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2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2011-04-09Removed a lot of useless "documentation"Thorbjørn Lindeijer1-3/+0
I have to admit I contributed a large part of these. Sorry for that. Less empty space, more attention to the code. Acked-by: Jared Adams
2010-05-06Add support for floor item spritesJared Adams1-1/+1
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite; CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common functionailty into new base classes which will make other Mantis tickets easier to do. Also allows monsters to use particle effects. Reviewed-by: Bertram
2010-02-22Modify copyright headersFreeyorp1-1/+2
2010-02-20License header update for The Mana ClientThorbjørn Lindeijer1-4/+3
2010-02-07Updated Copyright year to 2010!Bertram1-1/+1
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P )
2009-03-27Fixed inventory window. Not resizable though.Bjørn Lindeijer1-2/+2
Resizing of the inventory window may come back later. Also did some more code cleanups, moving defines to enums, getting rid of eAthena-specific offset handling (to be done in the network layer), etc. Mantis-issue: 666
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections.
2008-12-08Code reformattingBjørn Lindeijer1-2/+1
I wish I had never fallen for this weird style, and I hope removing it will prevent others from introducing new code like this. :-)
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2007-06-03Have ParticleEmitter load a possible particle image early on and don't cause aBjørn Lindeijer1-0/+14
crash when the image can't be found.
2007-06-03Fixed image loading in software mode to not check for alpha layer with imagesBjørn Lindeijer1-0/+1
aren't 32-bit and removed drawImageTransparent from Graphics class, should be set on image.
2007-05-04Merged particle engine into main eAthena branch.Philipp Sehmisch1-0/+46