Age | Commit message (Collapse) | Author | Files | Lines |
|
Mostly unsigned/signed mismatches and an unused variable.
|
|
done in certain statements, rearranging arguements to make them look
cleaner, or overall making the code slightly more flexible)
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
modified the skin loading method to take a default value, in case the
value in the configuration file fails to load for one reason or another.
While this doesn't directly expose skinning on a per window basis to the
user at the moment, it does allow people to change what skins get loaded
with which windows now without needing to modify the code.
TODO: Determine a decent approach to allowing the user to change their
window skins in game, as well as moving all widget skin loading to the
skin class (for instance, the button skins, progressbar skins, etc.) so
that different skin configurations can use different widget skins.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
This fixes a break that occured where skins wouldn't update in real time
in the client, due to being passed a reference, rather than getting the
skin itself.
Signed-off-by: Ira Rice <shogun@odin.(none)>
|
|
|
|
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
the palette colors. While technically, this can be accomplished through
other means, it's rather clumsy overall, and is prone to introducing in
programmer errors.
This commit finally catches every case where text is used, and applies
the text color from the color dialog to each of them appropriately.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
This is a header only-class that merges the textrendering of the
TextParticle and Text classes. It is done to reduce code duplication and
to prepare some color configuration gui.
|
|
width and height for the skin used.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
skin variables public.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Window class, but stripped down to the bare essential functionality to
just draw and position them. This means no resizing, no close buttons,
no ability to move them, etc. This should help reduce the overhead in
drawing speech bubbles, as well as other popup type dialogs, but is also
not a drop in replacement for the Window class as well.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
other widget containers to use skins as well, and to make it easier to
extend later.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
skin loads.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
|
|
|
|
setLocationRelativeTo as well.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
that position. This makes it so that when resolutions are changed, the
default locations stay relative to the window's position, and not the
800x600 screen resolution.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
as removed a redundant call for sizing in the minimap class.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
the maximum width and height. Exceeding the minumum width and height
is a desireable case in some situations.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
This was needed in the Minimap class, but not migrated out to the Window
class until now.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
smaller than the minimum width and height (a check that should have
been enforced in the first place), as well as modified the NPC list and
text dialogs to remember where they were when they were moved or resized
last.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
of adding overridable close functionality to the Window class. Now, if
you need a close button, but need to do something different, or in
addition to the Window close functionality, you can override it and do
that action.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
code. While this shouldn't do too much, if anything, for performance, it
makes maintenence easier in the future if only one set of ints needs to
be modified rather than 9 when they do the same thing.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
as some other optimizations that I could see that cut down on some
unneeded redraws, which in turn improved frame rates slightly.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
useful since buddy lists are tracked through the player relation
interface instead)
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Removed tab characters and trailing spaces and added spaces between
"if(", "for(", "while(" and "switch(".
|
|
commit. Also, while the overall performance improved a little, it
doesn't appear to be as drastic as the last commit was suggesting.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
include anything not needed by that specific widget or window. This
appears to have cleaned up system performance a bit on my current setup,
where it went from idling on 45% in game with opengl down to 30% now.
Also moved iptostring to the tostring header, as importing all of
network.h is a little overkill to use that function, and it goes along
with the basic functions that are in that header file anyways. TODO:
find out a way to get rid of warnings when a class doesn't use this
function.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
spots that could also be fixed up as well, but require other methods to
fix them (the filled color rectangles on the progress bars, as well as
the text on them as well, as an example).
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
|
|
Introduced a LayoutHelper class which can be used for any non-Window
container where you want to use a layout to place child widgets.
|
|
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
Also fixed login dialog layout. This is the layout handler by Guillaume
Melquiond, which he started in commit 59472ef68fdef3f7e8858a81a46e28c127119c58.
|
|
class.
NOTE: This commit adds a brand new dependency (SDL_TTF). Make sure to
install it, regenerate your config files, reconfigure, and then install
before attempting to compile.
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
The default window sizes were all too small, since they were specified
in content size. On pressing "Reset Windows", the sizes would be
interpreted as such and apply alright.
