Age | Commit message (Collapse) | Author | Files | Lines |
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modernize-use-auto
modernize-use-nullptr
modernize-use-override
modernize-use-using
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Also shortened the title of the Custom Server dialog to "Custom Server"
since it is also used for editing an existing custom server and not just
for adding a new one.
And used Window::center() in a bunch of places just to reduce code size.
Reviewed-by: Yohann Ferreira
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Instead of using events to invoke netcode,
invoke netcode directly and have it send events
Reviewed-by: Freeyorp
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Reviewed-by: Freeyorp
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EventManager has been merged into Event, with some new convinience methods
added.
Reviewed-by: Chuck Miller
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Reviewed-by: Chuck Miller
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Uses counts in PlayerInfo instead.
Reviewed-by: Chuck Miller
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Reviewed-By: Jared Adams
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Instead of having these three subclasses with minor differences, this
commit merges them back into Being. In the future, we can make Beings
that are talkable to some, attackable by others, etc. This also puts
back support for monster equipment.
Also changes remaining references to Being::Type and the constants to
refer to ActorSprite::Type.
Reviewed-by: Freeyorp
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This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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Moved remaining widgets into widgets folder, standardized include order, moved TextRenderer out.
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Just a few notes that would help us translators immensly:
* Please do not split one sentence into several strings
* Please try to refrain from inserting extra spaces into the strings
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In an attempt to make the GUI code a little more structured, basic
widgets are now put in gui/widgets. Many includes were also cleaned up.
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Replaced many gcn::Label with Label, gcn::Slider with Slider in
character creation dialog. Also cleaned up includes.
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ChatTabs now manage their own adding/removal from the chat window, which
lost most of it's chat related messages. Whisper handling is stil done
by the ChatWindow, but it no longer manages any other tabs. ChannelTab
handling is now the sole responsability of the Channels they are
attached to. The general tab is handled by Game.
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Mostly removal of branding for tmwserv related files, as was done for
the eAthena client before.
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Also fix several instances where the same net handler was being used for
both servers, and a few other related oddities.
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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