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AgeCommit message (Collapse)AuthorFilesLines
2005-08-25Adding min and max length check for password, more code cleanups in login ↵Yohann Ferreira1-5/+8
and removing possible buffer overflows by replacing some global char[] by std::strings.
2005-08-14Started to fade out the useOpenGL global variable.Björn Steinbrink1-1/+0
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-6/+2
2005-08-03Removed an unneeded header.Björn Steinbrink1-1/+0
2005-08-02Moved graphics setup code into the graphics class.Björn Steinbrink1-1/+0
2005-07-16Updated changelog, got rid of remaining extern SDL_Surface *screen cases,Bjørn Lindeijer1-1/+0
fixed double free and cleaned up a bit.
2005-07-16Now we don't use the char *homeDir anymore.Yohann Ferreira1-1/+0
2005-07-16Now check for the existence of /home/user/.tmw/data at startup. Will be ↵Yohann Ferreira1-0/+1
improved later.
2005-07-14Make sure progress bar color fading happens framerate independent.Bjørn Lindeijer1-1/+0
2005-07-13- Adding the wonderful new font by Bjorn to speech and player namesEugenio Favalli1-4/+2
- Way to system cursor (now you can choose the original sdl cursor in config)
2005-07-11Committed header dependencies reducing patch by DoenerBjørn Lindeijer1-40/+0
2005-07-08Added basic update system (depends on curl).Aaron Marks1-8/+11
2005-06-14Added background to minimap. Only used in Tonori Desert map for now, and itsBjørn Lindeijer1-1/+0
style is up for discussion.
2005-05-28Applied inventory weight information patch by Javila.Bjørn Lindeijer1-1/+2
2005-05-14Added framerate limiter, off by default (0 means no limit)Bjørn Lindeijer1-0/+1
2005-05-10fixing a bug which occured when ItemManager's constructor calls logger (for ↵Jan-Fabian Humann1-1/+1
example if items.xml is missing)
2005-05-02Made config.xml, tmw.log and chatlog.txt always appear in ~/.tmw on *nix.Bjørn Lindeijer1-2/+4
2005-05-01- Added installation of game data, install required on *nix systemsRodney Dawes1-0/+4
- Updated desktop file to work better - Install the desktop file to the standard location - Install the icon as tmw.png in the standard pixmaps data dir
2005-04-21Now shops get item names from the xml databaseEugenio Favalli1-1/+2
2005-04-18Ok, of course the biggest problem to solve with OpenGL integration is loadingBjørn Lindeijer1-0/+1
and rendering of images.
2005-04-05Cleaning and fixing setup windowEugenio Favalli1-0/+1
2005-03-25Moved level.ogg to new location, and put playing levelup sound under F7.Bjørn Lindeijer1-1/+0
2005-03-23First working implementation of new logger (Step 2/3)Yohann Ferreira1-0/+1
2005-03-21Some cleanups and button, radiobutton and checkbox now take into accountBjørn Lindeijer1-3/+1
disabled status.
2005-03-13Fixed problem with mouse walking through GUI.Bjørn Lindeijer1-2/+0
2005-03-11Maybe it would be a good idea to handle the login success message. This fixesBjørn Lindeijer1-1/+0
the initial starting location for new player characters.
2005-03-04A bunch of updates:Eugenio Favalli1-0/+1
- inventory fixes - equipment fixes - graphic updates (items and monsters) - weaponary system - fixed status window
2005-03-03Separated graphic/graphic.cpp into graphics.cpp and engine.cpp.Bjørn Lindeijer1-5/+6
2005-03-01This fixes the missing lastAttackTime bug in PLAYER_INFOKiyoshi Kyokai1-0/+1
2005-02-20More progress towards loading XML maps.Bjørn Lindeijer1-0/+1
2005-02-20added skill functionalityKiyoshi Kyokai1-2/+11
2005-02-19Added PHYSFS_init and PHYSFS_deinit callsEric Scrivner1-1/+6
2005-02-13Largely cleanups.Bjørn Lindeijer1-1/+1
2005-01-28Readding readmeEugenio Favalli1-1/+1
2005-01-19*** empty log message ***Bjørn Lindeijer1-0/+2
2005-01-17Got stuff to work with Dev-C++Bjørn Lindeijer1-1/+1
2005-01-17Committing Allegro -> SDL switch, hugely breaking the game.Bjørn Lindeijer1-7/+0
2005-01-15Fixed upping skills.Bjørn Lindeijer1-4/+0
2005-01-15Cleaned up includes, separated engine from graphics and single buffer nowBjørn Lindeijer1-0/+2
used throughout application, cleaned up shop functions.
2005-01-14Some fixes for Dev-C++ but it has a black screen problem.Bjørn Lindeijer1-1/+1
2005-01-14Rewrote Spriteset to work with Image* instead of BITMAP*Bjørn Lindeijer1-1/+0
2005-01-13Added heavily modified resource manager by zenogais that is currently usingBjørn Lindeijer1-1/+2
Allegro to load/draw images. Only the login wallpaper is currently loaded using the resource manager and the resource manager still waits with searching for available files until they are asked for instead of indexing what is available.
2005-01-13Updating Dev-Cpp project file and Win32 binariesEugenio Favalli1-1/+0
2005-01-13Got rid of Allegro ok dialog completely. Now just the yes_no dialog remaining.Bjørn Lindeijer1-0/+1
2005-01-12*** empty log message ***Yohann Ferreira1-1/+2
2005-01-08Some improvements to character creation and selection dialogs.Bjørn Lindeijer1-15/+11
2005-01-02Got rid of hairset.dat and playerset.dat.Bjørn Lindeijer1-17/+17
2005-01-02Got rid of monsterset.dat. Oh and the monsters have a more realistic size ↵Bjørn Lindeijer1-1/+0
now. ;)
2005-01-02Don't load the weapon set, doesn't seem to be used at the moment even.Bjørn Lindeijer1-1/+1
2005-01-02Removed Allegro datafile graphic.datBjørn Lindeijer1-2/+2