Age | Commit message (Collapse) | Author | Files | Lines |
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The Mana.icns was removed because data/icons/mana.icns exists.
The ambientoverlay files had been already removed in commit
4bb2616ed97dc6e12a0efb26ca233c5a3eac1807.
Reviewed-by: sebbu, Jaxad0127
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ResourceManager will now check for ".gz" and act appropriately (unless told
not to). Compression handling functions are now in new utils/zlib files,
along with a function to load a file from drive, uncompressing it if it ends
in ".gz".
Reviewed-by: Freeyorp
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A new stats.xml file is parsed for player stats for ManaServ. The old hardcoded
stats remain as backup.
Reviewed-by: Bertram
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accordingly.
This makes room for the actual eAthena protocol future inclusion.
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Reviewed-by: Chuck Miller
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Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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Themes can now control the colors they use. Colors in the Viewport (being
names, particles, etc) can still be changed by the user. Also make
ProgressBars more easily colored. DyePalette was made more flexible in the
process.
Also fixes comparing strings of different lengths insensitively.
Reviewed-by: Thorbjørn Lindeijer
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Also merge the guialpha ConfigListener into Theme.
Reviewed-by: Thorbjørn Lindeijer
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This reverts commit 67e678094b9fddd21fb3c690130e772937ab2746.
Conflicts:
src/gui/gui.cpp
src/gui/viewport.cpp
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Reviewed-by: Chuck Miller
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This way, a Mana based game can have multiple servers associated with it
(for example with different languages), listed under the same branding.
Reviewed-by: Jared Adams
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Reviewed-by: Thorbjørn Lindeijer
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With CMakeLists.txt adaptions from the Aethyra project.
Reviewed-by: Bernd Wachter
Reviewed-by: Jared Adams
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Logger now logs to stdout by default, and allows logging without
having a log file open. This allows using logger for error logging
in early startup functions.
Reviewed-by: Jared Adams
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It's not complete yet, but it is closer. Also fix up handling of guild/party members.
Reviewed-by: Chuck Miller
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Much code was moved from main() to the new Client::exec(). This new
event loop now integrates with the Game class, so that the tick counter
and framerate limiter apply universally.
The Client class is also responsible for some things that used to be
global variables.
Mantis-issue: ...
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Ownership of the charInfo global variable wasn't well defined. It was
being locked, unlocked and generally modified from a lot of places, and
somewhere in this mess it ended up crashing when switching servers.
Now the CharHandler instances, for eAthena and manaserv respectively,
own this list of characters. A new class, Net::Character wraps up the
slot index in combination with the player dummy. The list is passed on
to the CharSelectDialog each time it changes.
Both related and unrelated cleanups were made as well.
Reviewed-by: Jared Adams
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No longer a dialog with an annoying progress bar (due to going back and
forth), but rather a progress indicator that integrates better with the
background.
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There was little point in keeping the Engine class separate. It wasn't
an engine at all, but only kept track of the currently active map, a job
more suitable for the Game class anyway.
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Also used it to make the mana.files list up to date.
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Moved remaining widgets into widgets folder, standardized include order, moved TextRenderer out.
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The BuddyWindow was only half implemented and would have been made redundant with the planned social window.
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Ad start eAthena's GuildHandler
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Qt Creator can't create the Makefiles, but when you have those created,
these files allow you to use Qt Creator to develop the Mana client.
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