Age | Commit message (Collapse) | Author | Files | Lines |
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Could happen sometimes for GMs when the message is received either
before the player instance is created or after it was destroyed.
Also changed to a dynamic_cast, putting a little less trust in the
server.
Reviewed-by: Freeyorp
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The compiler gave two times the warning:
comparison between signed and unsigned integer expressions.
Reviewed-by: thorbjorn
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The Mana.icns was removed because data/icons/mana.icns exists.
The ambientoverlay files had been already removed in commit
4bb2616ed97dc6e12a0efb26ca233c5a3eac1807.
Reviewed-by: sebbu, Jaxad0127
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Also removed the pt_ES translation which was in fact the Spanish one.
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Reviewed-by: Kage
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It was renamed and duplicated to "ambientlayer"
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Reviewed by: Thorbjørn Lindeijer
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Needs encoding checking.
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By default OK shortcut is space key.
Reviewed-by: Jaxad0127, Kage
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Since the tile coordinates are already avaible the
calculation is not needed. Furthermore this avoids
the correction of the tile, which was needed because
the pixel coordinates are meant as coordinates for
drawing the being.
This resolves http://bugs.manasource.org/view.php?id=249
Reviewed-by: Thorbjorn
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Reported by meway.
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Article was repeated.
TMW-Mantis-issue: 1011
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transparency'.
That name is more explicit about what it actually does.
Reviewed-by: CodyMartin.
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- Now OpenGL and the transparency disabling are set at startup and
not read again for displaying graphics, preventing graphic errors
before startup.
- We also agreed long time ago that SDL specific functions
should have a SDL prefix. The header has been rearranged a bit
to do so.
- Also fixed a possible discrepancy in the hasAlphaChannel() function.
Reviewed-by: CodyMartin.
Resolves: Mana-Mantis: #260.
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Reviewed-by: cody
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Add portable option to windows installer.
Reviewed-by: Thorbjorn
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Trivial fix.
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Reviewed-by: Bertram, Thorbjorn
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Removing mana-ea.rc, because it was the same as mana.rc.
Reviewed-by: Aard, Bertram
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It is used only by tmwa handlers.
Trivial fix.
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This resolves: http://bugs.manasource.org/view.php?id=51
Reviewed-by: Bertram
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This disables the Image::setAlpha() function, which
uses 60% of the client's CPU cycles.
When enabled, visual quality is slightly decreased,
especially with the particle system.
Toggling this setting On from an Off state requires
a client restart or the graphics look quite funny.
Bertram's addition:
- Renamed 'Low CPU' to 'Disable transparency (Low CPU)' in the gui
for better understanding.
- Removed the sprite display with 30% opacity when disabling
transparency since it made monsters and drops be drawn above all layers
at full opacity.
- Made the OpenGL mode disable the 'low CPU mode'.
- Fixed the GUI logic as much as possible. Please note that the GUI opacity
slider stays enabled when transparency is disabled even if told to be disabled
in that case.
Reviewed-by: CodyMartin, 4144, MadCamel.
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Reviewed-by: Bertram
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Add colors:
Local Player Hits Monster
Local Player Critical Hit
Local Player Miss
Reviewed-by: cody
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Reviewed-by: cody
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Enabled by default.
Can be disabled in configuration option "alphaCache" if set it to 0.
Reviewed-by: Bertram
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Reviewed-by: Bertram
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Trivial fix.
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This could potentially leak confidential information.
Reviewed-by: cody
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Following Rotonen's advise to "make anything and everything you
can think of recolorable", a theme can now define colors for
PARTY_CHAT_TAB and PARTY_SOCIAL_TAB. This was badly needed, because
the requirements for a color of a chat tab and of a player name
are quite different.
TODO: When guild support gets enabled, then have a look at the
colors for guilds.
Reviewed-by: 4144
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Switch login gets you stuck at the ConnectionDialog. That
happens because logout is not implemented.
TODO: Implementing proper logout.
This resolves http://bugs.manasource.org/view.php?id=225
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With the preprocessor definition MANASERV_SUPPORT the manaserv
support is avaible as before.
* Removing server type from server dialog GUI.
* Ignoring Manaserv entries in serverlist.xml.
* In order not to lose Manaserv CustomServers from the config.xml,
they get stored in mManaservServers.
* The entries in mManaservServers are saved in config.xml again. But
they are now behind the TMWA-Athena servers.
* For custom server the GUI sets 6901 as default value for port.
* If the server type is unknown, then we use TMW-Athena. This is
relevant, if the client is started with command line options for server.
Reviewed-by: Bertram
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Based on Bertram's start some more updates to the F1-help.
The team page was removed, because the last update was done in
March 2006 and no one volunteered to write a new one.
TODO: Improvements can be done during the beta test. A team list
can be added if someone wants to do it.
This resolves http://bugs.manasource.org/view.php?id=210
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* Shortening option names that got cropped in video setup
* Moving options to the left hand side in player setup, because
they looked like they belong to the "when ignoring" part.
Reviewed-by: Bertram
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As an upcoming feature the TMW-Athena server sends IP addresses or
IP hashes to game masters. The current client freezes if it receives
such a packet, therefor the game masters need to use a new client before
the server can use it. Normal players are not affected, because they
do not get this packet.
Showing the IP is optional and can be enable with the chat command
"/showip 1". The IP is then shown behind the players name.
Reviewed-by: Bertram
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