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2008-11-01* Updated GUI table and model to better handle NULL widgets during ↵Fate1-1/+9
initialisation * On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to already have the correct information anyway. * Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground, dead, rather than standing. * Use `skills.xml' file from client data to determine skill names * Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
2008-05-14Added ability to define friends, players you want to ignore or disregard andBjørn Lindeijer1-0/+149
configure whether trading is allowed. Based on new popup code, configuration improvements to store hierarchical data and a table model.