Age | Commit message (Collapse) | Author | Files | Lines |
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stringstream would behave. Before, it set the string stream to a single
space, while now it clears the stream and then sets it to null. So,
should the string stream code ever be fixed in the future, this function
won't break.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4332 | b_lindeijer | 2008-06-05 09:33:12 +0200 (Thu, 05 Jun 2008) | 5 lines
Added command line argument to specify the update host (-H). Also, to avoid
problems when files with the same name are served by different update hosts,
the updates are now stored in an update host specific directory. Based on a
patch by Sanga.
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it contains the complete ISO-8859-15 character set, as well as made a
few other smaller fixes towards fixing make dist.
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set to the sans-serif font.
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that if a skill is unknown, it doesn't
crash the client (it doesn't print garbage, like fate claims).
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removes the server sending out view id's for
gloves and boots (which weren't needed.) Here's the full log:
* Updated GUI table and model to better handle NULL widgets during initialisation
* On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to
already have the correct information anyway.
* Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground,
dead, rather than standing.
* Use `skills.xml' file from client data to determine skill names
* Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
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* Auto-detect number of hair styles available (#514)
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initialisation
* On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to already have the correct information anyway.
* Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground, dead, rather than standing.
* Use `skills.xml' file from client data to determine skill names
* Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
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using special actions like magic)
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4207 | b_lindeijer | 2008-04-29 11:10:43 +0200 (Tue, 29 Apr 2008) | 6 lines
* Fixed issue with determining whether chat input is focused (method no longer
virtual).
* Fixed sometimes rendering with the wrong font.
* Fixed warnings about hiding virtual method, Window now always deletes its
children (the option not to do so was never used anyway).
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r4208 | b_lindeijer | 2008-04-29 13:25:26 +0200 (Tue, 29 Apr 2008) | 3 lines
Removed unused option from GCContainer to not delete a child, fixing warnings
about hiding virtual method gcn::Container::add.
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r4209 | b_lindeijer | 2008-04-29 14:58:21 +0200 (Tue, 29 Apr 2008) | 3 lines
When compiling with GCC, use the printf format attribute for the log method so
that the compiler checks the type of its parameters.
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r4221 | peaveydk | 2008-05-06 21:23:49 +0200 (Tue, 06 May 2008) | 1 line
Dont allow dragging of empty placeholders.
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r4222 | peaveydk | 2008-05-08 00:49:38 +0200 (Thu, 08 May 2008) | 1 line
Make F8 toggle shortcut window as suggested by And1 an fate.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4180 | peaveydk | 2008-04-24 22:49:30 +0200 (Thu, 24 Apr 2008) | 1 line
Make shortcut container ID based instead of slot based. Fixes items shifting around often causing equipment to be lost.
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r4181 | peaveydk | 2008-04-25 02:25:59 +0200 (Fri, 25 Apr 2008) | 1 line
Document anti-trade function.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4110 | peaveydk | 2008-04-17 00:57:49 +0200 (Thu, 17 Apr 2008) | 1 line
Fix shop list not to scroll to top when selling. Redo of revision 3801 due to changes in guichan 0.8.0.
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r4111 | peaveydk | 2008-04-17 02:08:28 +0200 (Thu, 17 Apr 2008) | 1 line
fixes for r4110, have to account for index value and add 1 to get the right scroll position.
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r4116 | peaveydk | 2008-04-17 14:48:43 +0200 (Thu, 17 Apr 2008) | 1 line
Draw NPCs in yellow on minimap and skip drawing of warps. Based on idea by leeor_net.
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better.
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themselves to being easily resizeable without revamping. This should
keep people from assuming that they can resize this window and expect
the same sorts of results as other windows that are designed for
resizing.
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code.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4071 | the_enemy | 2008-04-11 16:12:30 +0200 (Fri, 11 Apr 2008) | 3 lines
Players now need to
click on the monster sprites rather than the tile. Players will now
move to the target before attacking it.
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r4093 | the_enemy | 2008-04-15 18:10:32 +0200 (Tue, 15 Apr 2008) | 1 line
Fixed clicking near player.
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r4100 | peaveydk | 2008-04-16 13:59:36 +0200 (Wed, 16 Apr 2008) | 1 line
Cancel walking to a clicked monster if the target is lost while getting to it (killed or otherwise removed).
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r4363 | crush_tmw | 2008-06-24 14:42:04 +0200 (Tue, 24 Jun 2008) | 1 line
corrected date in changelog
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supported (done by vargavind), as well as changing the effect used for
critical updates (change of opinion on what looks better).
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Somehow they were already part of the font image, but not used.
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planned to do this (I still did it my way), TMW beat me to implementing,
so I'll credit them with their commit reminding me to do it. This is not
done the exact same way, as I prefer to see an actual "crit!" show above
the being, instead of an ambiguous particle.
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wrapping code, like the ok dialogues.
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(forgot to do button padding before).
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succession like it's intended to if it's given a true keep flag, or just
do one attack if that flag isn't set. Since most people seem to prefer to
continue to attack when attacking, shift will be used for when someone only
wants to hit the target once.
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far away and are holding down the attack key, you will attack that
being.
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an NPC, n for targeting an NPC, and changed basic targeting code so that
it'll time out after being on a target for longer than a minute.
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from the viewport, and is now located on the beings themselves.
Eventually, this will be changed further so that the targets draw below
the being, instead of maintaining the same logic, but baby steps first.
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that it can take advantage of the text box's wrapping code.
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well as fixed color cycling.
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colors. Thanks goes to paks for noticing this.
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and speech bubble transitions smoother.
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colors.xml.
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this while testing. Oh well.
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change this in the future to update instantaneously.
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putting back in backwards compatibility with TMW style minimaps. While
this might seem like a big deal, it also allows us to make minimaps as
big as we'd like, which is a huge perk for really large maps or really
small ones.
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handler to store updates in a subfolder based on port (so that if one
server domain hosts multiple update folders, that it doesn't have to
redownload an update should an update have the same name as the other
server, as well as a different checksum), and made the inventory window
display the units of measurement (for all of those people that wanted
to know exactly what those units were supposed to be).
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working properly (which calling the function again with a wider window
size should do), it'd do something, but since it doesn't do what it was
intended to do, there's no reason to waste CPU cycles over it .
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