Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2009-01-24 | Use standard GUI font also for speech and names | Bjørn Lindeijer | 1 | -1/+1 | |
The speech bitmap font can't handle unicode, so it has now been replaced by the standard GUI font, drawn with a shadow for chat and with a full outline for names. | |||||
2009-01-24 | Added speech bubble background by QOAL | Bjørn Lindeijer | 1 | -1/+1 | |
2009-01-23 | Removed unnecessary references to The Mana World in code headers | Bjørn Lindeijer | 1 | -4/+4 | |
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections. | |||||
2009-01-05 | Handling gender with an enum everywhere. | Philipp Sehmisch | 1 | -3/+4 | |
(cherry picked from mainline commit d3adc61aa4b4924f82d8cbc23bea26da7257da97) Conflicts: src/net/beinghandler.cpp src/net/charserverhandler.cpp src/player.cpp src/player.h | |||||
2009-01-05 | Renamed PATH_NODE to Position as on mainline | Bjørn Lindeijer | 1 | -8/+8 | |
2008-12-14 | Fixed follow-parent of nested and being-following particle emitters | Philipp Sehmisch | 1 | -2/+2 | |
2008-12-13 | Code style reformatting | Bjørn Lindeijer | 1 | -32/+17 | |
Got rid of "void" in functions that take no arguments and removed the newline after the return type of a method in many places. | |||||
2008-12-09 | Only play status effect sound effects for localplayer | Fate | 1 | -2/+0 | |
2008-12-09 | Defer re-adding of particles to next call to Being::logic() to avoid crash | Fate | 1 | -1/+15 | |
2008-12-09 | Status particle effects: when looking up block IDs (effect IDs for other | Fate | 1 | -6/+6 | |
players), make sure to initialise if needed Status particle effects: properly delete particles after effect has worn off | |||||
2008-12-08 | Mostly code reformatting | Bjørn Lindeijer | 1 | -2/+3 | |
2008-12-08 | Code reformatting | Bjørn Lindeijer | 1 | -38/+20 | |
I wish I had never fallen for this weird style, and I hope removing it will prevent others from introducing new code like this. :-) | |||||
2008-12-08 | Introduced another template to make deleting all values in a container easier. | Bjørn Lindeijer | 1 | -2/+1 | |
Inspired by qDeleteAll() from Qt. Conflicts: ChangeLog src/beingmanager.cpp src/channelmanager.cpp src/gui/skill.cpp src/map.cpp src/resources/monsterinfo.cpp (cherry picked from mainline) | |||||
2008-12-07 | Added client-side status change handlers (text, icon, particle effect, audio). | Fate | 1 | -0/+63 | |
2008-12-06 | Added particle containers and refactored beings to use them (to clean up ↵ | Fate | 1 | -29/+5 | |
responsibilities a little) | |||||
2008-11-16 | Got rid of CVS/Subversion $Id$ markers | Bjørn Lindeijer | 1 | -2/+0 | |
I don't know why we dealt with these things for so long. Did we ever get anything out of it? | |||||
2008-11-01 | * Use hair.xml to determine hair colours (#514) | Fate | 1 | -4/+91 | |
* Auto-detect number of hair styles available (#514) | |||||
2008-08-28 | Accepted Patch by Scraggy that moves text in such a way that no text overlaps | Bjørn Lindeijer | 1 | -19/+31 | |
2008-08-28 | Added support for being effects through the eAthena levelup message, and check | Bjørn Lindeijer | 1 | -1/+102 | |
whether the being exists before referencing it. Re-enabled proper MP bar display. Improved handling of a warp to the same map. | |||||
2008-05-28 | Change order of direction to up/down/right/left in Being::getSpriteDirection ↵ | Dennis Friis | 1 | -4/+4 | |
to fix inconsistancy of facing direction when walking diagonally. | |||||
2008-05-14 | Added ability to define friends, players you want to ignore or disregard and | Bjørn Lindeijer | 1 | -1/+1 | |
configure whether trading is allowed. Based on new popup code, configuration improvements to store hierarchical data and a table model. | |||||
2008-04-10 | Fixed compile warning. | Bjørn Lindeijer | 1 | -1/+1 | |
2008-04-07 | Merged changes made for the 0.0.24.1 release (4046:4048 from 0.0.24 branch). | Bjørn Lindeijer | 1 | -3/+5 | |
2008-02-12 | Made pathfinding not halt on collision destination tile, made moving around ↵ | Eugenio Favalli | 1 | -0/+6 | |
with mouse smoother. Added possibility to pass through players with key controls. | |||||
2007-12-28 | Added the possibility to assign particle effects to monsters in the monster ↵ | Philipp Sehmisch | 1 | -1/+2 | |
database. Added flame particle effect to fire goblin as a proof of concept. | |||||
2007-12-10 | Include cassert header. | Bjørn Lindeijer | 1 | -1/+2 | |
