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path: root/src/client.cpp
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2011-02-21Renamed local data directory back to just "mana"Thorbjørn Lindeijer1-7/+8
This name represents the name of the client software, not the branding it received. Cleaned up the rest of the code a bit. Reviewed-by: Jared Adams
2011-02-20Renamed default branding package from mana to manasource.Yohann Ferreira1-5/+5
Resolves: Mana-mantis #236. Reviewed-by: Mpa4Hu.
2011-01-27Made the windows app able to load .ico files at runtime.Yohann Ferreira1-5/+17
Now the icon extension is computed against the os. This means that the 'icons/mana' appIcon branding parameter will now load icons/mana.png files for unices and mac, and icons/mana.ico for Windows. Reviewed-by: Trapdoor. Resolves: Mana-Mantis: #135.
2010-10-22Changed 'Low CPU' options and related gui widgets name to 'Disable ↵Yohann Ferreira1-2/+2
transparency'. That name is more explicit about what it actually does. Reviewed-by: CodyMartin.
2010-10-22Turned the OpenGL and disable transparency options as static members.Yohann Ferreira1-2/+7
- Now OpenGL and the transparency disabling are set at startup and not read again for displaying graphics, preventing graphic errors before startup. - We also agreed long time ago that SDL specific functions should have a SDL prefix. The header has been rearranged a bit to do so. - Also fixed a possible discrepancy in the hasAlphaChannel() function. Reviewed-by: CodyMartin. Resolves: Mana-Mantis: #260.
2010-10-18Add portable support for windows version.Andrei Karas1-2/+58
Add portable option to windows installer. Reviewed-by: Thorbjorn
2010-10-17Added Low CPU Mode toggle in video setup. Defaults to On.madcamel@gmail.com1-0/+1
This disables the Image::setAlpha() function, which uses 60% of the client's CPU cycles. When enabled, visual quality is slightly decreased, especially with the particle system. Toggling this setting On from an Off state requires a client restart or the graphics look quite funny. Bertram's addition: - Renamed 'Low CPU' to 'Disable transparency (Low CPU)' in the gui for better understanding. - Removed the sprite display with 30% opacity when disabling transparency since it made monsters and drops be drawn above all layers at full opacity. - Made the OpenGL mode disable the 'low CPU mode'. - Fixed the GUI logic as much as possible. Please note that the GUI opacity slider stays enabled when transparency is disabled even if told to be disabled in that case. Reviewed-by: CodyMartin, 4144, MadCamel.
2010-10-16Implement opacity cache for SDL surfaces.Andrei Karas1-0/+2
Enabled by default. Can be disabled in configuration option "alphaCache" if set it to 0. Reviewed-by: Bertram
2010-10-13Fixing switch loginStefan Dombrowski1-8/+6
Switch login gets you stuck at the ConnectionDialog. That happens because logout is not implemented. TODO: Implementing proper logout. This resolves http://bugs.manasource.org/view.php?id=225
2010-10-10Fixing unusable config.xmlStefan Dombrowski1-12/+4
If config variable screenshotDirectory has national symbols in it, the client could not read cofig.xml, and always used default settings. In order to get ready for a client release, now the config.xml does not save the screenshot folder. The --screenshot-dir commandline option is working as before, the value is just not permanent anymore. This makes actually sense, since the options for update folder and config folder are not permanent either. This resolves http://bugs.manasource.org/view.php?id=112 Reviewed-by: Jaxad0127
2010-09-12Deactivating OpenGL by default on WindowsStefan Dombrowski1-1/+1
For Linux OpenGL was already deactivated. For OSX it is still by default switched on. Reviewed-by: Jaxad0127
2010-09-11Fixing misspelling in Setup_Video and removing empty lines from logStefan Dombrowski1-1/+1
Reviewed-by: Jaxad0127
2010-09-07Fixing logic that decides if ServerDialog shows upStefan Dombrowski1-13/+13
2010-09-05Fixing segmentation fault if server is given on command lineStefan Dombrowski1-5/+7
If server and port was given on the command line, then the server type was unknown. The command line options do work now, but only if standard ports 6901 and 9601 are used. This resolves http://bugs.manasource.org/view.php?id=177 TODO: Query the server about itself and choose the server type based on that. Reviewed-by: Jaxad0127
2010-07-17Fixed config directory, updated project file.David Athay1-2/+2
2010-07-11Made the different hard-coded paths and files be now taken from theYohann Ferreira1-0/+4
data/paths.xml configuration file. Also added default gui theme path in branding and default wallpaper path and file searched respectively in the branding and paths.xml files. Hard-coded values are still used as fallbacks. Resolves: Manasource Mantis #148. Reviewed-by: jaxad0127.
