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2009-05-21Merge branch 'master' of git@gitorious.org:tmw/mainlineDavid Athay51-175/+689
2009-05-21Display the party leaders name in bold fontFreeyorp3-1/+9
2009-05-21Merge branch 'master' of git@gitorious.org:tmw/mainlineDennis Friis6-29/+27
2009-05-21Fix a segmentation faultKess Vargavind1-8/+12
The client crashed when entering [] inside an item link, for example the string [[]].
2009-05-19Fixed attacking.David Athay1-2/+4
2009-05-19Fixed targeting and warn on attack-range not being found in itemdb.David Athay4-21/+15
Tried to make the client continue attacking (it does not need to send attack packets, but just continue playing attack animation and sounds). Now logs a warning when a weapon is found without an attack-range (I keep finding weapons with an attack-range of 0 which makes it hard to target monsters).
2009-05-19Default port consistently uses 6901 on eAthena. branding.xml also defaults ↵Fate2-7/+9
to 6901 now since most players play on eAthena, so the -P client parameter finally works out of the box again.
2009-05-18Merge branch '0.0.29'Bjørn Lindeijer1-10/+4
2009-05-18Fixed progress bar crashBjørn Lindeijer1-10/+4
Sorry about that.
2009-05-18Merge branch '0.0.29'Bjørn Lindeijer7-24/+20
2009-05-18Restored the window background to its former gloryBjørn Lindeijer7-24/+20
Well, opinions might differ about what looks better, but anyway. :P This also fixes the skin to not take the repeating middle into account when calculating the minimum width and height. And due to the larger image parts it should perform a bit better with OpenGL.
2009-05-18Hopefully player will now show its got a target. Needs more work still.David Athay1-4/+24
2009-05-18Added target combatDavid Athay12-33/+28
2009-05-18Fixed compilation for tmwservDavid Athay3-12/+12
(cherry picked from commit e7df8c9dd7ebc14c1263c19c6a238ebcf4fd9465)
2009-05-18Fixed compilation for tmwservDavid Athay4-14/+19
2009-05-17Merge branch '0.0.29'Bjørn Lindeijer4-9/+11
2009-05-17Make the state variable a bit more type-safeBjørn Lindeijer4-9/+11
Should be no change in behaviour.
2009-05-17Init state variable to make valgrind happy.Dennis Friis2-3/+4
(cherry picked from commit 9b4d924d74587f489ac8141134b1c504e54a0684)
2009-05-17Fixes the lightspeed bugChuck Miller1-3/+3
(cherry picked from commit a6ad03efc6223a46cc8336eaf43119fb346d7195)
2009-05-17Fixed the -S/--home-dir command line option.Michon van Dooren1-6/+12
(cherry picked from commit e1b4184da2ece6c9e1518064ffe35b9404b3db18)
2009-05-17Fixed a possible crash on logging in to the map serverBjørn Lindeijer2-2/+6
The Game instance was created too late, in some cases after messages were received by the BeingHandler. This caused crashes since the BeingHandler tried to use the BeingManager, which hadn't been created yet. (cherry picked from commit c7e57369f066ee9b7f9f62eacb19e2d10f8e13c5)
2009-05-17Fix offsets (16,32) on TextEffects for damage, pickup and exp.Dennis Friis2-5/+5
(cherry picked from commit 98eadea1f98f76237701d2ac44868847a18d13c2)
2009-05-17Fix offset error on where command. Both mPx/mPy and mPos vector have the ↵Dennis Friis1-3/+3
extra 16,32 pixels. (cherry picked from commit afe09f20caa9ee3a690ea2b84bdaee19464b45bc)
2009-05-17Enable and fix path drawing for athena.Dennis Friis1-3/+3
Notice that in Being::Logic() we call Being::setPosition() with the added offset of x+16, y+32, this makes both the Vector Being::mPos and Being::mPx / Being::mPy not mean the same as pre-merge client. Thus some effects and code dividing these members with 32 to get the tile coords get wrong results. Perhaps this all these methods of getting x,y on beings should be cleaned up so we have 1 method we settle on and store the sprites' fixed x,y offset on the sprite itself. so we have x + fixed_offset + animation_offset and not all these magic numbers floating around. (cherry picked from commit fc6b38d113e7f78af1075a37e1853e00294742e9)
2009-05-17scale the partywindow downMaximilian Philipps1-2/+2
(cherry picked from commit ff4b7434b7bd25412a24a13bc0ef00e253c17f0e)
2009-05-17Init state variable to make valgrind happy.Dennis Friis2-3/+4
2009-05-17Merge branch 'master' of git@gitorious.org:tmw/mainlineDennis Friis1-3/+3
2009-05-17Fixed the -S/--home-dir command line option.Michon van Dooren1-6/+12
2009-05-16Fixes the lightspeed bugChuck Miller1-3/+3
2009-05-17Fixed a possible crash on logging in to the map serverBjørn Lindeijer2-2/+6
The Game instance was created too late, in some cases after messages were received by the BeingHandler. This caused crashes since the BeingHandler tried to use the BeingManager, which hadn't been created yet.
