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2009-01-05Re-enabled buddy windowDavid Athay4-3/+19
2009-01-05Merged with 'master'Bjørn Lindeijer96-1312/+1310
2009-01-05Add buddy windowDavid Athay4-52/+35
2009-01-05Fix typo in updatehost reported by Jaxad.Dennis Friis1-1/+1
(cherry picked from eAthena client)
2009-01-05Renamed PATH_NODE to Position as on mainlineBjørn Lindeijer8-42/+127
2009-01-04Merged Vector class improvements from mainlineBjørn Lindeijer4-5/+93
2009-01-04Fixed rendering of special charactersBjørn Lindeijer1-2/+2
The font was interpreting the strings as UTF8, as they are in the mainline client. But in the eAthena client they are regular text.
2009-01-04Fixed installing of dejavusans.ttf font.Bjørn Lindeijer4-3/+11
(cherry picked from mainline commit 8d1299338e033e1de539dae36856e365855fabc1) Conflicts: src/gui/gui.cpp
2009-01-04Code reformattingBjørn Lindeijer14-123/+80
Mainly making sure 'const std::string &' is used everywhere instead of 'std::string const &'. The former has always been the preferred order in this project. (cherry picked from mainline)
2009-01-04Smiley step 1.91, the little part to make it workForge4-9/+36
TODO list of 1.9 still intact.
2009-01-04Smiley track: step 1.9Forge10-15/+1202
The window listing the smiley is ok (F11). The window for shortcut of smiley is in progress (F12) So far, you can use any available smiley directly (mouse interface) and can get a reminder of the keybinding in the shortcut window. Yet to be done (for final step 2.0): * Transform the keybinding into the actual mapping of the shortcut seen in F12 * Drag & Drop from F11 to F12 windows and from F12 to F12 * Code factorisation for class ShortcutContainer and derivatives Item & Smiley (so far, most code is shared, but actually in 3 places, should keep only specific code in leaf-class, and main code in parent) Revision of copyright message (so far, only a cut-paste of inspiring previous files) * Save shortcut-smiley mapping on exit (and reload on start) (with protection against changing smiley-list)
2009-01-02Step 1.5 of smiley update: allow usage of same key for smiley andForge3-462/+460
different purpose (as smiley are requiring a special key press, that's not a problem to assign the same key to differents purpose) The function of game.cpp get reindented in the process, but the actual change is minor. The keyboardconfig get a new function, returning directly the emoticon offset from the key pressed. (later, that function will return the index of the smiley shortcut/array that has been selected... later) Signed-off-by: Forge <jgrimbert@free.fr>
2009-01-02Removed duplicate TrueTypeFont class declarationBjørn Lindeijer2-77/+7
Noticed by QOAL
2009-01-02Removed executable bits from SDLMain.{h,m}Bjørn Lindeijer2-0/+0
2009-01-01Customisable shortkey for smiley (defaulting to keypad 0-9/*)Forge3-27/+77
First step to more smileys... Fully functionnal, very minor modifications Provisions made for second step (windows for choosing smiley) Signed-off-by: Forge <jgrimbert@free.fr>
2008-12-31Fixed OSX fullscreen hangDavid Athay2-17/+2
2009-01-01Made trade window resizableBjørn Lindeijer5-31/+57
Also fixed overlap between description label and the buttons and added the SDL_ttf library to the Code::Blocks project file.
