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path: root/src/being.cpp
AgeCommit message (Expand)AuthorFilesLines
2009-01-05Handling gender with an enum everywhere.Philipp Sehmisch1-3/+4
2009-01-05Renamed PATH_NODE to Position as on mainlineBjørn Lindeijer1-8/+8
2008-12-14Fixed follow-parent of nested and being-following particle emittersPhilipp Sehmisch1-2/+2
2008-12-13Code style reformattingBjørn Lindeijer1-32/+17
2008-12-09Only play status effect sound effects for localplayerFate1-2/+0
2008-12-09Defer re-adding of particles to next call to Being::logic() to avoid crashFate1-1/+15
2008-12-09Status particle effects: when looking up block IDs (effect IDs for otherFate1-6/+6
2008-12-08Mostly code reformattingBjørn Lindeijer1-2/+3
2008-12-08Code reformattingBjørn Lindeijer1-38/+20
2008-12-08Introduced another template to make deleting all values in a container easier.Bjørn Lindeijer1-2/+1
2008-12-07Added client-side status change handlers (text, icon, particle effect, audio).Fate1-0/+63
2008-12-06Added particle containers and refactored beings to use them (to clean up resp...Fate1-29/+5
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-11-01* Use hair.xml to determine hair colours (#514)Fate1-4/+91
2008-08-28Accepted Patch by Scraggy that moves text in such a way that no text overlapsBjørn Lindeijer1-19/+31
2008-08-28Added support for being effects through the eAthena levelup message, and checkBjørn Lindeijer1-1/+102
2008-05-28Change order of direction to up/down/right/left in Being::getSpriteDirection ...Dennis Friis1-4/+4
2008-05-14Added ability to define friends, players you want to ignore or disregard andBjørn Lindeijer1-1/+1
2008-04-10Fixed compile warning.Bjørn Lindeijer1-1/+1
2008-04-07Merged changes made for the 0.0.24.1 release (4046:4048 from 0.0.24 branch).Bjørn Lindeijer1-3/+5
2008-02-12Made pathfinding not halt on collision destination tile, made moving around w...Eugenio Favalli1-0/+6
2007-12-28Added the possibility to assign particle effects to monsters in the monster d...Philipp Sehmisch1-1/+2
2007-12-10Include cassert header.Bjørn Lindeijer1-1/+2
2007-12-10Simplified player subsprite handling by treating equipment, hairstyle and bas...Philipp Sehmisch1-4/+7
2007-11-21Merged revisions 3705-3711,3714,3718,3721-3722,3729-3731,3735,3742 via svnmer...Bjørn Lindeijer1-16/+3
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer1-3/+3
2007-09-20Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style Bjørn Lindeijer1-2/+2
2007-08-30Merged equipment database with items database and got rid of the unused itemBjørn Lindeijer1-1/+1
2007-08-23Changed XP gaining effect to appear on the player instead.Bjørn Lindeijer1-10/+0
2007-08-23Removed two useless popup related methods, used generic close buttonBjørn Lindeijer1-14/+14
2007-08-20Added monster killed xp notification effect.Joshua Langley1-0/+12
2007-07-11Weapon sprites are now (almost) threated like other equipment sprites through...Philipp Sehmisch1-57/+7
2007-06-11Fixed a bug that prevented being-controlled particles from being deleted (tha...Philipp Sehmisch1-2/+11
2007-05-23Changed argument order in text particle creation.Philipp Sehmisch1-3/+1
2007-05-23The color values of text particles are now stored in 3 integers instead of a ...Philipp Sehmisch1-1/+1
2007-05-23A bunch of lingering syntactical changes.Bjørn Lindeijer1-2/+2
2007-05-07Fixed positioning of monster names and target circles.Philipp Sehmisch1-0/+26
2007-05-04Merged particle engine into main eAthena branch.Philipp Sehmisch1-38/+60
2007-03-21Renamed Spriteset to ImageSet.Bjørn Lindeijer1-7/+7
2007-02-20Now different sounds can play when a monster misses the player.Bjørn Lindeijer1-1/+9
2007-02-02Made Engine class even more useless by moving emoticon loading into Being.Bjørn Lindeijer1-6/+21
2006-12-14Removed the rather useless remaining draw function from the engine class andBjørn Lindeijer1-20/+13
2006-12-09Use new animation system in character selection/creation. Shows equipment andBjørn Lindeijer1-1/+2
2006-12-01Monster sound effect patchPhilipp Sehmisch1-27/+33
2006-11-26Made Being::mDirection protected, forcing the use of setDirection. DefaultedBjørn Lindeijer1-1/+2
2006-11-26Equipment database namespace and support for gender specific equipment spritesPhilipp Sehmisch1-2/+4
2006-11-19Separated sprite definition from playback.Bjørn Lindeijer1-14/+0
2006-11-05fixed a typo in last commitPhilipp Sehmisch1-2/+2
2006-11-04added scythe as a permanent weapon. Philipp Sehmisch1-1/+13
2006-10-29Properly initialize sprite vector.Björn Steinbrink1-2/+2