2007-12-10 | Simplified player subsprite handling by treating equipment, hairstyle and ↵ | Philipp Sehmisch | 1 | -4/+7 | |
base sprites alike. Implementing female hairstyles is now a purely content-sided task. | |||||
2007-11-21 | Merged revisions 3705-3711,3714,3718,3721-3722,3729-3731,3735,3742 via ↵ | Bjørn Lindeijer | 1 | -16/+3 | |
svnmerge from https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (dynamic recoloring of sprites and related changes) ........ r3705 | gmelquio | 2007-11-03 10:58:25 +0100 (Sat, 03 Nov 2007) | 1 line Fixed double load of hair graphics. ........ r3706 | gmelquio | 2007-11-03 22:04:51 +0100 (Sat, 03 Nov 2007) | 1 line Added automatic recoloring of images. Inspired by fungos' ideas (PR #41). ........ r3707 | gmelquio | 2007-11-03 22:08:21 +0100 (Sat, 03 Nov 2007) | 1 line Experimented recoloring on scorpions. ........ r3708 | gmelquio | 2007-11-04 12:52:44 +0100 (Sun, 04 Nov 2007) | 1 line Tightened palette handling. ........ r3709 | gmelquio | 2007-11-04 12:54:31 +0100 (Sun, 04 Nov 2007) | 1 line Experimented with scorpions again. ........ r3710 | gmelquio | 2007-11-04 16:40:37 +0100 (Sun, 04 Nov 2007) | 1 line Applied recoloring to hair styles. ........ r3711 | gmelquio | 2007-11-04 17:50:37 +0100 (Sun, 04 Nov 2007) | 1 line Converted slimes to recoloring. ........ r3742 | gmelquio | 2007-11-16 14:16:00 +0100 (Fri, 16 Nov 2007) | 1 line Sped up recoloring of transparent pixels. ........ | |||||
2007-11-20 | Merged revisions 3629-3630 via svnmerge from | Bjørn Lindeijer | 1 | -3/+3 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........ | |||||
2007-09-20 | Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style | Bjørn Lindeijer | 1 | -2/+2 | |
to native for some files that were still missing this property. This is a feeble attempt to reduce the amount of conflicts for future merges. | |||||
2007-08-30 | Merged equipment database with items database and got rid of the unused item | Bjørn Lindeijer | 1 | -1/+1 | |
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load. | |||||
2007-08-23 | Changed XP gaining effect to appear on the player instead. | Bjørn Lindeijer | 1 | -10/+0 | |
2007-08-23 | Removed two useless popup related methods, used generic close button | Bjørn Lindeijer | 1 | -14/+14 | |
functionality for the debug window and renamed Particle::mVector to Particle::mVelocity for clarity. | |||||
2007-08-20 | Added monster killed xp notification effect. | Joshua Langley | 1 | -0/+12 | |
2007-07-11 | Weapon sprites are now (almost) threated like other equipment sprites ↵ | Philipp Sehmisch | 1 | -57/+7 | |
through the equipment sprite database. (use -u to ignore updates) | |||||
2007-06-11 | Fixed a bug that prevented being-controlled particles from being deleted ↵ | Philipp Sehmisch | 1 | -2/+11 | |
(thanks to tuchs for reporting). | |||||
2007-05-23 | Changed argument order in text particle creation. | Philipp Sehmisch | 1 | -3/+1 | |
2007-05-23 | The color values of text particles are now stored in 3 integers instead of a ↵ | Philipp Sehmisch | 1 | -1/+1 | |
Guichan color structure. | |||||
2007-05-23 | A bunch of lingering syntactical changes. | Bjørn Lindeijer | 1 | -2/+2 | |
2007-05-07 | Fixed positioning of monster names and target circles. | Philipp Sehmisch | 1 | -0/+26 | |
2007-05-04 | Merged particle engine into main eAthena branch. | Philipp Sehmisch | 1 | -38/+60 | |
2007-03-21 | Renamed Spriteset to ImageSet. | Bjørn Lindeijer | 1 | -7/+7 | |
2007-02-20 | Now different sounds can play when a monster misses the player. | Bjørn Lindeijer | 1 | -1/+9 | |
2007-02-02 | Made Engine class even more useless by moving emoticon loading into Being. | Bjørn Lindeijer | 1 | -6/+21 | |
2006-12-14 | Removed the rather useless remaining draw function from the engine class and | Bjørn Lindeijer | 1 | -20/+13 | |
fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out). | |||||
2006-12-09 | Use new animation system in character selection/creation. Shows equipment and | Bjørn Lindeijer | 1 | -1/+2 | |
allowed for some cleanup. Had a bit of help from the patch by VictorSan. | |||||
2006-12-01 | Monster sound effect patch | Philipp Sehmisch | 1 | -27/+33 | |
2006-11-26 | Made Being::mDirection protected, forcing the use of setDirection. Defaulted | Bjørn Lindeijer | 1 | -1/+2 | |
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites. | |||||
2006-11-26 | Equipment database namespace and support for gender specific equipment sprites | Philipp Sehmisch | 1 | -2/+4 | |
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 1 | -14/+0 | |