Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2007-09-20 | Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style | Bjørn Lindeijer | 1 | -2/+2 | |
to native for some files that were still missing this property. This is a feeble attempt to reduce the amount of conflicts for future merges. | |||||
2007-09-19 | Merged 0.0 changes from revision 3362 to 3580 to trunk. | Bjørn Lindeijer | 1 | -70/+20 | |
2007-08-30 | Merged equipment database with items database and got rid of the unused item | Bjørn Lindeijer | 1 | -1/+1 | |
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load. | |||||
2007-08-23 | Changed XP gaining effect to appear on the player instead. | Bjørn Lindeijer | 1 | -10/+0 | |
2007-08-23 | Removed two useless popup related methods, used generic close button | Bjørn Lindeijer | 1 | -14/+14 | |
functionality for the debug window and renamed Particle::mVector to Particle::mVelocity for clarity. | |||||
2007-08-20 | Added monster killed xp notification effect. | Joshua Langley | 1 | -0/+12 | |
2007-07-11 | Weapon sprites are now (almost) threated like other equipment sprites ↵ | Philipp Sehmisch | 1 | -57/+7 | |
through the equipment sprite database. (use -u to ignore updates) | |||||
2007-07-08 | Merged 0.0 changes from revision 3317 to 3362 to trunk. | Bjørn Lindeijer | 1 | -2/+11 | |
2007-06-11 | Fixed a bug that prevented being-controlled particles from being deleted ↵ | Philipp Sehmisch | 1 | -2/+11 | |
(thanks to tuchs for reporting). | |||||
2007-06-04 | Merged 0.0 changes from revision 3234 to 3317 to trunk. | Bjørn Lindeijer | 1 | -38/+84 | |
2007-05-23 | Changed argument order in text particle creation. | Philipp Sehmisch | 1 | -3/+1 | |
2007-05-23 | The color values of text particles are now stored in 3 integers instead of a ↵ | Philipp Sehmisch | 1 | -1/+1 | |
Guichan color structure. | |||||
2007-05-23 | A bunch of lingering syntactical changes. | Bjørn Lindeijer | 1 | -2/+2 | |
2007-05-07 | Fixed positioning of monster names and target circles. | Philipp Sehmisch | 1 | -0/+26 | |
2007-05-04 | Merged particle engine into main eAthena branch. | Philipp Sehmisch | 1 | -38/+60 | |
2007-03-24 | Merged 0.0 changes from revision 3177 to 3234 to trunk. | Bjørn Lindeijer | 1 | -7/+7 | |
2007-03-21 | Renamed Spriteset to ImageSet. | Bjørn Lindeijer | 1 | -7/+7 | |
2007-03-11 | Merged 0.0 changes from revision 3065 to 3177 to trunk. | Bjørn Lindeijer | 1 | -7/+28 | |
2007-03-02 | Implemented communication of being action changes. | Philipp Sehmisch | 1 | -1/+1 | |
2007-02-20 | Now different sounds can play when a monster misses the player. | Bjørn Lindeijer | 1 | -1/+9 | |
2007-02-02 | Made Engine class even more useless by moving emoticon loading into Being. | Bjørn Lindeijer | 1 | -6/+21 | |
2007-01-29 | Some trivial documentation work. Fixes all Doxygen warnings. | Bjørn Lindeijer | 1 | -4/+4 | |
2007-01-04 | Merged 0.0 changes from revision 2898 to 2988 to trunk. | Bjørn Lindeijer | 1 | -20/+13 | |
2007-01-01 | Third time is the charm; changed sprite direction code again. | Guillaume Melquiond | 1 | -15/+8 | |
2006-12-31 | Enumerations do not need out-of-class definitions. | Guillaume Melquiond | 1 | -5/+0 | |
2006-12-31 | Added some variable definitions since they were reported missing by the linker. | Bjørn Lindeijer | 1 | -0/+5 | |
2006-12-30 | Improved precise positionning of character with mouse cursor. | Guillaume Melquiond | 1 | -11/+8 | |
2006-12-30 | Back to four cases when computing sprite direction. | Guillaume Melquiond | 1 | -24/+10 | |
2006-12-29 | Improved movement smoothness by avoiding useless changes of sprite direction. | Guillaume Melquiond | 1 | -3/+25 | |
2006-12-14 | Removed the rather useless remaining draw function from the engine class and | Bjørn Lindeijer | 1 | -20/+13 | |
fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out). | |||||
2006-12-11 | Merged 0.0 changes from revision 2825 to 2898 to trunk. | Bjørn Lindeijer | 1 | -47/+40 | |
2006-12-09 | Use new animation system in character selection/creation. Shows equipment and | Bjørn Lindeijer | 1 | -1/+2 | |
allowed for some cleanup. Had a bit of help from the patch by VictorSan. | |||||
2006-12-01 | Monster sound effect patch | Philipp Sehmisch | 1 | -27/+33 | |
2006-11-26 | Made Being::mDirection protected, forcing the use of setDirection. Defaulted | Bjørn Lindeijer | 1 | -1/+2 | |
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites. | |||||
2006-11-26 | Equipment database namespace and support for gender specific equipment sprites | Philipp Sehmisch | 1 | -2/+4 | |
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 1 | -14/+0 | |
2006-11-05 | Merged 0.0 changes from revision 2800 to 2825 to trunk. | Bjørn Lindeijer | 1 | -0/+12 | |
2006-11-05 | fixed a typo in last commit | Philipp Sehmisch | 1 | -2/+2 | |
2006-11-04 | added scythe as a permanent weapon. | Philipp Sehmisch | 1 | -1/+13 | |
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe. | |||||
2006-11-02 | Merged trunk changes from revision 2757 to 2800 into the 0.1.0 branch. | Bjørn Lindeijer | 1 | -2/+2 | |
2006-10-29 | Properly initialize sprite vector. | Björn Steinbrink | 1 | -2/+2 | |
2006-09-29 | Merged trunk changes from revision 2618 to 2716 into the 0.1.0 branch. | Bjørn Lindeijer | 1 | -10/+15 | |
2006-09-20 | tweaks at the animation system (mostly about fixing the looping attack ↵ | Philipp Sehmisch | 1 | -10/+15 | |
animations of the monsters) | |||||
2006-09-09 | Fitted being trajectories to synchronization messages. | Guillaume Melquiond | 1 | -15/+142 | |
2006-09-02 | Switched to short IDs for beings. | Guillaume Melquiond | 1 | -1/+1 | |
2006-08-27 | Implemented pixel-grained movements. | Guillaume Melquiond | 1 | -18/+43 | |
2006-08-27 | Cleaned the logic members. | Guillaume Melquiond | 1 | -0/+6 | |
2006-08-27 | Changed to pixel-based coordinates for beings. | Guillaume Melquiond | 1 | -9/+9 | |
2006-08-26 | Fixed player sprite not showing up. | Bjørn Lindeijer | 1 | -1/+1 | |
2006-08-26 | Got rid of numerous additions and substractions to the hair style and color. | Bjørn Lindeijer | 1 | -10/+2 | |
Hair style 0 was added and defined as being bald (so bald is no longer a hardcoded style). |