Age | Commit message (Collapse) | Author | Files | Lines |
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And falls back to the text based caption otherwise.
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I also made the client able to keep the old behaviour,
and i changed the button api to not require the icon frames size
as it could easily guess them.
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I added a use of it to the menu buttons.
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Most noticeably i added the shortcut in a popup, even when
there are no images to the image buttons in the windowmenu.
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Their name is a bit more clear with DEBUG prefix rather than MAP
prefix. They're already scoped in the Map class anyway.
MAP_NORMAL was changed to DEBUG_NONE to represent no debug flags.
Acked-by: Bertram
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Their name is a bit more clear with DEBUG prefix rather than MAP
prefix. They're already scoped in the Map class anyway.
MAP_NORMAL was changed to DEBUG_NONE to represent no debug flags.
Acked-by: Bertram
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A <box> sub tag was added to the <slot> tag with a x and y
parameter to do so.
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I disabled the drop from equipment window since it was more
simple to implement, and because it seemed useless or even bad
for the user experience to me.
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Keeping the windows within the visible area is expected behavior, no
matter for how long it has been broken. It makes little sense to warn
about expected behavior.
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Keeping the windows within the visible area is expected behavior, no
matter for how long it has been broken. It makes little sense to warn
about expected behavior.
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Now the itempopup is also telling what equip slot
is under the mouse pointer.
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I also made the number of slots displayed
taken from the equip.xml file for manaserv.
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is equipped or not.
It will be used quite soon to visually see the slot names.
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This a good example of use for the new graphics and button
functionalities.
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This to avoid cluttering the gui until Crush has the time
to fulfill his issue about those.
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This is not updated once the keys are reassigned but it will
do the trick for now.
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I had to adapt a bit the images given by Poison ivy
to do that.
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And falls back to the text based caption otherwise.
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I also made the client able to keep the old behaviour,
and i changed the button api to not require the icon frames size
as it could easily guess them.
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I added a use of it to the menu buttons.
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Another case of M_PI being no longer defined in cmath.h
_MAX_PATH doesn't work anymore, but there is still MAX_PATH
putenv doesn't work anymore, so I replaced it with a function from the
WINApi
Reviewed-by: Thorbjorn
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Every files has been checked against the hard coded
32 values except the map.cpp file.
I also added convenience functions in the Game class,
centralized the default item icon size, and removed two
unused defines in being.cpp.
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Trivial fix.
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Resolves: Mana-mantis #96.
Reviewed-by: Crush.
Note that the option to set the image position
next to the text is still needed
and will be handled in another issue.
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This required moving to C++0x, so it does that too, and fixes a few errors with
that.
Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
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This event got lost in commit c6a081ba610c5f5f298bc80c2ef28facb41dffae
and made it no longer possible to change the client resolution except by
pressing Enter or Space after selecting an item.
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Just some stuff that piles up while "looking" at the code, which
eventually gets annoying to ignore while staging real changes.
* Replaced a few NULL occurrences with 0
* Rely on default parameter for std::vector::resize.
* Replaced a few "" with std::string()
* Prefer .empty() to == ""
* Removed a few comparisons with NULL
* Don't check pointers before deleting them
* Removed a bunch of redundant semicolons
* Made some global variables static (local to their compilation unit)
* Prefer prefix ++/-- operators to postfix versions when possible
* Corrected location of a comment
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Also fix position of being names.
Reviewed-by: Bertram
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- double clicking a do_choice item submits it
- double clicking the npc chat will hit 'next'
- double click to buy/sell a single item
- clicking on no item in the inventory now deselects
- double click to use/activate items in inventory
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Reviewed-by: Bjorn
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Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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Useful for making nicer layouts
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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To make room for the interface tab
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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Added an 'Interface' tab for the items that seemed to fit better
there than in 'Video'.
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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Clicking below the last item of a listbox would select the last item.
Made it do nothing instead.
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* The f-key is no longer used. That means new players are less likely
to get into trouble by accidentally activating the debug mode.
* The debug mode can now be activated in a new tab in the debug window.
* The main advantage of using a gui is its extensibility. At the moment
the debug mode does show too much information at once. In a follow-up
patch the user should get more choices.
Reviewed-by: Bjorn
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