The inconsistency is now removed, and the default window sizes are
always the size of the whole widget now, not just the contents.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
|
|
Conflicts:
AUTHORS
CMakeLists.txt
ChangeLog
INSTALL
README
aethyra.cbp
configure.ac
data/help/changes.txt
data/help/commands.txt
data/help/header.txt
data/help/support.txt
src/Makefile.am
src/aethyra.rc
src/being.cpp
src/being.h
src/equipment.cpp
src/equipment.h
src/floor_item.h
src/game.cpp
src/gui/buddywindow.cpp
src/gui/char_select.cpp
src/gui/char_server.cpp
src/gui/chat.cpp
src/gui/chat.h
src/gui/equipmentwindow.cpp
src/gui/equipmentwindow.h
src/gui/gui.cpp
src/gui/inventorywindow.cpp
src/gui/inventorywindow.h
src/gui/itemcontainer.cpp
src/gui/itemcontainer.h
src/gui/minimap.cpp
src/gui/ministatus.cpp
src/gui/newskill.cpp
src/gui/npc_text.cpp
src/gui/npclistdialog.h
src/gui/ok_dialog.cpp
src/gui/setup_video.cpp
src/gui/skill.cpp
src/gui/skill.h
src/gui/status.h
src/gui/table_model.h
src/gui/updatewindow.cpp
src/gui/viewport.cpp
src/inventory.cpp
src/inventory.h
src/keyboardconfig.cpp
src/keyboardconfig.h
src/localplayer.cpp
src/localplayer.h
src/logindata.h
src/main.cpp
src/map.cpp
src/monster.cpp
src/monster.h
src/net/beinghandler.cpp
src/net/beinghandler.h
src/net/buysellhandler.cpp
src/net/equipmenthandler.cpp
src/net/loginhandler.cpp
src/net/loginhandler.h
src/net/network.h
src/net/npchandler.cpp
src/net/playerhandler.cpp
src/net/protocol.h
src/net/tradehandler.cpp
src/npc.cpp
src/npc.h
src/particleemitter.cpp
src/particleemitterprop.h
src/player.cpp
src/player.h
src/player_relations.cpp
src/resources/imageset.cpp
src/resources/imageset.h
src/resources/itemdb.cpp
src/resources/mapreader.cpp
src/resources/monsterinfo.h
src/text.cpp
src/text.h
src/textmanager.cpp
src/textmanager.h
src/tileset.h
src/utils/fastsqrt.h
src/utils/strprintf.cpp
src/winver.h
tools/tmxcopy/Makefile
tools/tmxcopy/base64.cpp
tools/tmxcopy/base64.h
tools/tmxcopy/tostring.h
Signed-off-by: Ira Rice <irarice@gmail.com>
|
|
modified in a bit so that there are no redundant skin loads, but for
now, it doesn't leak any more as well.
|
|
statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
|
|
I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
|
|
|
|
when loadWindowState() is called without setting a window name.
|
|
|
|
|
|
|
|
virtual).
* Fixed sometimes rendering with the wrong font.
* Fixed warnings about hiding virtual method, Window now always deletes its
children (the option not to do so was never used anyway).
|
|
gcn::TabbedArea usage)
|
|
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
........
r3692 | gmelquio | 2007-10-27 11:03:13 +0200 (Sat, 27 Oct 2007) | 1 line
Made it compile with GCC 4.3
........
|
|
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
........
r3642 | gmelquio | 2007-10-19 19:46:46 +0200 (Fri, 19 Oct 2007) | 1 line
Factored code between resource handlers. Implemented failure-friendly sprite loader.
........
r3662 | gmelquio | 2007-10-21 21:01:16 +0200 (Sun, 21 Oct 2007) | 1 line
Added persistent positioning.
........
r3663 | gmelquio | 2007-10-21 21:03:43 +0200 (Sun, 21 Oct 2007) | 1 line
Fixed missing pixels at bottom and right.
........
r3664 | gmelquio | 2007-10-21 21:05:56 +0200 (Sun, 21 Oct 2007) | 1 line
Changed to use default values when restoring missing settings.
........
r3667 | gmelquio | 2007-10-21 22:09:08 +0200 (Sun, 21 Oct 2007) | 1 line
Fixed invisible text in dropboxes and shopboxes.
........
|