Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2006-01-22 | Merged NETWORK branch (includes BEING_OVERHAUL). | Björn Steinbrink | 1 | -5/+4 | |
2005-10-16 | Use the ResourceManager to get spritesets. | Björn Steinbrink | 1 | -6/+3 | |
2005-10-09 | * Made Sprite into an interface implemented by both FloorItem and Being, which | Bjørn Lindeijer | 1 | -5/+0 | |
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes. | |||||
2005-10-04 | Move to top the requested windows. Also corrected the default win pos for ↵ | Yohann Ferreira | 1 | -1/+1 | |
inventory and equipment. | |||||
2005-09-29 | Improved a lot windows reset to default size and pos. Also corrected a few ↵ | Yohann Ferreira | 1 | -2/+3 | |
the default win position. And moved the setposition from game to each win, to clarify the code. | |||||
2005-09-28 | Save and load X, Y, Height, and Width to useful wins. | Yohann Ferreira | 1 | -1/+1 | |
2005-09-28 | Added window internal name to every window. Useful to later get and save X, ↵ | Yohann Ferreira | 1 | -0/+1 | |
Y, Height, and Width of these wins. | |||||
2005-09-23 | Merged most of the changes in biggeruniverse's second memory cleanup patch. | Bjørn Lindeijer | 1 | -0/+2 | |
2005-08-25 | Made our drawImage() method respect the clip area from the guichan graphics ↵ | Björn Steinbrink | 1 | -6/+2 | |
part. Removed some (now) obsolete code. Fixed compilation errors. | |||||
2005-08-13 | Huge header cleanup to reduce dependencies and compile time. | Björn Steinbrink | 1 | -2/+8 | |
2005-07-17 | Fixing linking issues | Eugenio Favalli | 1 | -0/+94 | |