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2007-01-04Merged 0.0 changes from revision 2898 to 2988 to trunk.Bjørn Lindeijer1-20/+13
2007-01-01Third time is the charm; changed sprite direction code again.Guillaume Melquiond1-15/+8
2006-12-31Enumerations do not need out-of-class definitions.Guillaume Melquiond1-5/+0
2006-12-31Added some variable definitions since they were reported missing by the linker.Bjørn Lindeijer1-0/+5
2006-12-30Improved precise positionning of character with mouse cursor.Guillaume Melquiond1-11/+8
2006-12-30Back to four cases when computing sprite direction.Guillaume Melquiond1-24/+10
2006-12-29Improved movement smoothness by avoiding useless changes of sprite direction.Guillaume Melquiond1-3/+25
2006-12-14Removed the rather useless remaining draw function from the engine class andBjørn Lindeijer1-20/+13
fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out).
2006-12-11Merged 0.0 changes from revision 2825 to 2898 to trunk.Bjørn Lindeijer1-47/+40
2006-12-09Use new animation system in character selection/creation. Shows equipment andBjørn Lindeijer1-1/+2
allowed for some cleanup. Had a bit of help from the patch by VictorSan.
2006-12-01Monster sound effect patchPhilipp Sehmisch1-27/+33
2006-11-26Made Being::mDirection protected, forcing the use of setDirection. DefaultedBjørn Lindeijer1-1/+2
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites.
2006-11-26Equipment database namespace and support for gender specific equipment spritesPhilipp Sehmisch1-2/+4
2006-11-19Separated sprite definition from playback.Bjørn Lindeijer1-14/+0
2006-11-05Merged 0.0 changes from revision 2800 to 2825 to trunk.Bjørn Lindeijer1-0/+12
2006-11-05fixed a typo in last commitPhilipp Sehmisch1-2/+2
2006-11-04added scythe as a permanent weapon. Philipp Sehmisch1-1/+13
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe.
2006-11-02Merged trunk changes from revision 2757 to 2800 into the 0.1.0 branch.Bjørn Lindeijer1-2/+2
2006-10-29Properly initialize sprite vector.Björn Steinbrink1-2/+2
2006-09-29Merged trunk changes from revision 2618 to 2716 into the 0.1.0 branch.Bjørn Lindeijer1-10/+15
2006-09-20tweaks at the animation system (mostly about fixing the looping attack ↵Philipp Sehmisch1-10/+15
animations of the monsters)
2006-09-09Fitted being trajectories to synchronization messages.Guillaume Melquiond1-15/+142
2006-09-02Switched to short IDs for beings.Guillaume Melquiond1-1/+1
2006-08-27Implemented pixel-grained movements.Guillaume Melquiond1-18/+43
2006-08-27Cleaned the logic members.Guillaume Melquiond1-0/+6
2006-08-27Changed to pixel-based coordinates for beings.Guillaume Melquiond1-9/+9
2006-08-26Fixed player sprite not showing up.Bjørn Lindeijer1-1/+1
2006-08-26Got rid of numerous additions and substractions to the hair style and color.Bjørn Lindeijer1-10/+2
Hair style 0 was added and defined as being bald (so bald is no longer a hardcoded style).
2006-08-14Completed porting of character creation/deletion, fixed some issues with ↵Eugenio Favalli1-1/+1
network code.
2006-08-13Merged cleanups and content changes from the trunk. Also fixed compiling withBjørn Lindeijer1-85/+84
OpenGL enabled.
2006-08-05Some cleanups, mostly lowering indentation levels.Björn Steinbrink1-22/+18
2006-08-05Forgot to commit the ChangeLog as well...Björn Steinbrink1-8/+4
2006-08-02Some cleanups, fixes and a small start on a solution for the animated spriteBjørn Lindeijer1-59/+65
synchronization problem (resetting all animations).
2006-08-01animations and directions are now passed and stored as enums and no longer ↵Philipp Sehmisch1-18/+18
as strings.
2006-07-28Moved AnimatedSprite into its own files, removed useless includes.Björn Steinbrink1-0/+1
2006-07-26Fixed direction and action issues when changing appeareance, frames are ↵Eugenio Favalli1-2/+2
still out of sync.
2006-07-24Fixed setDirection() semantics.Björn Steinbrink1-6/+8
Removed a printf-leftover.
2006-07-24Removed unused code, fixed "change direction when not walking" bug, updated ↵Eugenio Favalli1-15/+0
project files.
2006-07-24Implemented caching of spritesets, including a lot of cleanups to the newBjørn Lindeijer1-4/+6
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions.
2006-07-20Fixed left bow attack animation, made the attack animation stay in sync with ↵Eugenio Favalli1-3/+13
attack speed.
2006-07-19Merged new_animation branch until r2415 into trunk. Eugenio Favalli1-27/+158
2006-06-29Clients get notified of equipping visible items.Eugenio Favalli1-0/+1
2006-06-27Equipment window now show all the slots, and adapted visible shirts to head ↵Eugenio Favalli1-1/+1
(middle) equipments.
2006-06-21Added female players.Eugenio Favalli1-0/+1
2006-05-13Specify the color in which speech and names are supposed to be drawn. RemovedBjørn Lindeijer1-6/+3
unused mSpeechColor member.
2006-05-12Fixed initialization order in Being ctor.Björn Steinbrink1-2/+2
2006-05-12You can now see the shirt when equipping a top equipment.Eugenio Favalli1-1/+3
2006-03-19Unreverted latest change by Doener due to my lack of proper communication ↵Eugenio Favalli1-9/+3
abilities.
2006-03-19Reverted changeset r2269 (toString) as requested by ElvenProgrammer.Björn Steinbrink1-3/+9
2006-03-18Added a toString conversion function.Björn Steinbrink1-9/+3