Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2008-11-04 | Committed an extension to the San Serif font by Vargavind on TMW so that | Ira Rice | 4 | -4/+14 | |
it contains the complete ISO-8859-15 character set, as well as made a few other smaller fixes towards fixing make dist. | |||||
2008-11-03 | Fixed login server order, so as to not confuse new people. | Ira Rice | 1 | -1/+1 | |
2008-11-03 | Added a /w alias for whispering. Suggested by Kyron. | Ira Rice | 1 | -2/+2 | |
2008-11-03 | Updated a few files that have been out of date for a while. This doesn't | Ira Rice | 7 | -805/+349 | |
fix make dist yet, but at least these files aren't out of date any more. | |||||
2008-11-03 | Fixed talk being recalled while t is held down. Thanks doors for | Ira Rice | 1 | -9/+12 | |
noticing this bug. | |||||
2008-11-02 | Fixed a potential crash. | Ira Rice | 1 | -0/+5 | |
2008-11-02 | Since TMW de-hardcoded their hair colors, I have since removed the hard ↵ | Ira Rice | 1 | -27/+17 | |
coded fail colors from the color db. | |||||
2008-11-02 | Fixed a few windows compiler errors, as well as rolled out a new Windows build. | Ira Rice | 2 | -4/+1 | |
2008-11-02 | This correctly fixes the attack problem. Apparently, I didn't realize a bit ↵ | Ira Rice | 2 | -2/+6 | |
ago that the item type was being used to determine which attack animation to use, since a comment lied about it not being used. | |||||
2008-11-02 | Fixed a hair color problem that Soft reported that I apparently broke when I ↵ | Ira Rice | 2 | -1/+2 | |
de-hardcoded the hair colors. | |||||
2008-11-02 | Fixed weapon attacks, which apparently has been broken since the mapping ↵ | Ira Rice | 1 | -3/+0 | |
code was imported, due to me changing the actions to enumerations. | |||||
2008-11-02 | Merged another fix from TMW for the new skill dialogue, which makes it so ↵ | Ira Rice | 1 | -4/+20 | |
that if a skill is unknown, it doesn't crash the client (it doesn't print garbage, like fate claims). | |||||
2008-11-02 | Reverted a TMW change that had a repercussion that I didn't think of. While ↵ | Ira Rice | 1 | -2/+2 | |
TMW may think that it's unnecessary to use these view packets, what they fail to realize is that this is done so that you can see these viewed on OTHER players than yourself, otherwise there would never be a reason to use any of the clothing packets at all. So, my reccommendation, if any TMW person is reading these SVN logs at all, is to either add it back, or remove all clothing ID's in the SMSG_PLAYER_MOVE packet. This is yet again another reason why all TMW commits should not be treated as being good and should be tested first before committing to our own SVN. | |||||
2008-11-02 | Ported a patch from TMW by fate which de-hardcodes skills, as well as ↵ | Ira Rice | 9 | -64/+184 | |
removes the server sending out view id's for gloves and boots (which weren't needed.) Here's the full log: * Updated GUI table and model to better handle NULL widgets during initialisation * On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to already have the correct information anyway. * Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground, dead, rather than standing. * Use `skills.xml' file from client data to determine skill names * Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena) | |||||
2008-11-01 | Added a close button to the minimap so that it matches the other windows | Ira Rice | 1 | -0/+1 | |
better. | |||||
2008-11-01 | Made the status window a static size, since its contents don't lend | Ira Rice | 1 | -1/+0 | |
themselves to being easily resizeable without revamping. This should keep people from assuming that they can resize this window and expect the same sorts of results as other windows that are designed for resizing. | |||||
2008-11-01 | Made NPC dialogues resizeable. | Ira Rice | 5 | -15/+98 | |
2008-11-01 | Modified inventory window code to take advantage of the text wrapping | Ira Rice | 2 | -38/+86 | |
code. | |||||
2008-10-31 | Last commit was a bit premature (was trying to cancel the commit). | Ira Rice | 1 | -0/+6 | |
Anyways, this patch improves keyboard support for NPCs by allowing the user to hit enter to proceed through the dialogs. What it doesn't do at the moment is give users a way to scroll through the dialog choices... yet. But once one is selected, you can hit enter to continue. | |||||
2008-10-31 | Improved keyboard support by putting the NPC ok button in focus, and | Ira Rice | 1 | -0/+4 | |
making it so that hitting enter on opening the dialog will close it. | |||||
2008-10-31 | Added a text patch done on TMW to increase the number of characters | Ira Rice | 2 | -3/+3 | |
supported (done by vargavind), as well as changing the effect used for critical updates (change of opinion on what looks better). | |||||
2008-10-31 | Added critical notifications to the client. While I had originally | Ira Rice | 7 | -7/+31 | |
