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2009-09-30Removed unused variable 'item'Thorbjørn Lindeijer1-1/+0
2009-09-29Outfits updateAndrei Karas3-47/+124
Increased outfits count to 15 Changed unequip outfits feature Added copy outfits feature
2009-09-28Fix file handling in imagewriterFreeyorp1-6/+8
Make imagewriter only open a file stream after some checks have occurred elsewhere, and be sure to close it if the surface conversion fails.
2009-09-27Client-sided netcode support for being-bound special effectsPhilipp Sehmisch3-6/+27
2009-09-23Fixes party inviteChuck Miller1-1/+1
2009-09-23Made the TMWserv client handles the FORCE_QUIT connection state.Bertram1-0/+7
I was getting fed up with killing the TMWserv client in order to quit it. The two cases left before having a full working set, is to handle correctly Switch Character and Switch Server in QuitDialog which must have been broken during the clients merge.
2009-09-23Minor update while seeing it.Bertram1-0/+4
2009-09-23Also added setAlpha() to ShopListBox, to avoid glitches with flooritems.Bertram1-0/+2
2009-09-23Fixed some glitches in Equipment and Inventory window, and made the code ↵Bertram3-2/+5
more logical... Now, the setAlpha() function is called with less changing numbers which can help increasing FPS a bit...
2009-09-23Added a basic smooth effect to rescaled wallpapers in OpenGL.Bertram2-0/+32
The current login wallpaper (as any streched ones) will look a bit less ugly...
2009-09-21Fix character creation failure message IDJared Adams1-1/+1
2009-09-21Fix an unused variableJared Adams1-2/+2
2009-09-22Added support for the go-through-walls case with mouse movement on TMWserv.Bertram2-3/+16
Also removed an (now) unuseful debug piece of information. Thanks Kage for reporting this case.
2009-09-22An attempt to fix the mouse ignoring collisions in TMWserv.Bertram1-0/+5
2009-09-22Mostly fixed the mouse movement in TMWserv client.Bertram3-16/+10
The only case left in mouse movement is that the client doesn't check for walkability of the destination point when you click on a unwalkable point. Let me explain this NASTY bug: The bug remained in the Being::SetDestination() function, when recalculating the path from tiles to pixels. The changeX and changeY variables went crazy when (endX - startX) gave a negative value. That why the given path became random, and the player went anywhere. This didn't happened to monsters, NPCs, and when walking using the keyboard because the patnodes system isn't used for movement up to 1 tile at a time. I removed some dead code (in viewpoint.cpp), made the keyboard navigation a little bit more bearable, and fixed this client bug. Now, I'll be up to finish fixing the movement system using mouse (What's remaining is a joke next to what I had to do to discover this...), and I'll look at a third time to the keyboard system which is a bit raw, just for now... Regards, P.S.: Kage, I'd like to get a three-cheese pizza!
2009-09-19Removed unexplained exceptions to undressing logic in player outfits ↵Fate1-7/+3
handling, making the system more intuitive to use
2009-09-17Partially (but mainly) resolved Mantis #753 by making monsters, NPC, and ↵Bertram12-13/+171
Floor Items visible even covered. Next Step would be to add a caching system for multi-layered sprites + copy functions for SDL and OpenGL. Then, I'll be able to finish this, by making also players visible when covered... But Kage asked me (each and every hour) to do something else first ;)
2009-09-17Optimized the Image::setAlpha() function for SDL.Bertram1-14/+25
2009-09-14Fix context menu for items in the EquipmentWindowJared Adams5-3/+19
2009-09-13Add ellipsis (...) to some options requiring further inputKess Vargavind2-4/+12
2009-09-13Fix hair browsing bug in character creationKess Vargavind1-0/+4
Selecting the previous hair style/colour got unexpected results sometimes (when the id was negative).
2009-09-06Applied patch from mantis #749 since it's working for me.Bertram2-4/+4
Applied the datarootdir parameter in the autotools installation. The make install did the work as expected. If this hurts someone, feel free to revert...
2009-09-06Resolved Mantis #857: Make Show Own Name consistent.Bertram1-0/+1
2009-09-05Add missing graphics to CMakeLists.txt.Hong Hao1-1/+6
2009-09-03Resolved Mantis #847: Login stage Windows won't go less than the default gui ↵Bertram15-68/+154
opacity. Of course, in-game, the wanted opacity still shows up.
2009-09-02Added a minimum alpha opacity value handle in SkinLoader and made use of it.Bertram8-30/+119
Part 1 of 3 for Mantis #847 Only a few controls follow minimum opacity value at login stage. Part 2 will make all other controls do the same. Part 3 will try to set default gui opacity value as a constant.
2009-09-01Add source file to list of translateable filesKess Vargavind1-0/+1
2009-09-01Disable correction points in eA clientKess Vargavind2-7/+24
For now, until correction points are supported in eA. By the way, I notice mDec et cetera aren't private members. Not sure what you are up to.
2009-08-31Fixes NPC names on the popup menu.Freeyorp1-6/+2
Mantis-issue: 861
2009-08-31Update fonts to DejaVu 2.30Kess Vargavind2-0/+0
2009-08-31Change 'Tile' to 'Cursor' in debug windowKess Vargavind1-2/+2
This has confused many players, as we at times have believed them to be the player coordinates and not those of the cursor. (A possible extension might be to put the player coordinates as well in the debug window or elsewhere, for instance the minimap.)
2009-08-30Keeping two similar gettext strings identicalKess Vargavind1-1/+1
2009-08-30Fixed a style error.Philipp Sehmisch1-1/+1
2009-08-30Merge branch 'master' of git@gitorious.org:tmw/mainlinePhilipp Sehmisch5-8/+17
2009-08-30Particle count is again displayed properly in debug window (was cut off by ↵Philipp Sehmisch1-1/+1
layout manager)
2009-08-30Tweak to previous commitKess Vargavind1-1/+1
Now when I've wakened up I realize I could have used a more sane check.
2009-08-30Fix exit hang of eA client on AmigaOS4Kess Vargavind1-0/+3
As reported and fixed by afxgroup on the forums. Note that the tmwserv client still hangs on exit.
2009-08-24Change default for whispers in tabsJared Adams1-1/+1
It will now default to showing whispers in tabs.
2009-08-23Fix some layout issues with TabbedAreasJared Adams2-5/+12
2009-08-20Simplify applying GM statusJared Adams1-2/+1
2009-08-16More merges and conflict resolvesPhilipp Sehmisch54-1005/+1333
2009-08-16fixed a compilation errorPhilipp Sehmisch1-1/+1
2009-08-16Merged changes from last month with a commit I forgot to commit before I ↵Philipp Sehmisch194-3251/+3857
went on vacation.
2009-08-15Fix changing setting for own name visibilityJared Adams1-0/+2
2009-08-15Fix some compile errorsJared Adams1-1/+1
2009-08-14Remove some uneeded codeJared Adams4-26/+0
This should've been removed earlier with the layout fixes.
2009-08-15Removed unused include.Bertram1-1/+0
2009-08-15Mantis #783: Fixed window opacity breaks in software (SDL) mode.Bertram2-39/+74
2009-08-14Add functions to more easily work with equipmentJared Adams5-20/+53
Move hair changes back over to them; related server change was reverted. Also move NPCs back over to extending Player. NPCs will have equipment in the future too, but for now, disable that part while we finish the system.
2009-08-14Fixed the compilation without OpenGL Support, and remove a too young function.Bertram2-44/+5