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2008-11-06Added interface for sending post.David Athay2-0/+157
2008-11-05Found a way to remove the ugly hack that was done to ensure that Ira Rice1-7/+2
stringstream would behave. Before, it set the string stream to a single space, while now it clears the stream and then sets it to null. So, should the string stream code ever be fixed in the future, this function won't break.
2008-11-04Merged revisions 4332 via svnmerge from Bjørn Lindeijer2-23/+44
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0 ........ r4332 | b_lindeijer | 2008-06-05 09:33:12 +0200 (Thu, 05 Jun 2008) | 5 lines Added command line argument to specify the update host (-H). Also, to avoid problems when files with the same name are served by different update hosts, the updates are now stored in an update host specific directory. Based on a patch by Sanga. ........
2008-11-04Committed an extension to the San Serif font by Vargavind on TMW so that Ira Rice1-2/+12
it contains the complete ISO-8859-15 character set, as well as made a few other smaller fixes towards fixing make dist.
2008-11-04Applied more changes by vargavind, adding the complete ISO-8859-15 characterBjørn Lindeijer1-3/+13
set to the sans-serif font.
2008-11-03Fixed login server order, so as to not confuse new people.Ira Rice1-1/+1
2008-11-03Added a /w alias for whispering. Suggested by Kyron.Ira Rice1-2/+2
2008-11-02Fixed right-clicking on NPCs.Bjørn Lindeijer1-1/+1
2008-11-02Fixed a few windows compiler errors, as well as rolled out a new Windows build.Ira Rice1-1/+1
2008-11-02Merged another fix from TMW for the new skill dialogue, which makes it so ↵Ira Rice1-4/+20
that if a skill is unknown, it doesn't crash the client (it doesn't print garbage, like fate claims).
2008-11-02Ported a patch from TMW by fate which de-hardcodes skills, as well as ↵Ira Rice5-59/+167
removes the server sending out view id's for gloves and boots (which weren't needed.) Here's the full log: * Updated GUI table and model to better handle NULL widgets during initialisation * On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to already have the correct information anyway. * Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground, dead, rather than standing. * Use `skills.xml' file from client data to determine skill names * Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
2008-11-01* Report unmapped skill names as `Mystery Skill' (rather than random characters)Fate1-4/+22
2008-11-01* Use hair.xml to determine hair colours (#514)Fate1-3/+3
* Auto-detect number of hair styles available (#514)
2008-11-01* Updated GUI table and model to better handle NULL widgets during ↵Fate5-57/+161
initialisation * On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to already have the correct information anyway. * Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground, dead, rather than standing. * Use `skills.xml' file from client data to determine skill names * Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
2008-11-01Some files I forgot to add with the last commit.Philipp Sehmisch2-0/+172
2008-11-01Magic implementation phase 1 and 2 (added netcode and a very crude gui for ↵Philipp Sehmisch2-0/+8
using special actions like magic)
2008-11-01Merged revisions 4207-4209,4221-4222 via svnmerge from Bjørn Lindeijer9-37/+30
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0 ........ r4207 | b_lindeijer | 2008-04-29 11:10:43 +0200 (Tue, 29 Apr 2008) | 6 lines * Fixed issue with determining whether chat input is focused (method no longer virtual). * Fixed sometimes rendering with the wrong font. * Fixed warnings about hiding virtual method, Window now always deletes its children (the option not to do so was never used anyway). ........ r4208 | b_lindeijer | 2008-04-29 13:25:26 +0200 (Tue, 29 Apr 2008) | 3 lines Removed unused option from GCContainer to not delete a child, fixing warnings about hiding virtual method gcn::Container::add. ........ r4209 | b_lindeijer | 2008-04-29 14:58:21 +0200 (Tue, 29 Apr 2008) | 3 lines When compiling with GCC, use the printf format attribute for the log method so that the compiler checks the type of its parameters. ........ r4221 | peaveydk | 2008-05-06 21:23:49 +0200 (Tue, 06 May 2008) | 1 line Dont allow dragging of empty placeholders. ........ r4222 | peaveydk | 2008-05-08 00:49:38 +0200 (Thu, 08 May 2008) | 1 line Make F8 toggle shortcut window as suggested by And1 an fate. ........
2008-11-01Merged revisions 4180-4181 via svnmerge from Bjørn Lindeijer1-5/+9
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0 ........ r4180 | peaveydk | 2008-04-24 22:49:30 +0200 (Thu, 24 Apr 2008) | 1 line Make shortcut container ID based instead of slot based. Fixes items shifting around often causing equipment to be lost. ........ r4181 | peaveydk | 2008-04-25 02:25:59 +0200 (Fri, 25 Apr 2008) | 1 line Document anti-trade function. ........
2008-11-01Merged revisions 4110-4111,4116 via svnmerge from Bjørn Lindeijer2-3/+9
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0 ........ r4110 | peaveydk | 2008-04-17 00:57:49 +0200 (Thu, 17 Apr 2008) | 1 line Fix shop list not to scroll to top when selling. Redo of revision 3801 due to changes in guichan 0.8.0. ........ r4111 | peaveydk | 2008-04-17 02:08:28 +0200 (Thu, 17 Apr 2008) | 1 line fixes for r4110, have to account for index value and add 1 to get the right scroll position. ........ r4116 | peaveydk | 2008-04-17 14:48:43 +0200 (Thu, 17 Apr 2008) | 1 line Draw NPCs in yellow on minimap and skip drawing of warps. Based on idea by leeor_net. ........
2008-11-01Added a close button to the minimap so that it matches the other windows Ira Rice1-0/+1
better.
