Age | Commit message (Collapse) | Author | Files | Lines |
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This patch is not exhaustive.
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modernize-loop-convert
modernize-deprecated-headers
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modernize-use-auto
modernize-use-nullptr
modernize-use-override
modernize-use-using
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This option was added in ManaPlus and support for it is required to
connect to The Mana World as it is currently set up, since the server
sends 127.0.0.1 for the character server and map server IP.
Can't play yet, because of an unknown packet 0x226 being received once
connecting to the map server.
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Previously the redirect was from www.manasource.org to manasource.org.
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This is in order to still support older compilers, in particular GCC 4.2.1,
so that Mana may be compiled for Maemo 5.
Reviewed-by: Yohann Ferreira
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When creating a custom server entry, the default port is used if no
other port is specified.
Reviewed-by: Thorbjørn Lindeijer
Mantis-issue: 464
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Reviewed-by: bjorn.
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Wrong define was used in the code.
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I made sure the manaserv based custom server don't get deleted
when running a manaserv-less client session.
Reviewed-by: Thorbjørn Lindeijer
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I also change the serverInfo to use a deque to permit
the use of the push_front function.
Spotted and reviewed-by: Erik Schilling
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This was already done by ManaPlus. It's a good idea anyway and it makes
comparing the code a little easier.
Reviewed-by: Yohann Ferreira
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+ Fixe requested by Ablu.
Reviewed-by: Ablu
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This was righteously requested by Ablu as missing
when dealing with one's own entries.
Reviewed-by: Ablu
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Now the first window the user can see is a list of servers
which can double-clicked, making it all less cluttered.
This commit also makes custom servers able to now have
their own titles and their own description,
just as the official ones.
I also fixed the add entry button being registered twice
to the action listener, and the fact that the description
wasn't updated properly at windows loading
and when adding/removing an entry.
Resolves: Mana-Mantis #237.
Reviewed-by: Ablu
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This reverts commits e35b3bdd0a74464e4b4d3b931ca416f0c7864ba6
and e35b3bdd0a74464e4b4d3b931ca416f0c7864ba6.
Sometimes the text fields and the list show different server
selected, so you don't see to what server you connect. It is
a big security risk sending your user name and password to
the wrong server.
Reviewed-by: Freeyorp, Bertram
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Conflicts:
CMakeLists.txt
po/pt_BR.po
po/ru.po
src/winver.h
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The server got selected from a list that still
contained the unwanted server.
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Reviewed-by: CodyMartin.
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This resolves http://bugs.manasource.org/view.php?id=259
Reviewed-by: Thorbjorn
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Conflicts:
src/being.cpp
src/client.cpp
src/commandhandler.cpp
src/gui/setup_video.cpp
src/gui/socialwindow.cpp
src/gui/viewport.cpp
src/gui/widgets/browserbox.cpp
src/gui/widgets/itemcontainer.cpp
src/imageparticle.cpp
src/localplayer.cpp
src/localplayer.h
src/map.cpp
src/net/tmwa/beinghandler.cpp
src/particle.cpp
src/particle.h
src/player.cpp
src/player.h
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With the preprocessor definition MANASERV_SUPPORT the manaserv
support is avaible as before.
* Removing server type from server dialog GUI.
* Ignoring Manaserv entries in serverlist.xml.
* In order not to lose Manaserv CustomServers from the config.xml,
they get stored in mManaservServers.
* The entries in mManaservServers are saved in config.xml again. But
they are now behind the TMWA-Athena servers.
* For custom server the GUI sets 6901 as default value for port.
* If the server type is unknown, then we use TMW-Athena. This is
relevant, if the client is started with command line options for server.
Reviewed-by: Bertram
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Click-count is not double-click, because it does neither check if the
clicks happen on the same object nor if the clicks happen in rapid
succession.
* In the server dialog it can happen that you can get connected by
just selecting a server.
* In the social window it can happen that you open a chat by just
clicking once on a name.
* In the inventory window you better only select useable items if you
want to use them, because they might get used by just selecting them.
* And in case you actually want to use double-click, it often does
not work, because click-count is already larger than 2.
This reverts the commits:
8b4d9f9b5eaf175baf0c4209c312133bb457742c
b1aef06ac85b1ed7db7725e50b2dbfcdfd1a0925
4c27bfbf6ca84546e5b914b7909df14dd2966081
Reviewed-by: Thorbjorn
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Conflicts:
src/actorspritemanager.h
src/beingmanager.cpp
src/game.cpp
src/gui/beingpopup.cpp
src/gui/chat.cpp
src/gui/chat.h
src/gui/inventorywindow.h
src/gui/itempopup.cpp
src/gui/socialwindow.cpp
src/gui/statuswindow.cpp
src/gui/widgets/chattab.cpp
src/gui/widgets/chattab.h
src/net/tmwa/inventoryhandler.cpp
src/net/tmwa/partyhandler.cpp
src/party.cpp
src/sound.cpp
src/utils/stringutils.cpp
src/utils/stringutils.h
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Reviewed-by: Jaxad0127
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Reviewed-by: Yohann Ferreira
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Please note that I didn't turned all the getValue() call into new ones,
simply because I have to have config object initiated which is not
forcefully the case the branding file.
Resolves: Manasource Mantis #170.
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Conflicts:
data/graphics/CMakeLists.txt
data/graphics/Makefile.am
src/client.cpp
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Also fix a small compilation error sometimes reported.
Reviewed-by: Chuck Miller
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There is no reason why error.xml shouldn't be in this repository, as it is used
when no sprite data is present and is a very small file anyways. Servers can
still replace these if they want to. error.png is only used in sprites, so
should be in the new sprites folder too.
Reviewed-by: 4144
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Reviewed-by: Thorbjørn Lindeijer
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Problem reported by Sokon.
Reviewed-by: Ignoring server entry with unknown type:
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Conflicts:
src/beingmanager.cpp
src/beingmanager.h
src/client.cpp
src/localplayer.cpp
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Reviewed-by: Thorbjørn Lindeijer
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Add option in players setup page.
Add command line option.
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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accordingly.
This makes room for the actual eAthena protocol future inclusion.
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Reviewed-by: Chuck Miller
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Use it to hilight entries that we don't meet. Also make the entries in
that list higher, put server name and location on different lines, and
use the description below the list. The dialog is also resizable now.
Reviewed-by: Freeyorp
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Reviewed-by: Chuck Miller
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Reviewed-by: Thorbjørn Lindeijer
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Reviewed-By: Freeyorp
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The custom server list was only saved when connecting to a server.
Instead, removing a server from the list should be effective regardless
of what is done afterwards.
Reviewed-by: peavey
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Reviewed-by: Thorbjørn Lindeijer
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Reviewed-by: Bernd Wachter
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