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2006-03-09Made all class members named like mClassMember.Björn Steinbrink1-27/+28
2006-03-09Added Spriteset::get() and Spriteset::size() to hide the member vector and ↵Björn Steinbrink1-2/+2
remove the weird mySpriteset->spriteset stuff.
2006-03-08Added a 'dtor' helper functor to delete objects in arrays and containers ↵Björn Steinbrink1-4/+3
using STL algorithms.
2006-02-24Another bunch of cosmetic cleanups, ie mostly typedefs...Björn Steinbrink1-12/+9
2006-01-31Various small cleanups.Björn Steinbrink1-13/+19
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-5/+7
2005-12-24Fringe layer draw fix and change in policy on when using OpenGL is the default.Bjørn Lindeijer1-5/+10
2005-10-16Some code improvements.Björn Steinbrink1-33/+31
2005-10-10Forgot to add new tilesets to Makefile.am and made another small fix to spritev0.0.17Bjørn Lindeijer1-1/+1
rendering.
2005-10-09Fixed player names overlapping other players and more cleanups.Bjørn Lindeijer1-1/+1
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-4/+14
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
2005-10-07Modified finding NPC as by timonator's suggestion in order to allow NPCs to beBjørn Lindeijer1-18/+31
clicked on their heads too. Also made start to tile engine improvement by adding the Sprite class that is now used by the floor items for being displayed on the map. Finally added documentation to Item class and splitted out Properties class from Map.
2005-10-02Added check for pthread library (needed for FreeBSD, still needs to be checkedBjørn Lindeijer1-4/+6
on MacOS X) and some cleanups.
2005-09-29Moved tileset management into the map class and made sure the tilesets areBjørn Lindeijer1-53/+84
cleaned up properly on switching maps.
2005-09-23Merged most of the changes in biggeruniverse's second memory cleanup patch.Bjørn Lindeijer1-1/+1
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-0/+3
2005-07-16Made Image/SubImage being drawn by Graphics. Removed some redundant code.Björn Steinbrink1-1/+1
2005-07-11Committed header dependencies reducing patch by DoenerBjørn Lindeijer1-6/+0
2005-07-02Added minimap to Tulimshar (map 3-1)Bjørn Lindeijer1-17/+32
2005-06-14Added support for map properties, which minimap and background musicBjørn Lindeijer1-0/+22
functionality can be based upon.
2005-05-19Made item amount window a modal dialog and removed support for old map format.Bjørn Lindeijer1-109/+0
2005-05-02Made config.xml, tmw.log and chatlog.txt always appear in ~/.tmw on *nix.Bjørn Lindeijer1-3/+3
2005-05-01Fix for colliding with portals.Bjørn Lindeijer1-1/+2
2005-04-30Some fixes to player control, also attempting to solve long walk path problem.Bjørn Lindeijer1-0/+7
2005-04-26Changed keyboard control to integrate better with mouse walk, changed locationBjørn Lindeijer1-12/+17
of packet.list and chatlog.txt and removed name from player chat "balloon".
2005-04-01* The client will now only attempt to load .tmx or .tmx.gz files.Bjørn Lindeijer1-0/+2
* When unable to connect to char server, report IP to which it can't connect. * Cleaned up logger a bit.
2005-03-25Moved datafiles in unified structure.Bjørn Lindeijer1-1/+1
2005-03-24logger...Yohann Ferreira1-2/+2
2005-03-20Auto-detect map files in new map format.Bjørn Lindeijer1-0/+6
2005-03-13* Moved Being public char *speech to private std::string speechBjørn Lindeijer1-12/+10
* Moved Being public PATH_NODE *path to private std::list<PATH_NODE> path * Fixed warping issue which corrupted player (which also applies to respawning) * Got rid of sound error in Setup window
2005-03-03Made getWalk return false for coordinates outside of the map, instead of crash.Bjørn Lindeijer1-1/+7
2005-03-03Separated graphic/graphic.cpp into graphics.cpp and engine.cpp.Bjørn Lindeijer1-0/+1
2005-03-02Moved map drawing loop into the Map class and made it safer (it doesn't try toBjørn Lindeijer1-0/+24
draw tiles outside of the map area). The tmw.ini file was removed, we're using config.xml now.
2005-02-20More progress towards loading XML maps.Bjørn Lindeijer1-25/+8
2005-02-20Separated Tiles in MetaTiles and Images.Bjørn Lindeijer1-49/+67
2005-02-20Fixed Cancel button for NPC choice dialog, thanks to Mra. Also some smallBjørn Lindeijer1-0/+12
changes to map and map reader.
2005-02-19Fixed searching for zip files in Linux, fixed initialization of PhysFS to beBjørn Lindeijer1-0/+7
before it is used and added a start on the map reader.
2005-02-14Simplified logging for the sake of simplicity.Bjørn Lindeijer1-2/+2
2005-02-13Small start on XML map loading. Windows users pay attention to instructionsBjørn Lindeijer1-10/+21
in win32.txt.
2005-02-13Don't skip corners in A* pathfinding algorithm.Bjørn Lindeijer1-8/+28
2005-02-13Fix in calculating G cost in A* implementation.Bjørn Lindeijer1-1/+1
2005-02-13New shorter and more flexible pathfinding implementation, which is hopefullyBjørn Lindeijer1-5/+110
also more stable.
2005-02-10Fixed PlayerBox to cope with no hair as well, and fixed using Makefile.cvs aBjørn Lindeijer1-0/+4
bit, to generate the configure.
2005-02-09More of a start on pathfinding, but still just a start.Bjørn Lindeijer1-1/+36
2005-02-06Added setSize function to Map.Bjørn Lindeijer1-1/+11
2005-02-06Mostly making map tile data dynamically allocated.Bjørn Lindeijer1-5/+25
2005-02-06Some preparational changes to the map format.Bjørn Lindeijer1-43/+90
2005-02-05Removed superfluous getPathWalk method in favor of getWalk.Bjørn Lindeijer1-5/+0
2005-02-05Supposed to make it more readable, but I don't think really worked.Bjørn Lindeijer1-0/+10
2005-02-02Turned MAP struct into Map class.Bjørn Lindeijer1-48/+50