Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2009-02-25 | Fix NPC handling to not need a handle on the NPC | Jared Adams | 21 | -148/+142 | |
The Being ID is used instead, as that is all that was ever really needed. | |||||
2009-02-25 | Don't delete the Being in the NPC class | Jared Adams | 1 | -4/+1 | |
The BeingManager will clean it up when it's next cleared. One hanging Being isn't too much. A reference count system like resources use might be a better way to handle Beings. | |||||
2009-02-25 | Fix some problems with deleting NPCs early | Jared Adams | 3 | -11/+14 | |
2009-02-25 | If no network is set, then don't continue | Jared Adams | 1 | -0/+2 | |
Only checks in these two palces for now, as missing network in the others would indicate a design flaw. | |||||
2009-02-25 | Don't delete the current NPC too early | Jared Adams | 1 | -3/+11 | |
2009-02-24 | Don't set current_npc when initiating interraction | Jared Adams | 1 | -1/+0 | |
Let it be set by the netcode if the NPC responds. This caused a movement bug if they didn't. | |||||
2009-02-24 | Prioritize monsters when targeting | Jared Adams | 1 | -3/+3 | |
Players are then the next highest priority | |||||
2009-02-24 | Fix handling of next and close packets | Jared Adams | 1 | -5/+15 | |
If we aren't talking with the NPC that they originate from, just send off the next dialog packet, as empty dialogs don't help. This prevents problems with ivisible NPCs that just send close (which was ignored by older clients anyways). | |||||
2009-02-24 | Remove debug statement that should've been removed | Jared Adams | 1 | -1/+0 | |
It was for testing and shouldn't have been committed | |||||
2009-02-24 | Small dialog visibility fix | Jared Adams | 6 | -0/+27 | |
Basically ensures that the NPC text dialog is visible before making NPC input dialogs visible | |||||
2009-02-24 | Send a next dialog packet when ending interaction | Jared Adams | 1 | -0/+1 | |
Server seems to want it in some cases | |||||
2009-02-24 | Fixed compile warnings | Bjørn Lindeijer | 3 | -7/+7 | |
Order of initialization and suggested parenthesis. | |||||
2009-02-24 | Fix update handling | Jared Adams | 1 | -11/+11 | |
THis will prevent loading updates when -u is used, and prevent error messages in the log when -u is used. | |||||
2009-02-23 | Allow to sell non-stackable items like stackables | Majin Sniper | 5 | -33/+260 | |
Make it possible to sell non-stackable items all at once by introducing "Duplicate Items" and a Shop that can handle them. Also fix a trivial bug to correctly preview you money while selling. | |||||
2009-02-23 | Hide the buy/sell dialogs when there is no NPC | Jared Adams | 6 | -0/+36 | |
2009-02-23 | End NPC interraction when canceling list inpu | Jared Adams | 1 | -0/+1 | |
2009-02-23 | Fix Job EXP bar code | Jared Adams | 1 | -1/+1 | |
2009-02-23 | Clear text from NpcTextDialog when character dies | Jared Adams | 2 | -1/+13 | |
Also hid the integer and string dialogs | |||||
2009-02-22 | Highlight unbuyable items in red | Jared Adams | 1 | -8/+7 | |
2009-02-22 | Make progressbars more readable | Jared Adams | 1 | -2/+2 | |
2009-02-22 | Allow percentage for exp displays | Jared Adams | 2 | -9/+25 | |
2009-02-22 | Fixed another Particle/Paricle mismatch in a comment | Philipp Sehmisch | 1 | -1/+1 | |
2009-02-22 | Renamed InfoParicleFont to InfoParticleFont (typo?) | Philipp Sehmisch | 2 | -3/+3 | |
2009-02-21 | Fix bug when maximum level is reached | Jared Adams | 3 | -62/+77 | |
Also centralize code for updating the various progress bars for player status. | |||||
2009-02-20 | Fix debug window to show correct mouse coordinates | Jared Adams | 1 | -2/+2 | |
2009-02-20 | Restore old attack behavior | Jared Adams | 1 | -2/+1 | |
2009-02-20 | Restore old middle click behavior | Jared Adams | 1 | -1/+2 | |
2009-02-19 | Added a pickup notification as particle effect. Also make a ui option to ↵ | Majin Sniper | 13 | -21/+118 | |
enable/disable this effect (default is off) and another option to disable the pickup notification in the chat log (default is on). | |||||