2010-06-13Handle char-server login errors betterJared Adams1-0/+1
Also fix a small compilation error sometimes reported. Reviewed-by: Chuck Miller
2010-06-10Fix a bug with empty update hostsJared Adams1-0/+4
2010-06-03Unload loaded DBs before loading them againJared Adams1-8/+8
This greatly simplifies handling DBs when changing states. No more need to manage unloading in Client (except when exiting). Reviewed-by: Thorbjørn Lindeijer
2010-05-06Remove hardcoded standard server urlsseeseekey1-5/+3
Signed-off-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
2010-05-05Fix showing the type of the default serverJared Adams1-1/+1
Reviewed-by: Thorbjørn Lindeijer
2010-04-25Fix resource errors when chaning serversJared Adams1-8/+8
Reviewed-by: Freeyorp
2010-04-19Add afk mode for player.Andrei Karas1-0/+1
Add variable cur_time for current time. Add command /away [text] Reviewed by: Bertram
2010-04-17Changed an EATHENA remaining reference to TMWATHENA.Bertram1-1/+1
Latest two patches reviewed by Jaxad0127.
2010-04-16Fix canceling game connectionJared Adams1-4/+5
Reviewed-by: Bertram
2010-04-12Fix canceling game connect leaving no characters to selectJared Adams1-1/+1
2010-04-12Add support for map-server switching under eAthenaJared Adams1-2/+13
Also do some cleanup that's been needed for a while. Reviewed-by: Bertram
2010-03-18Copy old tmw config if foundBernd Wachter1-0/+26
Reviewed-by: Thorbjørn Lindeijer
2010-03-17Allow branding to bypass server listJared Adams1-2/+5
Reviewed-by: Bernd Wachter
2010-03-15Fix some branding issuesJared Adams1-0/+2
Reviewed-by: Chuck Miller
2010-03-13Fix icon under non-Windows systemsJared Adams1-1/+1
Reviewed-by: Chuck Miller
2010-03-12Split Palette into Theme and UserPaletteJared Adams1-4/+4
Themes can now control the colors they use. Colors in the Viewport (being names, particles, etc) can still be changed by the user. Also make ProgressBars more easily colored. DyePalette was made more flexible in the process. Also fixes comparing strings of different lengths insensitively. Reviewed-by: Thorbjørn Lindeijer
2010-03-05Rename SkinLoader to ThemeJared Adams1-6/+6
Also merge the guialpha ConfigListener into Theme. Reviewed-by: Thorbjørn Lindeijer
2010-03-01Check and create screenshot directory only when a screenshot is madeBernd Wachter1-12/+0
2010-02-28Fix loading branding dataJared Adams1-3/+1
Reviewed-by: Chuck Miller
2010-02-28Some code cleanup regarding the server dialogThorbjørn Lindeijer1-8/+2
Reviewed-by: Jared Adams
2010-02-28Make the gui more themeable and distribute two themesJared Adams1-9/+34
The older gray theme and the new wood theme are available as themes. The gray theme needs some new graphics for hilights. Add a theme option for branding and add path/to/branding/data to the PhysFS search path. Reviewed-by: Thorbjørn Lindeijer Reviewed-by: Chuck Miller
2010-02-28Avoid sending log output to the console on startupThorbjørn Lindeijer1-4/+2
By initializing the configuration before starting to log, so that we can take into account the logToStandardOut setting. Reviewed-by: Jared Adams
2010-02-27Fix program exit on windows.Andrei Karas1-0/+1
Signed-off-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
2010-02-27Some cleanup and compile fixJared Adams1-9/+9
Reviewed-by: Thorbjørn Lindeijer
2010-02-27Corrected some variables names after recent renamingThorbjørn Lindeijer1-19/+19
With help from Jared. Reviewed-by: Jared Adams
2010-02-27Forgot to amend the last change with thisThorbjørn Lindeijer1-1/+1
2010-02-27Added m prefix to Client's member variablesThorbjørn Lindeijer1-158/+158
Reviewed-by: Jared Adams
2010-02-26Fix configuration saving on exit.Andrei Karas1-2/+3
Some settings are set after the old position. Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-02-26Use MYPICTURES on windows, add config parameter for screenshot directoryBernd Wachter1-9/+47
Under Windows try to place the screenshots in the `My Pictures' directory, and use Desktop as a fallback. On all platforms, add a Suffix to the screenshot directory path to avoid cluttering the Desktop/... Usage of suffix/suffix content/path are configurable. Create the screenshot directory if it does not exist, and fall back to saving screenshots in the users home directory if it could not be created. Reviewed-by: Jared Adams
2010-02-25Add support for platform specifig config/data directories #84Bernd Wachter1-19/+47
Reviewed-by: Jared Adams
2010-02-25Use recursive mkdir for config directories, fix log initializationBernd Wachter1-9/+5
Logger now logs to stdout by default, and allows logging without having a log file open. This allows using logger for error logging in early startup functions. Reviewed-by: Jared Adams
2010-02-24Added the possibility to pass a branding file by command line. Reviewed-by: ↵Philipp Sehmisch1-1/+4
Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
2010-02-23Fixed compile on WindowsThorbjørn Lindeijer1-1/+1
Reviewed-by: Bernd Wachter
2010-02-21Made tick counter and framerate limiter work during login sequenceThorbjørn Lindeijer1-0/+1152
Much code was moved from main() to the new Client::exec(). This new event loop now integrates with the Game class, so that the tick counter and framerate limiter apply universally. The Client class is also responsible for some things that used to be global variables. Mantis-issue: ...