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path: root/src/gui/windowmenu.h
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2024-02-09C++11: Use default member initializersThorbjørn Lindeijer1-1/+1
This patch is not exhaustive.
2024-01-26Apply C++11 fixitsThorbjørn Lindeijer1-3/+3
modernize-use-auto modernize-use-nullptr modernize-use-override modernize-use-using
2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2012-01-26Removed 'inline' keyword where it's not of any valueThorbjørn Lindeijer1-4/+4
Members that are implemented inline are already inline, there is no need to mark them as such. Made two inline members of OpenGLGraphics private since because they are marked as inline, they can't be used from other classes. Reviewed-by: Erik Schilling
2011-08-11The shortcuts are now refreshed when reassigning keys.Yohann Ferreira1-0/+5
2011-08-11Added a naive way to display the window keyboard shortcut.Yohann Ferreira1-1/+5
This is not updated once the keys are reassigned but it will do the trick for now.
2011-08-11Changed the Social button to an image one.Yohann Ferreira1-1/+2
I also made the client able to keep the old behaviour, and i changed the button api to not require the icon frames size as it could easily guess them.
2010-03-08Only show skill and special buttons in WindowMenu when neededJared Adams1-0/+2
Reviewed-by: Chuck Miller
2010-02-22Modify copyright headersFreeyorp1-1/+2
2010-02-20License header update for The Mana ClientThorbjørn Lindeijer1-4/+3
2010-02-07Updated Copyright year to 2010!Bertram1-1/+1
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P )
2009-05-04Replaced emote window with a new emote popupBjørn Lindeijer1-0/+54
The popup is meant to be temporary, showing the emote instantly when you click on it. It adapts nicely to show any number of emotes. I still need to add a better way of assigning emote shortcuts, since currently you can only change which emote is assigned to which shortcut by actually using it.