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path: root/src/being.cpp
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2009-01-24Use standard GUI font also for speech and namesBjørn Lindeijer1-1/+1
The speech bitmap font can't handle unicode, so it has now been replaced by the standard GUI font, drawn with a shadow for chat and with a full outline for names.
2009-01-24Added speech bubble background by QOALBjørn Lindeijer1-1/+1
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections.
2009-01-05Handling gender with an enum everywhere.Philipp Sehmisch1-3/+4
(cherry picked from mainline commit d3adc61aa4b4924f82d8cbc23bea26da7257da97) Conflicts: src/net/beinghandler.cpp src/net/charserverhandler.cpp src/player.cpp src/player.h
2009-01-05Renamed PATH_NODE to Position as on mainlineBjørn Lindeijer1-8/+8
2008-12-14Fixed follow-parent of nested and being-following particle emittersPhilipp Sehmisch1-2/+2
2008-12-13Code style reformattingBjørn Lindeijer1-32/+17
Got rid of "void" in functions that take no arguments and removed the newline after the return type of a method in many places.
2008-12-09Only play status effect sound effects for localplayerFate1-2/+0
2008-12-09Defer re-adding of particles to next call to Being::logic() to avoid crashFate1-1/+15
2008-12-09Status particle effects: when looking up block IDs (effect IDs for otherFate1-6/+6
players), make sure to initialise if needed Status particle effects: properly delete particles after effect has worn off
2008-12-08Mostly code reformattingBjørn Lindeijer1-2/+3
2008-12-08Code reformattingBjørn Lindeijer1-38/+20
I wish I had never fallen for this weird style, and I hope removing it will prevent others from introducing new code like this. :-)
2008-12-08Introduced another template to make deleting all values in a container easier.Bjørn Lindeijer1-2/+1
Inspired by qDeleteAll() from Qt. Conflicts: ChangeLog src/beingmanager.cpp src/channelmanager.cpp src/gui/skill.cpp src/map.cpp src/resources/monsterinfo.cpp (cherry picked from mainline)
2008-12-07Added client-side status change handlers (text, icon, particle effect, audio).Fate1-0/+63
2008-12-06Added particle containers and refactored beings to use them (to clean up ↵Fate1-29/+5
responsibilities a little)
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2008-11-01* Use hair.xml to determine hair colours (#514)Fate1-4/+91
* Auto-detect number of hair styles available (#514)
2008-08-28Accepted Patch by Scraggy that moves text in such a way that no text overlapsBjørn Lindeijer1-19/+31
2008-08-28Added support for being effects through the eAthena levelup message, and checkBjørn Lindeijer1-1/+102
whether the being exists before referencing it. Re-enabled proper MP bar display. Improved handling of a warp to the same map.
2008-05-28Change order of direction to up/down/right/left in Being::getSpriteDirection ↵Dennis Friis1-4/+4
to fix inconsistancy of facing direction when walking diagonally.
2008-05-14Added ability to define friends, players you want to ignore or disregard andBjørn Lindeijer1-1/+1
configure whether trading is allowed. Based on new popup code, configuration improvements to store hierarchical data and a table model.
2008-04-10Fixed compile warning.Bjørn Lindeijer1-1/+1
2008-04-07Merged changes made for the 0.0.24.1 release (4046:4048 from 0.0.24 branch).Bjørn Lindeijer1-3/+5
2008-02-12Made pathfinding not halt on collision destination tile, made moving around ↵Eugenio Favalli1-0/+6
with mouse smoother. Added possibility to pass through players with key controls.
2007-12-28Added the possibility to assign particle effects to monsters in the monster ↵Philipp Sehmisch1-1/+2
database. Added flame particle effect to fire goblin as a proof of concept.
2007-12-10Include cassert header.Bjørn Lindeijer1-1/+2
2007-12-10Simplified player subsprite handling by treating equipment, hairstyle and ↵Philipp Sehmisch1-4/+7
base sprites alike. Implementing female hairstyles is now a purely content-sided task.
