Age | Commit message (Collapse) | Author | Files | Lines |
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modernize-use-auto
modernize-use-nullptr
modernize-use-override
modernize-use-using
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Much code was moved from main() to the new Client::exec(). This new
event loop now integrates with the Game class, so that the tick counter
and framerate limiter apply universally.
The Client class is also responsible for some things that used to be
global variables.
Mantis-issue: ...
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No longer a dialog with an annoying progress bar (due to going back and
forth), but rather a progress indicator that integrates better with the
background.
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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Also remove some extra new lines and fix eAthena's PartyTab define guards.
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Consistent with the class name and avoids confusing it with the
connection.{cpp,h} in net/tmwserv.
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