Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2008-11-28 | Eliminated silly C++ warning | Fate | 1 | -1/+1 | |
2008-11-28 | Initialise mSkillPoint variable to avoid erroneous skill point displays ↵ | Fate | 1 | -0/+1 | |
during game startup | |||||
2008-11-16 | Got rid of CVS/Subversion $Id$ markers | Bjørn Lindeijer | 1 | -2/+0 | |
I don't know why we dealt with these things for so long. Did we ever get anything out of it? | |||||
2008-11-06 | Have equipment tied into player inventory instead of keeping its own list of ↵ | Dennis Friis | 1 | -1/+1 | |
pointers to items. This ensures the ressource is up-to-date and avoids crashes on stale item pointers. | |||||
2008-08-28 | Accepted Patch by Scraggy that moves text in such a way that no text overlaps | Bjørn Lindeijer | 1 | -3/+25 | |
2008-06-12 | Merged revisions 3738 via svnmerge from | Bjørn Lindeijer | 1 | -34/+3 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r3738 | b_lindeijer | 2007-11-16 00:44:01 +0100 (Fri, 16 Nov 2007) | 3 lines Moved item icon from ItemInfo class to the Item class, so that it can be loaded on demand. Results in faster startup time and reduced memory usage. ........ | |||||
2008-04-16 | Cancel walking to a clicked monster if the target is lost while getting to ↵ | Dennis Friis | 1 | -0/+5 | |
it (killed or otherwise removed). | |||||
2008-04-11 | Players now need to | David Athay | 1 | -1/+32 | |
click on the monster sprites rather than the tile. Players will now move to the target before attacking it. | |||||
2008-03-25 | Initialized some uninitialized variables (patch by peavey). | Philipp Sehmisch | 1 | -3/+5 | |
2008-02-12 | Made pathfinding not halt on collision destination tile, made moving around ↵ | Eugenio Favalli | 1 | -2/+2 | |
with mouse smoother. Added possibility to pass through players with key controls. | |||||
2008-01-13 | Fixed non-default location music loading | David Athay | 1 | -0/+1 | |
2007-12-21 | Fixed inventory size not matching the size assumed by eAthena and related | Bjørn Lindeijer | 1 | -0/+1 | |
memory corruption and increased default chat log length. | |||||
2007-11-20 | Merged revisions 3629-3630 via svnmerge from | Bjørn Lindeijer | 1 | -6/+1 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........ | |||||
2007-08-30 | Merged equipment database with items database and got rid of the unused item | Bjørn Lindeijer | 1 | -2/+0 | |
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load. | |||||
2007-08-24 | Removed useless logic method and reverted mouse cursor to non-static since | Bjørn Lindeijer | 1 | -1/+1 | |
there can be only one Gui instance so there is no point in supporting a shared resource. | |||||
2007-08-23 | Changed XP gaining effect to appear on the player instead. | Bjørn Lindeijer | 1 | -3/+12 | |
2007-08-22 | Added close button and item shortcut backgrounds to files that will be | Bjørn Lindeijer | 1 | -1/+1 | |
installed. | |||||
2007-08-21 | mantis id=118 - Added Item Shortcut Bar. | Joshua Langley | 1 | -0/+11 | |
2007-08-20 | Added monster killed xp notification effect. | Joshua Langley | 1 | -0/+10 | |
2007-07-11 | Weapon sprites are now (almost) threated like other equipment sprites ↵ | Philipp Sehmisch | 1 | -4/+11 | |
through the equipment sprite database. (use -u to ignore updates) | |||||
2007-03-19 | Added target cursor. Shows blue when target in range, and red when out of range. | David Athay | 1 | -0/+1 | |
2006-12-16 | Fixed connection dialog visibility and fixed issues with walking one tile too | Bjørn Lindeijer | 1 | -5/+14 | |
many and changing direction towards an obstacle. | |||||
2006-12-11 | Fixed visibility of the update window. | Bjørn Lindeijer | 1 | -3/+3 | |
2006-12-03 | Made NPC names visible. Windows are now invisible by default. | Bjørn Lindeijer | 1 | -3/+1 | |
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 1 | -9/+30 | |
2006-07-24 | Fixed setDirection() semantics. | Björn Steinbrink | 1 | -4/+0 | |
Removed a printf-leftover. | |||||
2006-07-24 | Removed unused code, fixed "change direction when not walking" bug, updated ↵ | Eugenio Favalli | 1 | -0/+6 | |
project files. | |||||
2006-07-19 | Merged new_animation branch until r2415 into trunk. | Eugenio Favalli | 1 | -6/+6 | |
2006-05-12 | You can now see the shirt when equipping a top equipment. | Eugenio Favalli | 1 | -2/+1 | |
2006-05-02 | Fixed the delay last move bug. | Eugenio Favalli | 1 | -1/+1 | |
2006-03-09 | Made all class members named like mClassMember. | Björn Steinbrink | 1 | -26/+26 | |
2006-03-09 | Use std::auto_ptr in some places. | Björn Steinbrink | 1 | -1/+0 | |
2006-03-08 | Reverted changes from r2225, it broke walking code as I missed the ↵ | Björn Steinbrink | 1 | -5/+2 | |
differences between tile and being collisions. | |||||
2006-03-08 | Let the LocalPlayer decide whether it can walk to a destination. | Björn Steinbrink | 1 | -3/+6 | |
2006-03-05 | Merged new_playerset branch into trunk. | Eugenio Favalli | 1 | -4/+9 | |
2006-02-07 | Made the being directions being stored in a bitfield. | Björn Steinbrink | 1 | -49/+29 | |
2006-02-05 | Made the player walk to items prior to picking them up. | Björn Steinbrink | 1 | -4/+25 | |
2006-01-22 | Merged NETWORK branch (includes BEING_OVERHAUL). | Björn Steinbrink | 1 | -0/+386 | |