2007-11-21Merged revisions 3705-3711,3714,3718,3721-3722,3729-3731,3735,3742 via ↵Bjørn Lindeijer1-16/+3
svnmerge from https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (dynamic recoloring of sprites and related changes) ........ r3705 | gmelquio | 2007-11-03 10:58:25 +0100 (Sat, 03 Nov 2007) | 1 line Fixed double load of hair graphics. ........ r3706 | gmelquio | 2007-11-03 22:04:51 +0100 (Sat, 03 Nov 2007) | 1 line Added automatic recoloring of images. Inspired by fungos' ideas (PR #41). ........ r3707 | gmelquio | 2007-11-03 22:08:21 +0100 (Sat, 03 Nov 2007) | 1 line Experimented recoloring on scorpions. ........ r3708 | gmelquio | 2007-11-04 12:52:44 +0100 (Sun, 04 Nov 2007) | 1 line Tightened palette handling. ........ r3709 | gmelquio | 2007-11-04 12:54:31 +0100 (Sun, 04 Nov 2007) | 1 line Experimented with scorpions again. ........ r3710 | gmelquio | 2007-11-04 16:40:37 +0100 (Sun, 04 Nov 2007) | 1 line Applied recoloring to hair styles. ........ r3711 | gmelquio | 2007-11-04 17:50:37 +0100 (Sun, 04 Nov 2007) | 1 line Converted slimes to recoloring. ........ r3742 | gmelquio | 2007-11-16 14:16:00 +0100 (Fri, 16 Nov 2007) | 1 line Sped up recoloring of transparent pixels. ........
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer1-3/+3
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........
2007-09-20Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style Bjørn Lindeijer1-2/+2
to native for some files that were still missing this property. This is a feeble attempt to reduce the amount of conflicts for future merges.
2007-08-30Merged equipment database with items database and got rid of the unused itemBjørn Lindeijer1-1/+1
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load.
2007-08-23Changed XP gaining effect to appear on the player instead.Bjørn Lindeijer1-10/+0
2007-08-23Removed two useless popup related methods, used generic close buttonBjørn Lindeijer1-14/+14
functionality for the debug window and renamed Particle::mVector to Particle::mVelocity for clarity.
2007-08-20Added monster killed xp notification effect.Joshua Langley1-0/+12
2007-07-11Weapon sprites are now (almost) threated like other equipment sprites ↵Philipp Sehmisch1-57/+7
through the equipment sprite database. (use -u to ignore updates)
2007-06-11Fixed a bug that prevented being-controlled particles from being deleted ↵Philipp Sehmisch1-2/+11
(thanks to tuchs for reporting).
2007-05-23Changed argument order in text particle creation.Philipp Sehmisch1-3/+1
2007-05-23The color values of text particles are now stored in 3 integers instead of a ↵Philipp Sehmisch1-1/+1
Guichan color structure.
2007-05-23A bunch of lingering syntactical changes.Bjørn Lindeijer1-2/+2
2007-05-07Fixed positioning of monster names and target circles.Philipp Sehmisch1-0/+26
2007-05-04Merged particle engine into main eAthena branch.Philipp Sehmisch1-38/+60
2007-03-21Renamed Spriteset to ImageSet.Bjørn Lindeijer1-7/+7
2007-02-20Now different sounds can play when a monster misses the player.Bjørn Lindeijer1-1/+9
2007-02-02Made Engine class even more useless by moving emoticon loading into Being.Bjørn Lindeijer1-6/+21
2006-12-14Removed the rather useless remaining draw function from the engine class andBjørn Lindeijer1-20/+13
fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out).
2006-12-09Use new animation system in character selection/creation. Shows equipment andBjørn Lindeijer1-1/+2
allowed for some cleanup. Had a bit of help from the patch by VictorSan.
2006-12-01Monster sound effect patchPhilipp Sehmisch1-27/+33
2006-11-26Made Being::mDirection protected, forcing the use of setDirection. DefaultedBjørn Lindeijer1-1/+2
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites.
2006-11-26Equipment database namespace and support for gender specific equipment spritesPhilipp Sehmisch1-2/+4
2006-11-19Separated sprite definition from playback.Bjørn Lindeijer1-14/+0