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path: root/src/engine.h
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2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-4/+4
2006-01-05Remove some useless code.Björn Steinbrink1-0/+7
2005-10-16Use the ResourceManager to get spritesets.Björn Steinbrink1-2/+2
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-1/+0
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
2005-10-07Modified finding NPC as by timonator's suggestion in order to allow NPCs to beBjørn Lindeijer1-1/+1
clicked on their heads too. Also made start to tile engine improvement by adding the Sprite class that is now used by the floor items for being displayed on the map. Finally added documentation to Item class and splitted out Properties class from Map.
2005-09-14Moved Map manangement code into engine.cpp.Björn Steinbrink1-1/+3
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-3/+4
2005-08-01Small cleanups in the drawing code, the autoTarget checks and some headers.Björn Steinbrink1-5/+1
2005-07-11Committed header dependencies reducing patch by DoenerBjørn Lindeijer1-39/+2
2005-07-03Added attack target.Bjørn Lindeijer1-0/+1
2005-07-03Working with mapsEugenio Favalli1-1/+0
2005-07-03Minor fixes and cleanupsEugenio Favalli1-1/+1
2005-07-03- Removing "walk to", "attack" from context menuEugenio Favalli1-0/+3
- Attack is now default for left click (auto attack is not working yet with mouse) - Commented out "follow" from context menu
2005-07-03- Commenting out buddy and new skills windowsEugenio Favalli1-11/+3
- Some code cleaning - Workaround for colored text not being displayed in SDL mode (disabled)
2005-06-18Removed old menu/menuitem and replaced by JAvila oneMateusz Kaduk1-2/+0
2005-06-17new BrowserBox widget with colors/links supportJosé Ávila1-0/+2
2005-06-14Added background to minimap. Only used in Tonori Desert map for now, and itsBjørn Lindeijer1-4/+30
style is up for discussion.
2005-06-03Modification in help systemJosé Ávila1-0/+2
2005-05-22requestTradeDialog is modal nowJan-Fabian Humann1-2/+0
2005-05-19Made item amount window a modal dialog and removed support for old map format.Bjørn Lindeijer1-5/+1
2005-05-17Alt+m for testing menu, menuitems the same as buttonMateusz Kaduk1-0/+2
2005-05-15better monsterset managementEugenio Favalli1-1/+1
2005-05-09Added buddywindow but still need to finish gui partMateusz Kaduk1-0/+2
2005-05-07Now you get a confirmation dialog before exitting.Yohann Ferreira1-1/+2
2005-04-18- New hatEugenio Favalli1-1/+2
- New way of loading monstersets - New monsters
2005-04-06update for trade: now on right clickJan-Fabian Humann1-0/+2
2005-04-04starting to do the trade window, i know it's not functionable and contains a ↵Jan-Fabian Humann1-1/+2
lot of bugs but ill continue tomorrow.
2005-04-02Fixed whobbly walking by separating some logic from the framerate.Bjørn Lindeijer1-0/+1
2005-03-13Converted ChatBox into a proper ChatWindow in response to changes by Chetic.Bjørn Lindeijer1-9/+1
2005-03-05Now you can decide how many items to dropJan-Fabian Humann1-0/+2
2005-03-03Fixing Windows compile (second try)Bjørn Lindeijer1-2/+2
2005-03-03Separated graphic/graphic.cpp into graphics.cpp and engine.cpp.Bjørn Lindeijer1-0/+96