Age | Commit message (Collapse) | Author | Files | Lines |
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Remove forgotten debug information on the GUI
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Handler & GUI modification, to make the three steps systems working.
Protocol changes for the same reason
Player.cpp changes because it uses the cancel method which signature has changed
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Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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It wasn't actually used because it is no longer virtual in the base
Guichan class.
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Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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Signed-off-by: Ira Rice <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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TextBoxes in ScrollAreas, but never needed to scroll (and disabled both
the horizontal and vertical scrollbars, which makes using a scrollarea
kind of pointless to begin with).
Signed-off-by: Ira Rice <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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off the highest available resolution, as well as removing the warning
about changing your resolution if it is your current resolution.
TODO: Find out why scrolling is broken for the modes dialog and fix it.
Signed-off-by: Ira Rice <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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This is instead of taking a fixed number of rows and columns. The
inventory and trade window are now resizable again.
Other smaller changes:
* Don't use bold font for the labels in the item container
* Changed "(Eq)" back to "Eq."
* Removed the ugly grid lines
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Now the BrowserBox can again display 9 build-in (non configurable)
colors, used for example in the client news and the help window.
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(cherry picked from commit 19469fdabf9f66348da8e10a7187f634d0c0a7b7)
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Nothing in particular worth mentioning.
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* std::string arguments to 'const std::string &'
* findMember2 renamed to findOrCreateMember
* Made some functions const
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Tabs can now interract with CommandHandler and define their own
commands in a seemless way. Most channel-related commands have been
moved into ChannelTab, the close command is now in the WhisperTab, and
eAthena's party tab now shows all standard commands.
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And remove an unneeded variable
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* Defaults for hp bar are more reasonable
* Code::Blocks project file updated to include Desktop.cpp and Desktop.h
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Fixes crash on closing login dialog...
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And also clean them up again. Fixes some memory leaks and simplifies the
code. Also got rid of the basically unused "opaque" setting of DropDown.
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It's a natural better fit. The SkinLoader was changed into a singleton,
since it's used by both Window and Popup classes.
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Generally, it's good to tack on this tag onto nearly everything, but for
popup options, it looks a tad tacky.
Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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bound to be useful to users.
Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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whether or not to display particle effects when in game, since they
don't need to see it beforehand.
Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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as moving the delay slider down.
Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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based, instead of global, so that the user can specify different delays for
different types of actions.
Signed-off-by: Ira Rice <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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* Setup menu now has settings for the HP bar colors.
* StatusWindow handles HP bar changes a little more consistently.
* Fixed a bug that cut weightedAverage values in half, making the
HP bar very dark.
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It has fast(inv)sqrt and weightedAverage.
Also cleanup the last ocmmit a bit.
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Makes HP Bars gradually fade from green to orange to red as HP goes down (or up). It looks pretty :)~
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Plus some tweaks and cleanups.
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