Age | Commit message (Collapse) | Author | Files | Lines |
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TODO list of 1.9 still intact.
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different purpose (as smiley are requiring a special key press, that's
not a problem to assign the same key to differents purpose)
The function of game.cpp get reindented in the process, but the actual
change is minor.
The keyboardconfig get a new function, returning directly the emoticon
offset from the key pressed. (later, that function will return the index
of the smiley shortcut/array that has been selected... later)
Signed-off-by: Forge <jgrimbert@free.fr>
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First step to more smileys...
Fully functionnal, very minor modifications
Provisions made for second step (windows for choosing smiley)
Signed-off-by: Forge <jgrimbert@free.fr>
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statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
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it do exactly that in the local player. Since it already was doing this
behavior anyways, I just extended it out to stop attack at any point in
the attack.
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an NPC, n for targeting an NPC, and changed basic targeting code so that
it'll time out after being on a target for longer than a minute.
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Trinexx. Some mapping fixes at snake dungeon map.
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Changed default sitting key back to 's'.
Fixed a problem with all equipment being interpreted as weapon sprite.
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config.
m_id:16
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the list of source files. Also set some missing Subversion properties.
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http://mantis.themanaworld.org/view.php?id=16
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