Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
Nobody cared for the events that were emitted when NPC related network
messages had been sent.
|
|
* Use default member initializers
* Use range-based for loops
* Avoid needless pointer references for ShopItem::mDuplicates
* Removed type aliases that are only used once or twice
* Removed more unused includes
* Removed some unused functions
* Removed superfluous .c_str()
* Rely on default copy and assignment operators for Vector class
* Use std::unique_ptr in some places
* Removed duplicated mPlayerMoney updating in SellDialog
* Removed duplicated Game::handleInput call
* Removed unused SDLInput::mMouseInWindow
* Removed remnant of manual widget positioning in HelpWindow
* Removed superfluous initialization of static pointers
|
|
modernize-use-auto
modernize-use-nullptr
modernize-use-override
modernize-use-using
|
|
* Fixed compiler errors due to dynamic exception specifications
* Replace std::auto_ptr with std::unique_ptr
* Replace std::mem_fun with std::mem_fn
* Prefix for_each with std:: (apparently not needed before)
* Just use lambda instead of std::bind2nd
* Removed usages of std::unary_function
|
|
|
|
Makes it clear what kind of listener it is, since there are other
listener classes as well.
Acked-by: Jared Adams
|
|
It's just an annoyance when it's only applied to a few classes. Either
we place everything in this namespace or nothing, and at the moment I
don't see any rationale for placing everything in a Mana namespace.
Acked-by: Jared Adams
|
|
Acked-by: Jared Adams
|
|
Reviewed-by: Freeyorp
|
|
Most of Net::InventoryHandler is now done through events. The
ActorSpriteManager was also replaced by events. A few odds and
ends were taken care of too.
Reviewed-by: Bertram
|
|
EventManager has been merged into Event, with some new convinience methods
added.
Reviewed-by: Chuck Miller
|
|
Reviewed-by: Thorbjørn Lindeijer
|
|
Adds get methods with default values, and has methods that return true if
the variable exists.
Reviewed-by: Chuck Miller
|
|
Uses a state variable in PlayerInfo instead. Moves isTalking from Being
to PlayerInfo. Also some small cleanups.
Reviewed-by: Chuck Miller
|
|
Please don't, it causes warnings with my settings, which makes my build
fail. ;)
|
|
|