Age | Commit message (Collapse) | Author | Files | Lines |
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Nothing in particular worth mentioning.
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need to poll the CPU for them, when they already can compensate for
missed clock ticks.
Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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Don't force an FPS limit when people don't want it. Just default to
limit on 60 fps instead, but do allow it to be disabled.
This reverts part of commit 4b7755fcae0de15951c508ec034158007c8b6cf3.
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Also make Net::LogoutHandler
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Also namespace both Player- and TradeHandlers
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Since we'll have three "InventoryHandler" classes, etc. this shows an
example of how we can compile with all of them at the same time using
namespaces. We'll have:
Net::InventoryHandler - the interface
EAthena::InventoryHandler - the eAthena implementation
TmwServ::InventoryHandler - the tmwserv implementation
Maybe we'll find a better way later, but for now this works. I'm not
convinced yet that using namespaces is better than just using longer
class names like EAthenaInventoryHandler.
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Initialization order, return values, unused variables, missing
enumerator.
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Also add ping to MapHandler and fill in eAthena's MapHandler's connect
method.
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be fixed.
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* Removed superfluous 'virtual' keyword in *Handler implementations
* Renamed NPCHandler to NpcHandler
* Renamed InvyHandler to InventoryHandler
* Made all *Handler interface methods pure virtual
* Used forward declarations in net.h
* Renamed {start,end}Shoping to {start,end}Shopping
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Also expand aAthena's AdminHandler
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Map, chat, and admin have been finished (to the degree they handle all
existing cases).
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Defaults to:
[ for previous tab
] for next tab
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The draw() method of a widget isn't called when a widget is not visible.
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Now that messages can be sent without requiring a pointer to the
Network instance, a lot of cleanup was possible.
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Now the instance doesn't need to be passed into the MessageOut class
anymore. Expect a lot of cleanup in the next commit.
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ChatTabs now manage their own adding/removal from the chat window, which
lost most of it's chat related messages. Whisper handling is stil done
by the ChatWindow, but it no longer manages any other tabs. ChannelTab
handling is now the sole responsability of the Channels they are
attached to. The general tab is handled by Game.
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TMWServ compilation is likely not functional after this, I didn't check.
THe next commit will address that.
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Mostly putting & and * in the right place and making some getters const.
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Conflicts:
A lot of files.
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Conflicts:
Many files.
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Also fix several instances where the same net handler was being used for
both servers, and a few other related oddities.
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Also drop Aethyra's custom magic code
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This merge involved major changes on both sides, and as such took
several weeks. Lots of things are expected to be broken now, however, we
now have a single code base to improve and extend, which can be compiled
to support either eAthena or tmwserv.
In the coming months, the plan is to work towards a client that supports
both eAthena and tmwserv, without needing to be recompiled.
Conflicts:
Everywhere!
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framerates in OpenGL even on older hardware, this should be done to
conserve on CPU usage, rather than stressing it with more frames than
the monitor can render.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Window class, but stripped down to the bare essential functionality to
just draw and position them. This means no resizing, no close buttons,
no ability to move them, etc. This should help reduce the overhead in
drawing speech bubbles, as well as other popup type dialogs, but is also
not a drop in replacement for the Window class as well.
Signed-off-by: Ira Rice <irarice@gmail.com>
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other widget containers to use skins as well, and to make it easier to
extend later.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Rare crash is in KeyboardConfig, where the active keys array is accessed
before it's initialized. Also remove some debug prints that made it into
a previous commit.
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Rare crash is in KeyboardConfig, where the active keys array is accessed
before it's initialized. Also remove some debug prints that made it into
a previous commit.
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