Age | Commit message (Collapse) | Author | Files | Lines |
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animations of the monsters)
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Hair style 0 was added and defined as being bald (so bald is no longer a
hardcoded style).
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network code.
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OpenGL enabled.
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synchronization problem (resetting all animations).
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as strings.
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still out of sync.
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Removed a printf-leftover.
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project files.
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animation system. Action now refers to the Spriteset directly and
AnimatedSprite refers to the current Action directly instead of using the
std::map with a std::string constantly. Some methods and parameters are marked
as const. The READ_PROP macro was replaced by static methods. Warnings are
logged when unnamed actions are defined or when actions refer to undefined
imagesets. Code is more tolerant towards missing actions.
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attack speed.
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(middle) equipments.
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unused mSpeechColor member.
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abilities.
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remove the weird mySpriteset->spriteset stuff.
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and ok buttons be disabled once the character is selected at login.
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the search.
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effect on damage font (only works in OpenGL).
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