2008-11-01Made the status window a static size, since its contents don't lend Ira Rice1-1/+0
themselves to being easily resizeable without revamping. This should keep people from assuming that they can resize this window and expect the same sorts of results as other windows that are designed for resizing.
2008-11-01Made NPC dialogues resizeable.Ira Rice5-15/+98
2008-11-01Modified inventory window code to take advantage of the text wrapping Ira Rice2-38/+86
code.
2008-10-31Merged revisions 4071,4093,4100,4363 via svnmerge from Bjørn Lindeijer1-3/+5
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0 ........ r4071 | the_enemy | 2008-04-11 16:12:30 +0200 (Fri, 11 Apr 2008) | 3 lines Players now need to click on the monster sprites rather than the tile. Players will now move to the target before attacking it. ........ r4093 | the_enemy | 2008-04-15 18:10:32 +0200 (Tue, 15 Apr 2008) | 1 line Fixed clicking near player. ........ r4100 | peaveydk | 2008-04-16 13:59:36 +0200 (Wed, 16 Apr 2008) | 1 line Cancel walking to a clicked monster if the target is lost while getting to it (killed or otherwise removed). ........ r4363 | crush_tmw | 2008-06-24 14:42:04 +0200 (Tue, 24 Jun 2008) | 1 line corrected date in changelog ........
2008-10-31Added a text patch done on TMW to increase the number of characters Ira Rice1-1/+1
supported (done by vargavind), as well as changing the effect used for critical updates (change of opinion on what looks better).
2008-10-31Applied patch by vargavind which adds more special characters to the font.Bjørn Lindeijer1-1/+1
Somehow they were already part of the font image, but not used.
2008-10-31Added critical notifications to the client. While I had originally Ira Rice1-2/+2
planned to do this (I still did it my way), TMW beat me to implementing, so I'll credit them with their commit reminding me to do it. This is not done the exact same way, as I prefer to see an actual "crit!" show above the being, instead of an ambiguous particle.
2008-10-28Fixed up confirm dialogues so that they also can utilize the text Ira Rice3-16/+50
wrapping code, like the ok dialogues.
2008-10-28Fixed OK dialogue so that it draws correctly for multiple lines Ira Rice1-1/+1
(forgot to do button padding before).
2008-10-28Fixed attacking so that it will actually continue to attack in Ira Rice1-1/+1
succession like it's intended to if it's given a true keep flag, or just do one attack if that flag isn't set. Since most people seem to prefer to continue to attack when attacking, shift will be used for when someone only wants to hit the target once.
2008-10-27De-hardcoded the number of hair styles.Ira Rice1-2/+2
2008-10-27Revised code so that dead sprites are de-targeted.Ira Rice1-1/+1
2008-10-27Changed mouse attack behavior so that if you click on a being that's too Ira Rice1-1/+1
far away and are holding down the attack key, you will attack that being.
2008-10-27Fixed mouse attacks and targeting.Ira Rice1-4/+2
2008-10-27Made targets draw on the fringe layer, as well as added t for talking to Ira Rice1-3/+0
an NPC, n for targeting an NPC, and changed basic targeting code so that it'll time out after being on a target for longer than a minute.
2008-10-27Merged the Tametomo branch back into trunk. Targeting has been removed Ira Rice2-118/+1
from the viewport, and is now located on the beings themselves. Eventually, this will be changed further so that the targets draw below the being, instead of maintaining the same logic, but baby steps first.
2008-10-25Made the ok dialogue use code that's similar to the speech bubble, so Ira Rice3-15/+52
that it can take advantage of the text box's wrapping code.
2008-10-24fixes for targetting (by Chuck Miller)Roderic Morris1-11/+8
2008-10-23A few more compiler warnings fixed.Ira Rice2-4/+4
2008-10-23Cleaned up ColorDB code so that it loads with all other databases, as Ira Rice1-5/+4
well as fixed color cycling.
2008-10-22Now displays ban time, if bannedDavid Athay1-15/+16
2008-10-19Fixed a small error that I didn't notice before with de-hardcoding the Ira Rice1-0/+3
colors. Thanks goes to paks for noticing this.
2008-10-16Fixed a width that I accidently messed up earlier, as well as made text Ira Rice1-1/+1
and speech bubble transitions smoother.
2008-10-15Added patch so that players can turn on or off speech bubbles.Ira Rice4-19/+35
2008-10-15De-hardcoded colors in trunk. Now, all colors are loaded from Ira Rice1-2/+6
colors.xml.
2008-10-14Accidently left in a copied line. Must be slightly tired to not notice Ira Rice1-1/+0
this while testing. Oh well.
2008-10-14Early addition of a particle effect disabling option. Would like to Ira Rice2-0/+17
change this in the future to update instantaneously.
2008-10-13Changed minimap code so that it allows us to have larger minimaps, while Ira Rice2-5/+16
putting back in backwards compatibility with TMW style minimaps. While this might seem like a big deal, it also allows us to make minimaps as big as we'd like, which is a huge perk for really large maps or really small ones.
2008-10-12Added in a new tileset, as well as some new artwork, changed the update Ira Rice1-2/+2
handler to store updates in a subfolder based on port (so that if one server domain hosts multiple update folders, that it doesn't have to redownload an update should an update have the same name as the other server, as well as a different checksum), and made the inventory window display the units of measurement (for all of those people that wanted to know exactly what those units were supposed to be).
2008-10-12Trimmed out an unneeded line in the text wrapping code. If it was Ira Rice1-4/+0
working properly (which calling the function again with a wider window size should do), it'd do something, but since it doesn't do what it was intended to do, there's no reason to waste CPU cycles over it .