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to the input fields. Now the only NPC dialog which isn't completely
navigatable by the keyboard alone is the NPC list dialog (seems to
have regressed slightly recently).
Signed-off-by: Ira Rice <irarice@gmail.com>
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include anything not needed by that specific widget or window. This
appears to have cleaned up system performance a bit on my current setup,
where it went from idling on 45% in game with opengl down to 30% now.
Also moved iptostring to the tostring header, as importing all of
network.h is a little overkill to use that function, and it goes along
with the basic functions that are in that header file anyways. TODO:
find out a way to get rid of warnings when a class doesn't use this
function.
Signed-off-by: Ira Rice <irarice@gmail.com>
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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again.
Signed-off-by: Ira Rice <irarice@gmail.com>
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uniform GUI style.
Signed-off-by: Ira Rice <irarice@gmail.com>
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NPC String class. The Integer input field was rather horribly broken to
the point where it could send invalid data, the increment and decrement
buttons didn't work, and overall it was tripping over itself. As for the
NPC String, "The Mana World" as a string is not needed to set the field
to that length, but instead fills the text field with that text for
starting. This is completely inappropriate for a text entry field, and a
more sensible default would be to leave it empty, so that people can
type in what they want without having to delete it.
Signed-off-by: Ira Rice <irarice@gmail.com>
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