Age | Commit message (Collapse) | Author | Files | Lines |
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Trivial fix.
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I turned the CharacterEntries into a vector.
As for now, it's basically working but I discovered bugs about
slots handling mainly for Manaserv that were already present
before that patch.
Hence, there are three remaining issues:
- Under ManaServ, the character's slots numbers aren't handled
when loading the characters but used when sending selection
or deletion attempts.
For instance, if you delete the character at slot 1, you won't
be able to select or delete characters at slots 2 and 3,
since the server believes that the characters are now in slots 1 and 2,
even thought the client still displays them at the former slots.
- Also under manaserv, you won't be able to create a character at slot 1
and 3, the server will automatically add the new one to the next slot,
which is not corresponding to where you clicked to the 'Create' button.
I propose to make Manaserv send again the character slots numbers
and store them in database since we used them in creation,
selection, and deletion attempts. It would make more sense IMHO.
- The last remaining issue found is that when switching between different
servers, the loginData don't get cleaned up, make the characterSelect dialog
look crazy when the number of slots is different between two servers.
If this one is accepted, my next patch will make the logindata be cleaned up
between each login attempts (as for the slot number, and maybe other sensible
data) and the next ones will readd character slot handling server
and client side.
Reviewed-by: Jaxad0127.
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Reviewed by: Thorbjørn Lindeijer
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This permit not to be stuck at character deletion
when something goes wrong.
Trivial fix.
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In preparation for resolution of mana-issue: #211.
Trivial.
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Needs encoding checking.
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Resolves: Mana-Mantis #265.
Trivial fix.
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Now the map from the Mana server's example data is shown properly.
Reviewed-by: Jaxad0127
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By default OK shortcut is space key.
Reviewed-by: Jaxad0127, Kage
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Trivial fix
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Reviewed-by: Jared Adams
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Especially when using manaserv.
Trivial fix.
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Instead of using events to invoke netcode,
invoke netcode directly and have it send events
Reviewed-by: Freeyorp
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Trivial fix.
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Reviewed-by: Freeyorp
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Trivial fix
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Trivial fix
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Resolves: Mana-Mantis #250.
Reviewed-by: Freeyorp, thorbjorn.
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Reviewed-by: Jared Adams
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Reviewed-by: CodyMartin.
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This resolves http://bugs.manasource.org/view.php?id=259
Reviewed-by: Thorbjorn
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Trivial fix.
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Conflicts:
src/being.cpp
src/client.cpp
src/commandhandler.cpp
src/gui/setup_video.cpp
src/gui/socialwindow.cpp
src/gui/viewport.cpp
src/gui/widgets/browserbox.cpp
src/gui/widgets/itemcontainer.cpp
src/imageparticle.cpp
src/localplayer.cpp
src/localplayer.h
src/map.cpp
src/net/tmwa/beinghandler.cpp
src/particle.cpp
src/particle.h
src/player.cpp
src/player.h
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They are initialized else where in the code
Reviewed-by: Jared Adams
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Since the tile coordinates are already avaible the
calculation is not needed. Furthermore this avoids
the correction of the tile, which was needed because
the pixel coordinates are meant as coordinates for
drawing the being.
This resolves http://bugs.manasource.org/view.php?id=249
Reviewed-by: Thorbjorn
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Reported by meway.
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Article was repeated.
TMW-Mantis-issue: 1011
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transparency'.
That name is more explicit about what it actually does.
Reviewed-by: CodyMartin.
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- Now OpenGL and the transparency disabling are set at startup and
not read again for displaying graphics, preventing graphic errors
before startup.
- We also agreed long time ago that SDL specific functions
should have a SDL prefix. The header has been rearranged a bit
to do so.
- Also fixed a possible discrepancy in the hasAlphaChannel() function.
Reviewed-by: CodyMartin.
Resolves: Mana-Mantis: #260.
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They are more confusing than helpful. Users of these options would
likely set up a shortcut or alias already anyway.
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Also changed '--chat-log-dir' to use -T as short form, to avoid conflict
with -l option used by ManaPlus.
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Also tested to be compatible with tA.
Now the Status window is much more nicer when using Manaserv.
HP, max hp, ... are now working fine along with corrections made
in the attributes.xml file (in next commit.)
Reviewed-by: Thorbjorn.
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