandler to NpcHandler
* Renamed InvyHandler to InventoryHandler
* Made all *Handler interface methods pure virtual
* Used forward declarations in net.h
* Renamed {start,end}Shoping to {start,end}Shopping
|
|
Party, skill, and trade handlers made for eAthena.
|
|
|
|
eAthena NPC handler has been implemented and is being used for NPC
interraction.
|
|
NPCListDialog couldn't be opened because of infinite recursion, and it
and NPCTextDialog both had resize bugs.
|
|
|
|
Conflicts:
A lot of files.
|
|
This merge involved major changes on both sides, and as such took
several weeks. Lots of things are expected to be broken now, however, we
now have a single code base to improve and extend, which can be compiled
to support either eAthena or tmwserv.
In the coming months, the plan is to work towards a client that supports
both eAthena and tmwserv, without needing to be recompiled.
Conflicts:
Everywhere!
|