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- Attack is now default for left click (auto attack is not working yet with mouse)
- Commented out "follow" from context menu
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- Some code cleaning
- Workaround for colored text not being displayed in SDL mode (disabled)
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(I hope Bjorn likes it this way :P)
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buggy but on its way.)
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attacking better than before)
NOTE: the protocol doesn't allow for better management.
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style is up for discussion.
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notice dialog release modal focus immediately.
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- New NPC
- Fix for npc ids
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to show current target.
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some docs updates)
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you send, the right label shows the money you receive. Due to stupid RO protocol money value will only be submitted when you press Ok.
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* Fixed two non-virtual destructor warnings showing up with GCC 4.
* Fixed OpenGL inventory text drawing that broke in last commit
* Removed glClear cause screen is redrawn completely anyway
* Fixed updating of buttons in inventory window
* Made items.xml be loaded through resource manager.
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windows
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are being displayed
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