Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2007-01-04 | Merged 0.0 changes from revision 2898 to 2988 to trunk. | Bjørn Lindeijer | 1 | -20/+13 | |
2007-01-01 | Third time is the charm; changed sprite direction code again. | Guillaume Melquiond | 1 | -15/+8 | |
2006-12-31 | Enumerations do not need out-of-class definitions. | Guillaume Melquiond | 1 | -5/+0 | |
2006-12-31 | Added some variable definitions since they were reported missing by the linker. | Bjørn Lindeijer | 1 | -0/+5 | |
2006-12-30 | Improved precise positionning of character with mouse cursor. | Guillaume Melquiond | 1 | -11/+8 | |
2006-12-30 | Back to four cases when computing sprite direction. | Guillaume Melquiond | 1 | -24/+10 | |
2006-12-29 | Improved movement smoothness by avoiding useless changes of sprite direction. | Guillaume Melquiond | 1 | -3/+25 | |
2006-12-14 | Removed the rather useless remaining draw function from the engine class and | Bjørn Lindeijer | 1 | -20/+13 | |
fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out). | |||||
2006-12-11 | Merged 0.0 changes from revision 2825 to 2898 to trunk. | Bjørn Lindeijer | 1 | -47/+40 | |
2006-12-09 | Use new animation system in character selection/creation. Shows equipment and | Bjørn Lindeijer | 1 | -1/+2 | |
allowed for some cleanup. Had a bit of help from the patch by VictorSan. | |||||
2006-12-01 | Monster sound effect patch | Philipp Sehmisch | 1 | -27/+33 | |
2006-11-26 | Made Being::mDirection protected, forcing the use of setDirection. Defaulted | Bjørn Lindeijer | 1 | -1/+2 | |
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites. | |||||
2006-11-26 | Equipment database namespace and support for gender specific equipment sprites | Philipp Sehmisch | 1 | -2/+4 | |
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 1 | -14/+0 | |
2006-11-05 | Merged 0.0 changes from revision 2800 to 2825 to trunk. | Bjørn Lindeijer | 1 | -0/+12 | |
2006-11-05 | fixed a typo in last commit | Philipp Sehmisch | 1 | -2/+2 | |
2006-11-04 | added scythe as a permanent weapon. | Philipp Sehmisch | 1 | -1/+13 | |
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe. | |||||
2006-11-02 | Merged trunk changes from revision 2757 to 2800 into the 0.1.0 branch. | Bjørn Lindeijer | 1 | -2/+2 | |
2006-10-29 | Properly initialize sprite vector. | Björn Steinbrink | 1 | -2/+2 | |
2006-09-29 | Merged trunk changes from revision 2618 to 2716 into the 0.1.0 branch. | Bjørn Lindeijer | 1 | -10/+15 | |
2006-09-20 | tweaks at the animation system (mostly about fixing the looping attack ↵ | Philipp Sehmisch | 1 | -10/+15 | |
animations of the monsters) | |||||
2006-09-09 | Fitted being trajectories to synchronization messages. | Guillaume Melquiond | 1 | -15/+142 | |
2006-09-02 | Switched to short IDs for beings. | Guillaume Melquiond | 1 | -1/+1 | |
2006-08-27 | Implemented pixel-grained movements. | Guillaume Melquiond | 1 | -18/+43 | |
2006-08-27 | Cleaned the logic members. | Guillaume Melquiond | 1 | -0/+6 | |
2006-08-27 | Changed to pixel-based coordinates for beings. | Guillaume Melquiond | 1 | -9/+9 | |
2006-08-26 | Fixed player sprite not showing up. | Bjørn Lindeijer | 1 | -1/+1 | |
2006-08-26 | Got rid of numerous additions and substractions to the hair style and color. | Bjørn Lindeijer | 1 | -10/+2 | |
Hair style 0 was added and defined as being bald (so bald is no longer a hardcoded style). | |||||
2006-08-14 | Completed porting of character creation/deletion, fixed some issues with ↵ | Eugenio Favalli | 1 | -1/+1 | |
network code. | |||||
2006-08-13 | Merged cleanups and content changes from the trunk. Also fixed compiling with | Bjørn Lindeijer | 1 | -85/+84 | |
OpenGL enabled. | |||||
2006-08-05 | Some cleanups, mostly lowering indentation levels. | Björn Steinbrink | 1 | -22/+18 | |
2006-08-05 | Forgot to commit the ChangeLog as well... | Björn Steinbrink | 1 | -8/+4 | |
2006-08-02 | Some cleanups, fixes and a small start on a solution for the animated sprite | Bjørn Lindeijer | 1 | -59/+65 | |
synchronization problem (resetting all animations). | |||||
2006-08-01 | animations and directions are now passed and stored as enums and no longer ↵ | Philipp Sehmisch | 1 | -18/+18 | |
as strings. | |||||
2006-07-28 | Moved AnimatedSprite into its own files, removed useless includes. | Björn Steinbrink | 1 | -0/+1 | |
2006-07-26 | Fixed direction and action issues when changing appeareance, frames are ↵ | Eugenio Favalli | 1 | -2/+2 | |
still out of sync. | |||||
2006-07-24 | Fixed setDirection() semantics. | Björn Steinbrink | 1 | -6/+8 | |
Removed a printf-leftover. | |||||
2006-07-24 | Removed unused code, fixed "change direction when not walking" bug, updated ↵ | Eugenio Favalli | 1 | -15/+0 | |
project files. | |||||
2006-07-24 | Implemented caching of spritesets, including a lot of cleanups to the new | Bjørn Lindeijer | 1 | -4/+6 | |
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions. | |||||
2006-07-20 | Fixed left bow attack animation, made the attack animation stay in sync with ↵ | Eugenio Favalli | 1 | -3/+13 | |
attack speed. | |||||
2006-07-19 | Merged new_animation branch until r2415 into trunk. | Eugenio Favalli | 1 | -27/+158 | |
2006-06-29 | Clients get notified of equipping visible items. | Eugenio Favalli | 1 | -0/+1 | |
2006-06-27 | Equipment window now show all the slots, and adapted visible shirts to head ↵ | Eugenio Favalli | 1 | -1/+1 | |
(middle) equipments. | |||||
2006-06-21 | Added female players. | Eugenio Favalli | 1 | -0/+1 | |
2006-05-13 | Specify the color in which speech and names are supposed to be drawn. Removed | Bjørn Lindeijer | 1 | -6/+3 | |
unused mSpeechColor member. | |||||
2006-05-12 | Fixed initialization order in Being ctor. | Björn Steinbrink | 1 | -2/+2 | |
2006-05-12 | You can now see the shirt when equipping a top equipment. | Eugenio Favalli | 1 | -1/+3 | |
2006-03-19 | Unreverted latest change by Doener due to my lack of proper communication ↵ | Eugenio Favalli | 1 | -9/+3 | |
abilities. | |||||
2006-03-19 | Reverted changeset r2269 (toString) as requested by ElvenProgrammer. | Björn Steinbrink | 1 | -3/+9 | |
2006-03-18 | Added a toString conversion function. | Björn Steinbrink | 1 | -9/+3 | |