2009-05-17Fix offsets (16,32) on TextEffects for damage, pickup and exp.Dennis Friis2-5/+5
2009-05-17Fix offset error on where command. Both mPx/mPy and mPos vector have the ↵Dennis Friis1-3/+3
extra 16,32 pixels.
2009-05-17Enable and fix path drawing for athena.Dennis Friis1-3/+3
Notice that in Being::Logic() we call Being::setPosition() with the added offset of x+16, y+32, this makes both the Vector Being::mPos and Being::mPx / Being::mPy not mean the same as pre-merge client. Thus some effects and code dividing these members with 32 to get the tile coords get wrong results. Perhaps this all these methods of getting x,y on beings should be cleaned up so we have 1 method we settle on and store the sprites' fixed x,y offset on the sprite itself. so we have x + fixed_offset + animation_offset and not all these magic numbers floating around.
2009-05-15scale the partywindow downMaximilian Philipps1-2/+2
2009-05-15Fix label on keyboard config for outfits.Dennis Friis1-1/+1
2009-05-14Merge branch '0.0.29'Bjørn Lindeijer1-0/+2
2009-05-14Fixed Reset Windows to also reset the party windowBjørn Lindeijer1-0/+2
Mantis-issue: 697
2009-05-14Fixed the fallback on colors.xml to be more neutralBjørn Lindeijer1-11/+8
There is no need to separate these projects more than necessary. Also fixed a bug that made the hair always white. (cherry picked from commit e0eeaef318d63ae79522c1d0407e4f5b8212c5f7)
2009-05-14Fixed alpha to also apply to the main text of a text particleBjørn Lindeijer5-14/+13
It was only being applied to the outline and shadow. This improves the fadeout a little, but because the text is being rendered multiple times, it still looks strange. (cherry picked from commit 3591c264f14edf300e7d3ea20577c517a092cf50)
2009-05-14Make sure to use our hair color file firstJared Adams1-5/+5
(cherry picked from commit b0475c40bb256107aa13919b8d020b172af9d788)
2009-05-14Fixes to outfit windowDennis Friis4-10/+17
- Moved the outfit button onto the Inventory window - Fixed 'unequip first' saving bug Patch by QOAL
2009-05-14Fixed the fallback on colors.xml to be more neutralBjørn Lindeijer1-11/+8
There is no need to separate these projects more than necessary. Also fixed a bug that made the hair always white.
2009-05-14Fixed alpha to also apply to the main text of a text particleBjørn Lindeijer5-14/+13
It was only being applied to the outline and shadow. This improves the fadeout a little, but because the text is being rendered multiple times, it still looks strange.
2009-05-14Add missing windowsJared Adams2-0/+393
2009-05-14Make sure to use our hair color file firstJared Adams1-5/+5
2009-05-14Add QOAL's outfit windowJared Adams8-1/+84
2009-05-14Merge branch 'master' of git@gitorious.org:tmw/mainlineDavid Athay50-8554/+9243
2009-05-14Fixed problems with the context menu in the Brazilian translationBjørn Lindeijer1-12/+11
The menu wasn't working properly because many of the action IDs were also translated. We should make sure these parts are not included in the string to translate.
2009-05-14Another final translations update for 0.0.29v0.0.29Bjørn Lindeijer25-583/+618
Major updates to Spanish translation and some smaller updates to German and French.
2009-05-14Shorten two German translations to fit betterBjørn Lindeijer1-2/+2
Done with Terwarf.