Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2009-04-07 | Used custom widgets where appropriate and some cleanup | Bjørn Lindeijer | 1 | -0/+2 | |
Replaced many gcn::Label with Label, gcn::Slider with Slider in character creation dialog. Also cleaned up includes. | |||||
2009-04-05 | Implement TMWServ's Admin-, Chat-, and MapHandlers | Jared Adams | 1 | -12/+2 | |
2009-04-01 | Create a few more handlers for eAthena | Jared Adams | 1 | -9/+4 | |
Map, chat, and admin have been finished (to the degree they handle all existing cases). | |||||
2009-03-30 | Hilight chat tabs when appropriate | Jared Adams | 1 | -0/+2 | |
2009-03-29 | Fix up eAthena party handling some more | Jared Adams | 1 | -26/+1 | |
2009-03-28 | Fix output location for CommandHandler | Jared Adams | 1 | -1/+1 | |
2009-03-27 | Make chat wrap | Jared Adams | 1 | -1/+1 | |
2009-03-27 | Made eAthena's Network class statically accessible | Bjørn Lindeijer | 1 | -5/+2 | |
Now the instance doesn't need to be passed into the MessageOut class anymore. Expect a lot of cleanup in the next commit. | |||||
2009-03-27 | Clean up chat and chat tabs some more | Jared Adams | 1 | -36/+28 | |
2009-03-27 | Add some const to the chat tabs | Jared Adams | 1 | -1/+1 | |
2009-03-27 | Add a close command to WhisperTab | Jared Adams | 1 | -1/+6 | |
2009-03-26 | Major clean up of ChatTab handling | Jared Adams | 1 | -1/+9 | |
ChatTabs now manage their own adding/removal from the chat window, which lost most of it's chat related messages. Whisper handling is stil done by the ChatWindow, but it no longer manages any other tabs. ChannelTab handling is now the sole responsability of the Channels they are attached to. The general tab is handled by Game. | |||||
2009-03-26 | Add ChannelTab for chat channels | Jared Adams | 1 | -17/+21 | |
This fixes TMWServ compilation form the previous commit. | |||||
2009-03-26 | Move ChatWindow over to ChatTabs | Jared Adams | 1 | -0/+312 | |
TMWServ compilation is likely not functional after this, I didn't check. THe next commit will address that. |