Age | Commit message (Collapse) | Author | Files | Lines |
|
Resolves: Mana-Mantis #265.
Trivial fix.
|
|
Now the map from the Mana server's example data is shown properly.
Reviewed-by: Jaxad0127
|
|
|
|
Trivial fix
|
|
Reviewed-by: Jared Adams
|
|
Especially when using manaserv.
Trivial fix.
|
|
Instead of using events to invoke netcode,
invoke netcode directly and have it send events
Reviewed-by: Freeyorp
|
|
Trivial fix.
|
|
|
|
Reviewed-by: Freeyorp
|
|
Trivial fix
|
|
|
|
Trivial fix
|
|
Resolves: Mana-Mantis #250.
Reviewed-by: Freeyorp, thorbjorn.
|
|
Reviewed-by: Jared Adams
|
|
Reviewed-by: CodyMartin.
|
|
|
|
This resolves http://bugs.manasource.org/view.php?id=259
Reviewed-by: Thorbjorn
|
|
|
|
Trivial fix.
|
|
Conflicts:
src/being.cpp
src/client.cpp
src/commandhandler.cpp
src/gui/setup_video.cpp
src/gui/socialwindow.cpp
src/gui/viewport.cpp
src/gui/widgets/browserbox.cpp
src/gui/widgets/itemcontainer.cpp
src/imageparticle.cpp
src/localplayer.cpp
src/localplayer.h
src/map.cpp
src/net/tmwa/beinghandler.cpp
src/particle.cpp
src/particle.h
src/player.cpp
src/player.h
|
|
They are initialized else where in the code
Reviewed-by: Jared Adams
|
|
Since the tile coordinates are already avaible the
calculation is not needed. Furthermore this avoids
the correction of the tile, which was needed because
the pixel coordinates are meant as coordinates for
drawing the being.
This resolves http://bugs.manasource.org/view.php?id=249
Reviewed-by: Thorbjorn
|
|
Reported by meway.
|
|
Article was repeated.
TMW-Mantis-issue: 1011
|
|
transparency'.
That name is more explicit about what it actually does.
Reviewed-by: CodyMartin.
|
|
- Now OpenGL and the transparency disabling are set at startup and
not read again for displaying graphics, preventing graphic errors
before startup.
- We also agreed long time ago that SDL specific functions
should have a SDL prefix. The header has been rearranged a bit
to do so.
- Also fixed a possible discrepancy in the hasAlphaChannel() function.
Reviewed-by: CodyMartin.
Resolves: Mana-Mantis: #260.
|
|
They are more confusing than helpful. Users of these options would
likely set up a shortcut or alias already anyway.
|
|
Also changed '--chat-log-dir' to use -T as short form, to avoid conflict
with -l option used by ManaPlus.
|
|
Also tested to be compatible with tA.
Now the Status window is much more nicer when using Manaserv.
HP, max hp, ... are now working fine along with corrections made
in the attributes.xml file (in next commit.)
Reviewed-by: Thorbjorn.
|
|
Reviewed-by: cody
|
|
Add portable option to windows installer.
Reviewed-by: Thorbjorn
|
|
Trivial fix.
|
|
Reviewed-by: Bertram, Thorbjorn
|
|
Removing mana-ea.rc, because it was the same as mana.rc.
Reviewed-by: Aard, Bertram
|
|
Every particle can now have a death effect. This is an effect which
is created when the particle dies. Which death reasons (timeout,
touching floor, touching sky, reaching target or deleted by external
call) trigger the effect can also be specified. This is useful for
exploding projectiles and many other effects.
Reviewed-by: Bertram
|
|
It is used only by tmwa handlers.
Trivial fix.
|
|
|
|
This resolves: http://bugs.manasource.org/view.php?id=51
Reviewed-by: Bertram
|
|
This disables the Image::setAlpha() function, which
uses 60% of the client's CPU cycles.
When enabled, visual quality is slightly decreased,
especially with the particle system.
Toggling this setting On from an Off state requires
a client restart or the graphics look quite funny.
Bertram's addition:
- Renamed 'Low CPU' to 'Disable transparency (Low CPU)' in the gui
for better understanding.
- Removed the sprite display with 30% opacity when disabling
transparency since it made monsters and drops be drawn above all layers
at full opacity.
- Made the OpenGL mode disable the 'low CPU mode'.
- Fixed the GUI logic as much as possible. Please note that the GUI opacity
slider stays enabled when transparency is disabled even if told to be disabled
in that case.
Reviewed-by: CodyMartin, 4144, MadCamel.
|
|
Reviewed-by: Bertram
|
|
Add colors:
Local Player Hits Monster
Local Player Critical Hit
Local Player Miss
Reviewed-by: cody
|
|
Reviewed-by: cody
|
|
Enabled by default.
Can be disabled in configuration option "alphaCache" if set it to 0.
Reviewed-by: Bertram
|
|
Reviewed-by: Bertram
|
|
|
|
Trivial fix.
|
|
This could potentially leak confidential information.
Reviewed-by: cody
|
|
Following Rotonen's advise to "make anything and everything you
can think of recolorable", a theme can now define colors for
PARTY_CHAT_TAB and PARTY_SOCIAL_TAB. This was badly needed, because
the requirements for a color of a chat tab and of a player name
are quite different.
TODO: When guild support gets enabled, then have a look at the
colors for guilds.
Reviewed-by: 4144
|
|
Switch login gets you stuck at the ConnectionDialog. That
happens because logout is not implemented.
TODO: Implementing proper logout.
This resolves http://bugs.manasource.org/view.php?id=225
|