Age | Commit message (Collapse) | Author | Files | Lines |
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The popup is meant to be temporary, showing the emote instantly when you
click on it. It adapts nicely to show any number of emotes.
I still need to add a better way of assigning emote shortcuts, since
currently you can only change which emote is assigned to which shortcut
by actually using it.
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Personally I consider this button rather useless. I think most people
that often toggle the chat window will do that with the shortcut anyway.
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In an attempt to make the GUI code a little more structured, basic
widgets are now put in gui/widgets. Many includes were also cleaned up.
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Conflicts:
A lot of files.
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Conflicts:
Many files.
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This merge involved major changes on both sides, and as such took
several weeks. Lots of things are expected to be broken now, however, we
now have a single code base to improve and extend, which can be compiled
to support either eAthena or tmwserv.
In the coming months, the plan is to work towards a client that supports
both eAthena and tmwserv, without needing to be recompiled.
Conflicts:
Everywhere!
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Window class, but stripped down to the bare essential functionality to
just draw and position them. This means no resizing, no close buttons,
no ability to move them, etc. This should help reduce the overhead in
drawing speech bubbles, as well as other popup type dialogs, but is also
not a drop in replacement for the Window class as well.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Conflicts:
src/being.cpp
src/being.h
src/floor_item.cpp
src/floor_item.h
src/flooritemmanager.cpp
src/gui/inventorywindow.cpp
src/gui/inventorywindow.h
src/gui/itemcontainer.cpp
src/gui/popupmenu.cpp
src/net/beinghandler.cpp
src/npc.cpp
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as some other optimizations that I could see that cut down on some
unneeded redraws, which in turn improved frame rates slightly.
Signed-off-by: Ira Rice <irarice@gmail.com>
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useful since buddy lists are tracked through the player relation
interface instead)
Signed-off-by: Ira Rice <irarice@gmail.com>
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(merged from eAthena client)
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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code so that only one term is used everywhere (to simplify
maintainability), as well as corrected several variable names and
comments where there was copy/pasted code, but it wasn't corrected. Also
moved emote shortcuts back to where they were originally, to reduce
player confusion when the next build comes around.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Merged from the mainline client. Originally implemented by Guillaume
Melquiond, starting with commit 1828eee6a6d91fd385ad1e69d93044516493aa91.
Conflicts:
INSTALL
configure.ac
src/Makefile.am
src/gui/buy.cpp
src/gui/confirm_dialog.cpp
src/gui/inventorywindow.cpp
src/gui/login.cpp
src/gui/menuwindow.cpp
src/gui/minimap.cpp
src/gui/ok_dialog.cpp
src/gui/popupmenu.cpp
src/gui/register.cpp
src/gui/sell.cpp
src/gui/setup.cpp
src/gui/setup_video.cpp
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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using special actions like magic)
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(reverted change 3811). Somehow seems it's not drawing anything, not sure why.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
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r3642 | gmelquio | 2007-10-19 19:46:46 +0200 (Fri, 19 Oct 2007) | 1 line
Factored code between resource handlers. Implemented failure-friendly sprite loader.
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r3662 | gmelquio | 2007-10-21 21:01:16 +0200 (Sun, 21 Oct 2007) | 1 line
Added persistent positioning.
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r3663 | gmelquio | 2007-10-21 21:03:43 +0200 (Sun, 21 Oct 2007) | 1 line
Fixed missing pixels at bottom and right.
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r3664 | gmelquio | 2007-10-21 21:05:56 +0200 (Sun, 21 Oct 2007) | 1 line
Changed to use default values when restoring missing settings.
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r3667 | gmelquio | 2007-10-21 22:09:08 +0200 (Sun, 21 Oct 2007) | 1 line
Fixed invisible text in dropboxes and shopboxes.
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installed.
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from the 0.1.0 branch.
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branch).
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positions.
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namespaces.
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events. Removed the RequestTradeWindow class, replaced with a plain ConfirmDialog. Fixed a memory leak along the way.
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crashes if there's a message dialog from a npc that no longer exists. Reverted properties to private.
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hook themselves into the map on construction. The improved fringe layer is
working as expected now.
* Made sure TMW compiles without warnings even when using "-Wconversion
-Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups.
* Added two new small tilesets that contain the desert tiles that are twice and
three times the height of a normal tile. One well in new_3-1 has been
converted to use the new double tiles for testing purposes.
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inventory and equipment.
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