Age | Commit message (Collapse) | Author | Files | Lines |
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This patch is not exhaustive.
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modernize-use-auto
modernize-use-nullptr
modernize-use-override
modernize-use-using
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Members that are implemented inline are already inline, there is no need
to mark them as such.
Made two inline members of OpenGLGraphics private since because they are
marked as inline, they can't be used from other classes.
Reviewed-by: Erik Schilling
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This is not updated once the keys are reassigned but it will
do the trick for now.
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I also made the client able to keep the old behaviour,
and i changed the button api to not require the icon frames size
as it could easily guess them.
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Reviewed-by: Chuck Miller
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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The popup is meant to be temporary, showing the emote instantly when you
click on it. It adapts nicely to show any number of emotes.
I still need to add a better way of assigning emote shortcuts, since
currently you can only change which emote is assigned to which shortcut
by actually using it.
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