planned to do this (I still did it my way), TMW beat me to implementing, so I'll credit them with their commit reminding me to do it. This is not done the exact same way, as I prefer to see an actual "crit!" show above the being, instead of an ambiguous particle. | |||||
2008-10-30 | Fixed a small targeting issue that arose from having uninitialized data | Ira Rice | 1 | -10/+9 | |
at the start. | |||||
2008-10-28 | Removed a redundant line that wasn't doing anything. Should have taken a | Ira Rice | 1 | -1/+0 | |
minute more to check it over thouroughly first. | |||||
2008-10-28 | Made it so that the trade window doesn't stay visible when it was open | Ira Rice | 1 | -0/+1 | |
before the client was closed. Patch by Trelos on TMW. | |||||
2008-10-28 | Added support for no dialogue NPC's. Patch by Peavey from TMW. | Ira Rice | 1 | -2/+8 | |
2008-10-28 | Fixed a fast walking bug that was caused by a state conflict | Ira Rice | 2 | -9/+9 | |
where the keys would tell the client to attack and stop attacking all at the same time. Thanks to SoftLace for reporting it. | |||||
2008-10-28 | Fixed up confirm dialogues so that they also can utilize the text | Ira Rice | 3 | -16/+50 | |
wrapping code, like the ok dialogues. | |||||
2008-10-28 | Fixed OK dialogue so that it draws correctly for multiple lines | Ira Rice | 1 | -1/+1 | |
(forgot to do button padding before). | |||||
2008-10-28 | Changed the name of the old target key to stop attack, as well as making | Ira Rice | 2 | -2/+8 | |
it do exactly that in the local player. Since it already was doing this behavior anyways, I just extended it out to stop attack at any point in the attack. | |||||
2008-10-28 | Fixed attacking so that it will actually continue to attack in | Ira Rice | 4 | -31/+47 | |
succession like it's intended to if it's given a true keep flag, or just do one attack if that flag isn't set. Since most people seem to prefer to continue to attack when attacking, shift will be used for when someone only wants to hit the target once. | |||||
2008-10-27 | Removed an unnecessary check. | Ira Rice | 1 | -3/+0 | |
2008-10-27 | De-hardcoded the number of hair styles. | Ira Rice | 5 | -7/+25 | |
2008-10-27 | Revised code so that dead sprites are de-targeted. | Ira Rice | 3 | -8/+16 | |
2008-10-27 | Changed mouse attack behavior so that if you click on a being that's too | Ira Rice | 1 | -1/+1 | |
far away and are holding down the attack key, you will attack that being. | |||||
2008-10-27 | Fixed mouse attacks and targeting. | Ira Rice | 2 | -5/+7 | |
2008-10-27 | Added the ability to turn off a target by targeting it again after being | Ira Rice | 1 | -2/+9 | |
targeted. | |||||
2008-10-27 | Made targets draw on the fringe layer, as well as added t for talking to | Ira Rice | 9 | -16/+53 | |
an NPC, n for targeting an NPC, and changed basic targeting code so that it'll time out after being on a target for longer than a minute. | |||||
2008-10-27 | Merged the Tametomo branch back into trunk. Targeting has been removed | Ira Rice | 6 | -124/+133 | |
from the viewport, and is now located on the beings themselves. Eventually, this will be changed further so that the targets draw below the being, instead of maintaining the same logic, but baby steps first. | |||||
2008-10-26 | Added Crush's recent Particle engine modifications from TMW. | Ira Rice | 8 | -112/+194 | |
2008-10-26 | Fixed some compile errors that occured from restructuring. | Ira Rice | 1 | -3/+4 | |
2008-10-25 | Fixed NPC's so that clothes would draw again. However, if in the future | Ira Rice | 2 | -0/+7 | |
this isn't sufficient for attacking, movement, or other code, this will be changed to mimic the style used by the base class player. | |||||
2008-10-25 | Changed NPC's to inherit from the player class. This should be helpful | Ira Rice | 2 | -3/+9 | |
later, since they essentially are a beefed up player. | |||||
2008-10-25 | Imported --data parameter from TMW. | Ira Rice | 1 | -29/+37 | |
2008-10-25 | Added in TMW's patch to display how long a ban is in effect. | Ira Rice | 1 | -1/+1 | |
2008-10-25 | Made the ok dialogue use code that's similar to the speech bubble, so | Ira Rice | 3 | -15/+52 | |
that it can take advantage of the text box's wrapping code. | |||||
2008-10-25 | Changed NPC name logic so that it filters out all content past the # | Ira Rice | 1 | -2/+4 | |
delimiter. This behavior is specified as being a Safray client feature, and not being a server feature, and we haven't implemented it before because of not having a good reason to at the time. | |||||
2008-10-23 | Fixed a crash that I caused earlier when I was fixing compiler warnings. Caused | Ira Rice | 2 | -12/+1 | |
by adding a new destructor. | |||||
2008-10-23 | Added a patch by peavey over on TMW to disallow adding items to trade if | Ira Rice | 2 | -4/+10 | |
the trade partner doesn't have room for them. | |||||
2008-10-23 | A few more compiler warnings fixed. | Ira Rice | 4 | -7/+7 | |