2009-02-19 | Prevent target toggling when the button is held | Jared Adams | 2 | -27/+27 | |
2009-02-18 | Move check to a more appropriate place | Jared Adams | 1 | -2/+2 | |
It shouldn't have been moved to where it was in the first place, as it doesn't have any effecxt on that code, but was originally on the other code (where it is now). | |||||
2009-02-18 | Merge commit 'aethyra/master' | Bjørn Lindeijer | 2 | -25/+21 | |
Conflicts: src/net/npchandler.cpp | |||||
2009-02-18 | Introduced a toLower method and grouped string utils | Bjørn Lindeijer | 48 | -136/+147 | |
The string utility methods are now grouped together in the stringutils.h header. Also, a toLower method was added for convenience. | |||||
2009-02-18 | Centralize current_npc cleanup | Jared Adams | 9 | -21/+38 | |
2009-02-17 | Fix small bug in character select dialog | Jared Adams | 1 | -1/+1 | |
That check can probably be removed entirely, as it's inappropriate. | |||||
2009-02-17 | Fix segfault when canceling new character dialog | Jared Adams | 1 | -1/+1 | |
2009-02-17 | Fixed an error reported by m0t1k4 which caused a segmentation fault on | Ira Rice | 2 | -25/+21 | |
closing when displaying your own name is turned on. Signed-off-by: Ira Rice <irarice@gmail.com> | |||||
2009-02-17 | Fixed closing for NPC dialogs. | Ira Rice | 1 | -1/+2 | |
Signed-off-by: Ira Rice <irarice@gmail.com> | |||||
2009-02-17 | Show money for initial character in char select | Jared Adams | 1 | -0/+1 | |
2009-02-17 | Fix small bug in character select dialog | Jared Adams | 1 | -1/+1 | |
That check can probably be removed entirely, as it's inappropriate. | |||||
2009-02-17 | Fix segfault when canceling new character dialog | Jared Adams | 1 | -1/+1 | |
2009-02-17 | Reduce NpcTextDialog to one action | Jared Adams | 2 | -14/+29 | |
This allows external classes (like game.cpp) to send actions to it without them having to know about it's internal state. | |||||
2009-02-17 | Got rid of const where it does not make much sense | Bjørn Lindeijer | 10 | -22/+22 | |
It's not that useful to make variables that are passed by value const. In the declaration it is even completely ignored. | |||||
2009-02-17 | Merge branch 'aethyra/master' | Bjørn Lindeijer | 7 | -27/+37 | |
Conflicts: src/gui/npc_text.cpp src/gui/npc_text.h src/gui/npcintegerdialog.cpp src/gui/npclistdialog.cpp src/gui/npcstringdialog.cpp src/net/npchandler.cpp src/npc.cpp | |||||
2009-02-16 | Moved location of trim checking, since it really should be done after | Ira Rice | 1 | -6/+3 | |
the recipient nickname is parsed out. Signed-off-by: Ira Rice <irarice@gmail.com> | |||||
2009-02-16 | Trim whitespace from the beginning and end of whispers, as well as | Ira Rice | 1 | -0/+21 | |
disallowing empty whispers and whispers to yourself, since both of those cases cause the server to report back stating that the player wasn't found (even if they are there, like yourself). Signed-off-by: Ira Rice <irarice@gmail.com> | |||||
2009-02-16 | Moved target unsetting on NPCs and monsters to the being class. This is | Ira Rice | 3 | -9/+5 | |
done to ensure that the client doesn't crash if the target dies and is removed from the map (since target drawing is based off of the specific target reporting its x and y coordinates). Signed-off-by: Ira Rice <irarice@gmail.com> | |||||
2009-02-16 | Don't arbitrarily unset player target on NPC deletion | Bjørn Lindeijer | 3 | -16/+16 | |
When an NPC got deleted it would reset the player target. I'm assuming what was meant was to reset the target when the deleted NPC was the target. | |||||
2009-02-16 | Fixed a nasty crash that was only visible from the @help command. If the | Ira Rice | 1 | -1/+3 | |
line's string was empty after trimming, the client would crash when trying to get a substring. Signed-off-by: Ira Rice <irarice@gmail.com> | |||||
2009-02-16 | Fixed up NPC dialogs to behave more like eAthena expects. | Jared Adams | 7 | -18/+21 | |
2009-02-16 | Fixed GUI opacity in SDL mode | Bjørn Lindeijer | 32 | -15/+10 | |
By using indexed instead of alpha-layered images, the GUI opacity can also be supported in software mode. |