2009-01-01Ignore files copied in on WindowsBjørn Lindeijer1-0/+6
2008-12-31Made an option around the syncing, but no way to change it for now.Bjørn Lindeijer2-4/+20
(cherry picked from mainline commit f6f8b2f885145d4cacf7a6c42d88b6a39f71b366) Conflicts: src/openglgraphics.cpp
2008-12-31Synchronized font size with mainlineBjørn Lindeijer1-1/+1
2008-12-29Fixed a video resolution switching crash.Ira Rice1-1/+0
Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-29Removed a duplicate file that was overlooked.Ira Rice1-171/+0
Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-29Removed TMW's truetype file, since we don't use it (accidentaly left itIra Rice1-2/+0
in) Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-29Removed a few now unnecessary data files.Ira Rice5-6/+0
Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-29Added support for True Type Fonts using GUIChan's inbuilt SDLTrueTypeIra Rice22-67/+1078
class. NOTE: This commit adds a brand new dependency (SDL_TTF). Make sure to install it, regenerate your config files, reconfigure, and then install before attempting to compile. Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-29Increased text chunk cache size to improve performance when a lot of text is ↵Philipp Sehmisch1-1/+1
on the screen. (cherry picked from mainline commit 483c76d1b2433bc34f67406a10bf409fb2daafe1)
2008-12-29Image alpha should also be set to 1, in case it was changed before.Bjørn Lindeijer2-8/+8
(cherry picked from mainline commit 0962fc8b567279a6e97e13e4b3f2f9f2ffe304c0)
2008-12-29Added support for alpha blending to true type font drawing.Philipp Sehmisch1-0/+7
(cherry picked from mainline commit 89a1dcb59be3e531cc0761c32d1aa70e141d4a12)
2008-12-29Fixed double-free of true-type resources.Guillaume Melquiond1-2/+5
(cherry-picked from mainline)
2008-12-29Fixed two compiler warnings about deprecated char*Bjørn Lindeijer1-2/+2
2008-12-29Added support for True Type Fonts.Eugenio Favalli10-65/+334
(cherry-picked from mainline)
2008-12-28Fixed some dangling diffs that never got fixed.Ira Rice2-59/+1
Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-27Remove ../ from tileset files.Ira Rice1-1/+3
Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-27Adjusted compiling script to work for the most recent git version.Ira Rice1-3/+1
Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-27Adapted setup.nsi to 0.0.27 and added instructionsIra Rice3-32/+43
readme.txt explains a bit about how to build the Windows installer. Conflicts: packaging/windows/setup.nsi Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-26Moved debian packaging scripts to packaging directoryIra Rice15-36/+531
Conflicts: debian/aethyra.docs debian/aethyra.sgml debian/tmw.docs debian/tmw.sgml packaging/debian/tmw.docs packaging/debian/tmw.sgml Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-26Added Windows NSIS installer scriptsEugenio Favalli3-0/+237
2008-12-26Fixed a potential leak in setup, changed the default border color toIra Rice8-17/+47
white for wallpapers (matches our wallpapers better), and fixed the effect manager. Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-27Added include and lib directories to the CB projectBjørn Lindeijer2-6/+12
Makes it easier to get started with compiling TMW on Windows by just extracting the library package where you checked out TMW, and doesn't pollute the MinGW install.
2008-12-27Adapted setup.nsi to 0.0.27 and added instructionsBjørn Lindeijer2-34/+39
readme.txt explains a bit about how to build the Windows installer.
2008-12-26Added Windows NSIS installer scriptsEugenio Favalli3-0/+237
2008-12-26Moved debian packaging scripts to packaging directoryBjørn Lindeijer14-0/+0
2008-12-21Fixed wallpaper selection to be handled correctly.Ira Rice1-3/+3
Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-20Enabled video mode switching, as well as got rid of an old, unneededIra Rice4-15/+43
check in the ColorDB. Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-17Remember windows visibility.Eugenio Favalli2-4/+14
(cherry picked from eathena client repository, commits 88af5cb15a02a26f4a5990ba3ef4df46e572bff4, 19ee623c0a1fdd333ef5b945ea887c983c829b1e, f924885ea0db5842b080610ec63e61a4bcc2a30c) Conflicts: src/gui/itemshortcutwindow.cpp src/gui/window.cpp
2008-12-17Reintroduced window name propertyBjørn Lindeijer19-30/+51
Still used in the eAthena client and it seems saner to me to have it.
2008-12-17Code reformattingBjørn Lindeijer25-188/+144
Mainly making sure 'const std::string &' is used everywhere instead of 'std::string const &'. The former has always been the preferred order in this project.
2008-12-14Code reformatting to conform to line lengthBjørn Lindeijer1-151/+160
(cherry picked from mainline) Conflicts: src/game.cpp
2008-12-14Tweaked some configuration defaultsBjørn Lindeijer2-9/+9
Scrolling is now a bit less lazy and the scroll radius is 0. In my opinion this is a better default. Framerate limiter is now off by default, since it makes the game appear a bit choppy. It's basically only useful for laptops anyway, and not too hard to find. (cherry picked from eAthena branch, commit c56bc78b5f5676784265dff8ed5334884e8dcc39) Conflicts: src/main.cpp
2008-12-14Fixed inconsistency in default window sizesBjørn Lindeijer8-10/+11
The default window sizes were all too small, since they were specified in content size. On pressing "Reset Windows", the sizes would be interpreted as such and apply alright. The inconsistency is now removed, and the default window sizes are always the size of the whole widget now, not just the contents. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl> (cherry picked from eAthena branch, commit 72f5288682f46af1f7c04c002172178c880e060b) Conflicts: src/gui/chat.cpp src/gui/equipmentwindow.cpp src/gui/inventorywindow.cpp src/gui/ministatus.cpp src/gui/setup.cpp src/gui/skill.cpp src/gui/trade.cpp src/gui/window.cpp