summaryrefslogtreecommitdiff
path: root/src/gui/gui.cpp
AgeCommit message (Collapse)AuthorFilesLines
2006-09-09Removed easy targeting functionality since it interferes with walking aroundBjørn Lindeijer1-2/+3
too much. Targeting can still be rather conveniently done with 'a' or the middle mouse button.
2006-09-02Corrected mistake in using player coordinates instead of mouse coordinates.Bjørn Lindeijer1-2/+1
2006-09-02Applied patch by Bernard Lidicky, adding targetting nearest monster with eitherBjørn Lindeijer1-1/+15
keyboard or mouse. Also made clicking beings in general a bit easier (patch applied by Bjørn Lindeijer).
2006-08-29Fixed merge issues with respect to scrolling.Guillaume Melquiond1-2/+0
2006-08-28Merged trunk development between revisions 2530 and 2618 to the 0.1.0 branch.Bjørn Lindeijer1-3/+7
2006-08-27Added support for entering monsters.Bjørn Lindeijer1-2/+4
2006-08-27Implemented pixel-grained movements.Guillaume Melquiond1-3/+3
2006-08-27Changed to pixel-based coordinates for beings.Guillaume Melquiond1-1/+1
2006-08-20The Network can now connect to the three servers and affected methods now takeBjørn Lindeijer1-1/+1
the server type as a parameter. The MessageOut gained a convenience constructor (same as was added server side). The game states during login sequence have been renamed and redone in order to ensure no communication is attempted to unconnected servers. This allowed the removal of the outgoing message queue. Connecting to the account server has been moved before the login/register phase (dialogs will still need to be updated). Quite a few things are expected to be broken since I'm rather tired at the moment. I've left many TODO entries in the code.
2006-08-13Fixed Guichan 0.5.0 compilation issues.Eugenio Favalli1-2/+3
2006-08-13Merged cleanups and content changes from the trunk. Also fixed compiling withBjørn Lindeijer1-4/+3
OpenGL enabled.
2006-08-13Merged Guichan 0.5.0 support from guichan-0.5.0 branch, plus several updatesBjørn Lindeijer1-6/+4
from the 0.1.0 branch.
2006-08-02Removed sex choice.Eugenio Favalli1-0/+3
2006-08-01Fixed compilation issues in windows.Eugenio Favalli1-2/+2
2006-07-30Updated TMW to be compatible with Guichan 0.5.0 (merged from guichan-0.5.0Bjørn Lindeijer1-6/+4
branch).
2006-03-19Removed some useless null pointer checks.Björn Steinbrink1-4/+1
2006-03-09Made all class members named like mClassMember.Björn Steinbrink1-2/+2
2006-03-08Reverted changes from r2225, it broke walking code as I missed the ↵Björn Steinbrink1-3/+3
differences between tile and being collisions.
2006-03-08Let the LocalPlayer decide whether it can walk to a destination.Björn Steinbrink1-3/+3
2006-02-16Use Widget::mFont instead of browserFont for drawing, fixes the "gui needs ↵Björn Steinbrink1-3/+0
to be valid real early" issue.
2006-02-06Added a FloorItemManager class.Björn Steinbrink1-3/+3
2006-02-05Made the player walk to items prior to picking them up.Björn Steinbrink1-4/+0
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-22/+13
2005-12-29ixed two little bugsJan-Fabian Humann1-4/+4
2005-12-29Added the workaround suggested by DoenerJan-Fabian Humann1-0/+3
2005-12-29Added popup support to the Gui class. Moved all mouse input handling into ↵Björn Steinbrink1-13/+117
the Gui class.
2005-10-13Use gcn::Font instead of gcn::ImageFont as pointer type.Björn Steinbrink1-4/+4
2005-10-10Introduced new window shortcuts and corrected position of job xp bar. AlsoBjørn Lindeijer1-1/+1
corrected strange commit by ElvenProgrammer.
2005-10-10Pajarico added more international characters to the fixed font and rpg font.Bjørn Lindeijer1-1/+2
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-2/+5
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
2005-10-07Modified finding NPC as by timonator's suggestion in order to allow NPCs to beBjørn Lindeijer1-6/+13
clicked on their heads too. Also made start to tile engine improvement by adding the Sprite class that is now used by the floor items for being displayed on the map. Finally added documentation to Item class and splitted out Properties class from Map.
2005-09-30Updated NEWS file for next release.Bjørn Lindeijer1-5/+0
2005-09-26Added a nicer handling of when you get disconnected from the server.Eugenio Favalli1-1/+1
2005-09-18 Applyed biggeruniverse's patch to fix memory leaks.Eugenio Favalli1-0/+1
2005-09-12Added SDLImageLoader class to make guichan support physfs.Björn Steinbrink1-15/+8
2005-08-28Prepare our source so that it'll survive a guichan header cleanup, should it ↵Björn Steinbrink1-0/+1
ever happen...
2005-08-28Create a GuiConfigListener class.Björn Steinbrink1-9/+21
2005-08-18Semi-separated OpenGL and SDL graphics classes, improving OpenGL performance.Björn Steinbrink1-5/+2
2005-08-15Removed guiTop global variable.Björn Steinbrink1-5/+4
2005-08-14Fully removed the useOpenGL global.Björn Steinbrink1-2/+1
2005-08-14Started to fade out the useOpenGL global variable.Björn Steinbrink1-0/+1
2005-08-14Removed guiGraphics global pointer and removed dependencies on gui.h in some ↵Björn Steinbrink1-6/+3
places.
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-20/+34
2005-08-10Moved knowledge about whether we use OpenGL into the Graphics class. Added ↵Björn Steinbrink1-18/+3
helper function for being creation to reduce code duplication. Some code simplifications.
2005-08-04Made the paths to some graphics being determined dynamically.Björn Steinbrink1-42/+10
2005-07-28Added an action enumeration to th Being class and removed the old #define's.Björn Steinbrink1-1/+1
2005-07-27Committing merging opengl and sdl part 3 by AndrejBjørn Lindeijer1-0/+6
2005-07-26Removed continous mouse movementBjörn Steinbrink1-29/+11
2005-07-26OpenGL/SDL combined in the same exe. Not in the cutest way, but we'll find aBjørn Lindeijer1-7/+23
nicer approach after the release.
2005-07-23Allowed continous movement when holding down left mouse buttonBjörn Steinbrink1-11/+29