Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2009-09-30 | Removed unused variable 'item' | Thorbjørn Lindeijer | 1 | -1/+0 | |
2009-09-29 | Outfits update | Andrei Karas | 3 | -47/+124 | |
Increased outfits count to 15 Changed unequip outfits feature Added copy outfits feature | |||||
2009-09-28 | Fix file handling in imagewriter | Freeyorp | 1 | -6/+8 | |
Make imagewriter only open a file stream after some checks have occurred elsewhere, and be sure to close it if the surface conversion fails. | |||||
2009-09-27 | Client-sided netcode support for being-bound special effects | Philipp Sehmisch | 3 | -6/+27 | |
2009-09-23 | Fixes party invite | Chuck Miller | 1 | -1/+1 | |
2009-09-23 | Made the TMWserv client handles the FORCE_QUIT connection state. | Bertram | 1 | -0/+7 | |
I was getting fed up with killing the TMWserv client in order to quit it. The two cases left before having a full working set, is to handle correctly Switch Character and Switch Server in QuitDialog which must have been broken during the clients merge. | |||||
2009-09-23 | Minor update while seeing it. | Bertram | 1 | -0/+4 | |
2009-09-23 | Also added setAlpha() to ShopListBox, to avoid glitches with flooritems. | Bertram | 1 | -0/+2 | |
2009-09-23 | Fixed some glitches in Equipment and Inventory window, and made the code ↵ | Bertram | 3 | -2/+5 | |
more logical... Now, the setAlpha() function is called with less changing numbers which can help increasing FPS a bit... | |||||
2009-09-23 | Added a basic smooth effect to rescaled wallpapers in OpenGL. | Bertram | 2 | -0/+32 | |
The current login wallpaper (as any streched ones) will look a bit less ugly... | |||||
2009-09-21 | Fix character creation failure message ID | Jared Adams | 1 | -1/+1 | |
2009-09-21 | Fix an unused variable | Jared Adams | 1 | -2/+2 | |
2009-09-22 | Added support for the go-through-walls case with mouse movement on TMWserv. | Bertram | 2 | -3/+16 | |
Also removed an (now) unuseful debug piece of information. Thanks Kage for reporting this case. | |||||
2009-09-22 | An attempt to fix the mouse ignoring collisions in TMWserv. | Bertram | 1 | -0/+5 | |
2009-09-22 | Mostly fixed the mouse movement in TMWserv client. | Bertram | 3 | -16/+10 | |
The only case left in mouse movement is that the client doesn't check for walkability of the destination point when you click on a unwalkable point. Let me explain this NASTY bug: The bug remained in the Being::SetDestination() function, when recalculating the path from tiles to pixels. The changeX and changeY variables went crazy when (endX - startX) gave a negative value. That why the given path became random, and the player went anywhere. This didn't happened to monsters, NPCs, and when walking using the keyboard because the patnodes system isn't used for movement up to 1 tile at a time. I removed some dead code (in viewpoint.cpp), made the keyboard navigation a little bit more bearable, and fixed this client bug. Now, I'll be up to finish fixing the movement system using mouse (What's remaining is a joke next to what I had to do to discover this...), and I'll look at a third time to the keyboard system which is a bit raw, just for now... Regards, P.S.: Kage, I'd like to get a three-cheese pizza! | |||||
2009-09-19 | Removed unexplained exceptions to undressing logic in player outfits ↵ | Fate | 1 | -7/+3 | |
handling, making the system more intuitive to use | |||||
2009-09-17 | Partially (but mainly) resolved Mantis #753 by making monsters, NPC, and ↵ | Bertram | 12 | -13/+171 | |
Floor Items visible even covered. Next Step would be to add a caching system for multi-layered sprites + copy functions for SDL and OpenGL. Then, I'll be able to finish this, by making also players visible when covered... But Kage asked me (each and every hour) to do something else first ;) | |||||
2009-09-17 | Optimized the Image::setAlpha() function for SDL. | Bertram | 1 | -14/+25 | |
2009-09-14 | Fix context menu for items in the EquipmentWindow | Jared Adams | 5 | -3/+19 | |
2009-09-13 | Add ellipsis (...) to some options requiring further input | Kess Vargavind | 2 | -4/+12 | |
2009-09-13 | Fix hair browsing bug in character creation | Kess Vargavind | 1 | -0/+4 | |
