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2007-09-20Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style Bjørn Lindeijer1-2/+2
to native for some files that were still missing this property. This is a feeble attempt to reduce the amount of conflicts for future merges.
2007-09-19Merged 0.0 changes from revision 3362 to 3580 to trunk.Bjørn Lindeijer1-70/+20
2007-08-30Merged equipment database with items database and got rid of the unused itemBjørn Lindeijer1-1/+1
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load.
2007-08-23Changed XP gaining effect to appear on the player instead.Bjørn Lindeijer1-10/+0
2007-08-23Removed two useless popup related methods, used generic close buttonBjørn Lindeijer1-14/+14
functionality for the debug window and renamed Particle::mVector to Particle::mVelocity for clarity.
2007-08-20Added monster killed xp notification effect.Joshua Langley1-0/+12
2007-07-11Weapon sprites are now (almost) threated like other equipment sprites ↵Philipp Sehmisch1-57/+7
through the equipment sprite database. (use -u to ignore updates)
2007-07-08Merged 0.0 changes from revision 3317 to 3362 to trunk.Bjørn Lindeijer1-2/+11
2007-06-11Fixed a bug that prevented being-controlled particles from being deleted ↵Philipp Sehmisch1-2/+11
(thanks to tuchs for reporting).
2007-06-04Merged 0.0 changes from revision 3234 to 3317 to trunk.Bjørn Lindeijer1-38/+84
2007-05-23Changed argument order in text particle creation.Philipp Sehmisch1-3/+1
2007-05-23The color values of text particles are now stored in 3 integers instead of a ↵Philipp Sehmisch1-1/+1
Guichan color structure.
2007-05-23A bunch of lingering syntactical changes.Bjørn Lindeijer1-2/+2
2007-05-07Fixed positioning of monster names and target circles.Philipp Sehmisch1-0/+26
2007-05-04Merged particle engine into main eAthena branch.Philipp Sehmisch1-38/+60
2007-03-24Merged 0.0 changes from revision 3177 to 3234 to trunk.Bjørn Lindeijer1-7/+7
2007-03-21Renamed Spriteset to ImageSet.Bjørn Lindeijer1-7/+7
2007-03-11Merged 0.0 changes from revision 3065 to 3177 to trunk.Bjørn Lindeijer1-7/+28
2007-03-02Implemented communication of being action changes.Philipp Sehmisch1-1/+1
2007-02-20Now different sounds can play when a monster misses the player.Bjørn Lindeijer1-1/+9
2007-02-02Made Engine class even more useless by moving emoticon loading into Being.Bjørn Lindeijer1-6/+21
2007-01-29Some trivial documentation work. Fixes all Doxygen warnings.Bjørn Lindeijer1-4/+4
2007-01-04Merged 0.0 changes from revision 2898 to 2988 to trunk.Bjørn Lindeijer1-20/+13
2007-01-01Third time is the charm; changed sprite direction code again.Guillaume Melquiond1-15/+8
2006-12-31Enumerations do not need out-of-class definitions.Guillaume Melquiond1-5/+0
2006-12-31Added some variable definitions since they were reported missing by the linker.Bjørn Lindeijer1-0/+5
2006-12-30Improved precise positionning of character with mouse cursor.Guillaume Melquiond1-11/+8
2006-12-30Back to four cases when computing sprite direction.Guillaume Melquiond1-24/+10
2006-12-29Improved movement smoothness by avoiding useless changes of sprite direction.Guillaume Melquiond1-3/+25
2006-12-14Removed the rather useless remaining draw function from the engine class andBjørn Lindeijer1-20/+13
fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out).
2006-12-11Merged 0.0 changes from revision 2825 to 2898 to trunk.Bjørn Lindeijer1-47/+40
2006-12-09Use new animation system in character selection/creation. Shows equipment andBjørn Lindeijer1-1/+2
allowed for some cleanup. Had a bit of help from the patch by VictorSan.
2006-12-01Monster sound effect patchPhilipp Sehmisch1-27/+33
2006-11-26Made Being::mDirection protected, forcing the use of setDirection. DefaultedBjørn Lindeijer1-1/+2
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites.
2006-11-26Equipment database namespace and support for gender specific equipment spritesPhilipp Sehmisch1-2/+4
2006-11-19Separated sprite definition from playback.Bjørn Lindeijer1-14/+0
2006-11-05Merged 0.0 changes from revision 2800 to 2825 to trunk.Bjørn Lindeijer1-0/+12
2006-11-05fixed a typo in last commitPhilipp Sehmisch1-2/+2
2006-11-04added scythe as a permanent weapon. Philipp Sehmisch1-1/+13
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe.
2006-11-02Merged trunk changes from revision 2757 to 2800 into the 0.1.0 branch.Bjørn Lindeijer1-2/+2
2006-10-29Properly initialize sprite vector.Björn Steinbrink1-2/+2
2006-09-29Merged trunk changes from revision 2618 to 2716 into the 0.1.0 branch.Bjørn Lindeijer1-10/+15
2006-09-20tweaks at the animation system (mostly about fixing the looping attack ↵Philipp Sehmisch1-10/+15
animations of the monsters)
2006-09-09Fitted being trajectories to synchronization messages.Guillaume Melquiond1-15/+142
2006-09-02Switched to short IDs for beings.Guillaume Melquiond1-1/+1
2006-08-27Implemented pixel-grained movements.Guillaume Melquiond1-18/+43
2006-08-27Cleaned the logic members.Guillaume Melquiond1-0/+6
2006-08-27Changed to pixel-based coordinates for beings.Guillaume Melquiond1-9/+9
2006-08-26Fixed player sprite not showing up.Bjørn Lindeijer1-1/+1
2006-08-26Got rid of numerous additions and substractions to the hair style and color.Bjørn Lindeijer1-10/+2
Hair style 0 was added and defined as being bald (so bald is no longer a hardcoded style).