Age | Commit message (Collapse) | Author | Files | Lines |
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kept agility in)
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along the way.
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direct access to the member variables. Implemented communication of attributes between server and client.
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network code.
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branch).
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abilities.
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positions.
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corrected strange commit by ElvenProgrammer.
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hook themselves into the map on construction. The improved fringe layer is
working as expected now.
* Made sure TMW compiles without warnings even when using "-Wconversion
-Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups.
* Added two new small tilesets that contain the desert tiles that are twice and
three times the height of a normal tile. One well in new_3-1 has been
converted to use the new double tiles for testing purposes.
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stats displayed were high.
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the default win position. And moved the setposition from game to each win, to clarify the code.
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Y, Height, and Width of these wins.
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Still, when Equipping/unequipping, you have to warp to get these values updated. Does somebody has an idea how to request an update of these values when equipping/unequipping ?
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doesn't act as the job xp bar.
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of bars' colors.
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Also fixed an #include for that header.
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