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path: root/src/monster.cpp
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2009-01-24Code reformattingBjørn Lindeijer1-14/+7
2009-01-24Use standard GUI font also for speech and namesBjørn Lindeijer1-3/+1
The speech bitmap font can't handle unicode, so it has now been replaced by the standard GUI font, drawn with a shadow for chat and with a full outline for names.
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections.
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2008-08-29#406 by jaxad0127v0.0.26David Athay1-7/+22
2008-08-28Accepted Patch by Scraggy that moves text in such a way that no text overlapsBjørn Lindeijer1-2/+43
2007-12-28Added the possibility to assign particle effects to monsters in the monster ↵Philipp Sehmisch1-1/+13
database. Added flame particle effect to fire goblin as a proof of concept.
2007-12-23Particle images are now reference-counted properly. Avoided attempts to load ↵Philipp Sehmisch1-2/+10
"data/graphics/" when a monster or equipment piece has no sprite. Error placeholder is now used when attempting to load a sprite definition file that doesn't exist.
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer1-1/+1
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........
2007-10-26Implemented monster hurt sounds and added new sound effects by Cosmostrator.Philipp Sehmisch1-0/+7
2007-07-11Weapon sprites are now (almost) threated like other equipment sprites ↵Philipp Sehmisch1-2/+2
through the equipment sprite database. (use -u to ignore updates)
2007-05-20Added different target cursor sizes for monsters. Graphics for small and ↵Philipp Sehmisch1-0/+6
large cursor are provisional until better versions based on the original SVG of the medium sized one are available.
2007-02-20Now different sounds can play when a monster misses the player.Bjørn Lindeijer1-2/+16
2006-12-03Don't try to play empty strings as sounds, and don't return a SoundEffectBjørn Lindeijer1-2/+2
instance when Mix_Chunk loading failed.
2006-12-01Monster sound effect patchPhilipp Sehmisch1-1/+35
2006-11-29Small fix to resource path.Bjørn Lindeijer1-1/+1
2006-11-29Implemented MonsterDB namespacePhilipp Sehmisch1-1/+3
2006-11-26Made Being::mDirection protected, forcing the use of setDirection. DefaultedBjørn Lindeijer1-1/+1
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites.
2006-11-19Separated sprite definition from playback.Bjørn Lindeijer1-1/+2
2006-07-28Moved AnimatedSprite into its own files, removed useless includes.Björn Steinbrink1-3/+1
2006-07-19Merged new_animation branch until r2415 into trunk. Eugenio Favalli1-36/+5
2006-03-19Unreverted latest change by Doener due to my lack of proper communication ↵Eugenio Favalli1-8/+4
abilities.
2006-03-19Reverted changeset r2269 (toString) as requested by ElvenProgrammer.Björn Steinbrink1-4/+8
2006-03-18Added a toString conversion function.Björn Steinbrink1-8/+4
2006-03-09Made all class members named like mClassMember.Björn Steinbrink1-6/+6
2006-02-07Made the being directions being stored in a bitfield.Björn Steinbrink1-1/+4
2006-02-06Unify some of the drawing code for beings.Björn Steinbrink1-14/+6
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-0/+101