Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2007-07-11 | Weapon sprites are now (almost) threated like other equipment sprites ↵ | Philipp Sehmisch | 1 | -22/+3 | |
through the equipment sprite database. (use -u to ignore updates) | |||||
2007-07-08 | Changed signatures to prevent the wrong members to be overloaded on ↵ | Guillaume Melquiond | 1 | -1/+1 | |
architectures with 64-bit integers and to shut some compiler warnings. | |||||
2007-06-04 | Merged 0.0 changes from revision 3234 to 3317 to trunk. | Bjørn Lindeijer | 1 | -2/+34 | |
2007-05-20 | Added different target cursor sizes for monsters. Graphics for small and ↵ | Philipp Sehmisch | 1 | -0/+14 | |
large cursor are provisional until better versions based on the original SVG of the medium sized one are available. | |||||
2007-05-07 | Fixed positioning of monster names and target circles. | Philipp Sehmisch | 1 | -0/+12 | |
2007-05-04 | Merged particle engine into main eAthena branch. | Philipp Sehmisch | 1 | -2/+8 | |
2007-03-24 | Merged 0.0 changes from revision 3177 to 3234 to trunk. | Bjørn Lindeijer | 1 | -2/+2 | |
2007-03-21 | Renamed Spriteset to ImageSet. | Bjørn Lindeijer | 1 | -2/+2 | |
2007-03-11 | Merged 0.0 changes from revision 3065 to 3177 to trunk. | Bjørn Lindeijer | 1 | -5/+19 | |
2007-03-02 | Implemented communication of being action changes. | Philipp Sehmisch | 1 | -2/+7 | |
2007-02-20 | Now different sounds can play when a monster misses the player. | Bjørn Lindeijer | 1 | -5/+14 | |
2007-02-02 | Made Engine class even more useless by moving emoticon loading into Being. | Bjørn Lindeijer | 1 | -1/+10 | |
2007-01-29 | Some trivial documentation work. Fixes all Doxygen warnings. | Bjørn Lindeijer | 1 | -6/+6 | |
2007-01-04 | Merged 0.0 changes from revision 2898 to 2988 to trunk. | Bjørn Lindeijer | 1 | -1/+0 | |
2007-01-01 | Third time is the charm; changed sprite direction code again. | Guillaume Melquiond | 1 | -9/+5 | |
2006-12-31 | Enumerations do not need out-of-class definitions. | Guillaume Melquiond | 1 | -4/+1 | |
2006-12-30 | Back to four cases when computing sprite direction. | Guillaume Melquiond | 1 | -1/+1 | |
2006-12-29 | Improved movement smoothness by avoiding useless changes of sprite direction. | Guillaume Melquiond | 1 | -1/+1 | |
2006-12-14 | Removed the rather useless remaining draw function from the engine class and | Bjørn Lindeijer | 1 | -1/+0 | |
fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out). | |||||
2006-12-11 | Merged 0.0 changes from revision 2825 to 2898 to trunk. | Bjørn Lindeijer | 1 | -15/+21 | |
2006-12-09 | Use new animation system in character selection/creation. Shows equipment and | Bjørn Lindeijer | 1 | -1/+1 | |
allowed for some cleanup. Had a bit of help from the patch by VictorSan. | |||||
2006-12-01 | Monster sound effect patch | Philipp Sehmisch | 1 | -9/+8 | |
2006-11-26 | Made Being::mDirection protected, forcing the use of setDirection. Defaulted | Bjørn Lindeijer | 1 | -1/+6 | |
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites. | |||||
2006-11-26 | Equipment database namespace and support for gender specific equipment sprites | Philipp Sehmisch | 1 | -2/+2 | |
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 1 | -1/+1 | |
2006-11-05 | Merged 0.0 changes from revision 2800 to 2825 to trunk. | Bjørn Lindeijer | 1 | -1/+1 | |
2006-11-04 | added scythe as a permanent weapon. | Philipp Sehmisch | 1 | -1/+1 | |
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe. | |||||
2006-09-09 | Fitted being trajectories to synchronization messages. | Guillaume Melquiond | 1 | -2/+13 | |
2006-09-02 | Switched to short IDs for beings. | Guillaume Melquiond | 1 | -4/+4 | |
2006-08-27 | Implemented pixel-grained movements. | Guillaume Melquiond | 1 | -8/+7 | |
2006-08-27 | Removed Being::mFrame field. | Guillaume Melquiond | 1 | -1/+0 | |
2006-08-27 | Changed to pixel-based coordinates for beings. | Guillaume Melquiond | 1 | -1/+1 | |
2006-08-26 | Fixed player sprite not showing up. | Bjørn Lindeijer | 1 | -1/+1 | |
2006-08-26 | Got rid of numerous additions and substractions to the hair style and color. | Bjørn Lindeijer | 1 | -1/+1 | |
Hair style 0 was added and defined as being bald (so bald is no longer a hardcoded style). | |||||
2006-08-14 | Completed porting of character creation/deletion, fixed some issues with ↵ | Eugenio Favalli | 1 | -2/+2 | |
network code. | |||||
2006-08-13 | Merged cleanups and content changes from the trunk. Also fixed compiling with | Bjørn Lindeijer | 1 | -2/+9 | |
OpenGL enabled. | |||||
2006-08-02 | Some cleanups, fixes and a small start on a solution for the animated sprite | Bjørn Lindeijer | 1 | -0/+7 | |
synchronization problem (resetting all animations). | |||||
2006-07-28 | Moved AnimatedSprite into its own files, removed useless includes. | Björn Steinbrink | 1 | -1/+1 | |
2006-07-26 | Fixed direction and action issues when changing appeareance, frames are ↵ | Eugenio Favalli | 1 | -1/+1 | |
still out of sync. | |||||
2006-07-24 | Fixed the loading of updates and made skipping the update process also skip thev0.0.20 | Bjørn Lindeijer | 1 | -1/+0 | |
loading of updates. | |||||
2006-07-24 | Removed unused code, fixed "change direction when not walking" bug, updated ↵ | Eugenio Favalli | 1 | -6/+0 | |
project files. | |||||
2006-07-24 | Implemented caching of spritesets, including a lot of cleanups to the new | Bjørn Lindeijer | 1 | -1/+1 | |
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions. | |||||
2006-07-19 | Merged new_animation branch until r2415 into trunk. | Eugenio Favalli | 1 | -13/+49 | |
2006-06-29 | Clients get notified of equipping visible items. | Eugenio Favalli | 1 | -0/+1 | |
2006-06-21 | Added female players. | Eugenio Favalli | 1 | -0/+13 | |
2006-05-13 | Specify the color in which speech and names are supposed to be drawn. Removed | Bjørn Lindeijer | 1 | -1/+0 | |
unused mSpeechColor member. | |||||
2006-05-12 | You can now see the shirt when equipping a top equipment. | Eugenio Favalli | 1 | -0/+4 | |
2006-03-09 | Made all class members named like mClassMember. | Björn Steinbrink | 1 | -17/+17 | |
2006-03-05 | Merged new_playerset branch into trunk. | Eugenio Favalli | 1 | -9/+9 | |
2006-02-24 | Another bunch of cosmetic cleanups, ie mostly typedefs... | Björn Steinbrink | 1 | -3/+5 | |