Selecting the previous hair style/colour got unexpected results sometimes (when the id was negative). | |||||
2009-09-06 | Applied patch from mantis #749 since it's working for me. | Bertram | 2 | -4/+4 | |
Applied the datarootdir parameter in the autotools installation. The make install did the work as expected. If this hurts someone, feel free to revert... | |||||
2009-09-06 | Resolved Mantis #857: Make Show Own Name consistent. | Bertram | 1 | -0/+1 | |
2009-09-05 | Add missing graphics to CMakeLists.txt. | Hong Hao | 1 | -1/+6 | |
2009-09-03 | Resolved Mantis #847: Login stage Windows won't go less than the default gui ↵ | Bertram | 15 | -68/+154 | |
opacity. Of course, in-game, the wanted opacity still shows up. | |||||
2009-09-02 | Added a minimum alpha opacity value handle in SkinLoader and made use of it. | Bertram | 8 | -30/+119 | |
Part 1 of 3 for Mantis #847 Only a few controls follow minimum opacity value at login stage. Part 2 will make all other controls do the same. Part 3 will try to set default gui opacity value as a constant. | |||||
2009-09-01 | Add source file to list of translateable files | Kess Vargavind | 1 | -0/+1 | |
2009-09-01 | Disable correction points in eA client | Kess Vargavind | 2 | -7/+24 | |
For now, until correction points are supported in eA. By the way, I notice mDec et cetera aren't private members. Not sure what you are up to. | |||||
2009-08-31 | Fixes NPC names on the popup menu. | Freeyorp | 1 | -6/+2 | |
Mantis-issue: 861 | |||||
2009-08-31 | Update fonts to DejaVu 2.30 | Kess Vargavind | 2 | -0/+0 | |
2009-08-31 | Change 'Tile' to 'Cursor' in debug window | Kess Vargavind | 1 | -2/+2 | |
This has confused many players, as we at times have believed them to be the player coordinates and not those of the cursor. (A possible extension might be to put the player coordinates as well in the debug window or elsewhere, for instance the minimap.) | |||||
2009-08-30 | Keeping two similar gettext strings identical | Kess Vargavind | 1 | -1/+1 | |
2009-08-30 | Fixed a style error. | Philipp Sehmisch | 1 | -1/+1 | |
2009-08-30 | Merge branch 'master' of git@gitorious.org:tmw/mainline | Philipp Sehmisch | 5 | -8/+17 | |
2009-08-30 | Particle count is again displayed properly in debug window (was cut off by ↵ | Philipp Sehmisch | 1 | -1/+1 | |
layout manager) | |||||
2009-08-30 | Tweak to previous commit | Kess Vargavind | 1 | -1/+1 | |
Now when I've wakened up I realize I could have used a more sane check. | |||||
2009-08-30 | Fix exit hang of eA client on AmigaOS4 | Kess Vargavind | 1 | -0/+3 | |
As reported and fixed by afxgroup on the forums. Note that the tmwserv client still hangs on exit. | |||||
2009-08-24 | Change default for whispers in tabs | Jared Adams | 1 | -1/+1 | |
It will now default to showing whispers in tabs. | |||||
2009-08-23 | Fix some layout issues with TabbedAreas | Jared Adams | 2 | -5/+12 | |
2009-08-20 | Simplify applying GM status | Jared Adams | 1 | -2/+1 | |
2009-08-16 | More merges and conflict resolves | Philipp Sehmisch | 54 | -1005/+1333 | |
2009-08-16 | fixed a compilation error | Philipp Sehmisch | 1 | -1/+1 | |
2009-08-16 | Merged changes from last month with a commit I forgot to commit before I ↵ | Philipp Sehmisch | 194 | -3251/+3857 | |
went on vacation. | |||||
2009-08-15 | Fix changing setting for own name visibility | Jared Adams | 1 | -0/+2 | |
2009-08-15 | Fix some compile errors | Jared Adams | 1 | -1/+1 | |
2009-08-14 | Remove some uneeded code | Jared Adams | 4 | -26/+0 | |
This should've been removed earlier with the layout fixes. | |||||
2009-08-15 | Removed unused include. | Bertram | 1 | -1/+0 | |
2009-08-15 | Mantis #783: Fixed window opacity breaks in software (SDL) mode. | Bertram | 2 | -39/+74 | |
2009-08-14 | Add functions to more easily work with equipment | Jared Adams | 5 | -20/+53 | |
Move hair changes back over to them; related server change was reverted. Also move NPCs back over to extending Player. NPCs will have equipment in the future too, but for now, disable that part while we finish the system. | |||||
2009-08-14 | Fixed the compilation without OpenGL Support, and remove a too young function. | Bertram | 2 | -44/+5 | |