Age | Commit message (Collapse) | Author | Files | Lines |
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The image is now centered and a gray background is drawn behind it so
that parts that are not covered by the image don't show redrawing
issues.
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the settings in it can be changed on client startup and aren't game
specific.
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by me accidently removing the include for main.h in openglgraphics.
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The update host can be optionally received from the server in a
succesful login response or register response message.
This change also merged Subversion commits 4425 and 4426:
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r4425 | b_lindeijer | 2008-07-18 00:52:53 +0200 (Fri, 18 Jul 2008) | 3 lines
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Added support for handling the custom eAthena packet that sends the update
host (patch by Sanga).
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r4426 | b_lindeijer | 2008-07-18 01:08:17 +0200 (Fri, 18 Jul 2008) | 3 lines
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Remove possible trailing slash at the end of the update host, since otherwise
there'll be two of them.
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statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4332 | b_lindeijer | 2008-06-05 09:33:12 +0200 (Thu, 05 Jun 2008) | 5 lines
Added command line argument to specify the update host (-H). Also, to avoid
problems when files with the same name are served by different update hosts,
the updates are now stored in an update host specific directory. Based on a
patch by Sanga.
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removes the server sending out view id's for
gloves and boots (which weren't needed.) Here's the full log:
* Updated GUI table and model to better handle NULL widgets during initialisation
* On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to
already have the correct information anyway.
* Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground,
dead, rather than standing.
* Use `skills.xml' file from client data to determine skill names
* Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
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initialisation
* On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to already have the correct information anyway.
* Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground, dead, rather than standing.
* Use `skills.xml' file from client data to determine skill names
* Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4300 | the_enemy | 2008-05-27 17:53:21 +0200 (Tue, 27 May 2008) | 1 line
Changed location of tmw directory on OSX
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r4301 | peaveydk | 2008-05-28 18:06:48 +0200 (Wed, 28 May 2008) | 1 line
Change order of direction to up/down/right/left in Being::getSpriteDirection to fix inconsistancy of facing direction when walking diagonally.
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well as fixed color cycling.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
With help from Kess (vargavind)
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r4145 | b_lindeijer | 2008-04-20 19:29:11 +0200 (Sun, 20 Apr 2008) | 3 lines
Added --data parameter to be used to specify where to get the data from when
using --skipupdate.
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handler to store updates in a subfolder based on port (so that if one
server domain hosts multiple update folders, that it doesn't have to
redownload an update should an update have the same name as the other
server, as well as a different checksum), and made the inventory window
display the units of measurement (for all of those people that wanted
to know exactly what those units were supposed to be).
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handling the effects through the level up system, I determined that it
wasn't bad, so I pulled it from TMW's SVN. Two, I edited the web page
css so that it better matches the forum. And three, I patched text
wrapping so that it'll fix up its display size based on all previous
lines, except for the last line. That fix will come later, but for now,
it'll be seen as a special case. While you'd like to think that just
resending the string and starting the function over again would fix it,
you'd be wrong. So it won't be patched until I think of a better way to
handle that case.
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as well as changing the default server to point to www.aethyra.org
instead of Slinker's IP address now.
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Also changed main.cpp to define usleep for the windows
compile.
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login sequence
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there'll be two of them.
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host (patch by Sanga).
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problems when files with the same name are served by different update hosts,
the updates are now stored in an update host specific directory. Based on a
patch by Sanga.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
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r4013 | crush_tmw | 2008-04-01 01:18:19 +0200 (Di, 01 Apr 2008) | 1 line
Implemented NPC XML database which maps NPC IDs to one or more animation files and thus enables animated NPCs.
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r4027 | crush_tmw | 2008-04-02 01:34:14 +0200 (Mi, 02 Apr 2008) | 1 line
misspelled filename
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r4043 | b_lindeijer | 2008-04-07 10:37:23 +0200 (Mo, 07 Apr 2008) | 3 lines
Added XML::Document class which simplifies parsing an XML document and
automatically cleans it up again.
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r4174 | b_lindeijer | 2008-04-23 14:57:45 +0200 (Mi, 23 Apr 2008) | 2 lines
Fixed svn:keywords properties and added header to guild.h.
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r4250 | crush_tmw | 2008-05-19 18:18:38 +0200 (Mo, 19 Mai 2008) | 1 line
Added the possibility to add particle effects to NPCs in npcs.xml.
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r4254 | crush_tmw | 2008-05-20 15:58:26 +0200 (Di, 20 Mai 2008) | 1 line
fixed some filename confusion messup in the last commit.
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NOTE: This was my first commit using svnmerge. Please check if I did everything correctly.
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configure whether trading is allowed. Based on new popup code, configuration
improvements to store hierarchical data and a table model.
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is thrown, check them for 0 before calling disconnect on them.
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using --skipupdate.
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(Once again, I need feedback. Thanks!)
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