diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 40 | ||||
-rw-r--r-- | src/gui/chat.cpp | 7 | ||||
-rw-r--r-- | src/gui/chat.h | 5 |
3 files changed, 22 insertions, 30 deletions
diff --git a/src/game.cpp b/src/game.cpp index 6bff0025..d6445ecc 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -513,58 +513,42 @@ void Game::handleInput() } } - if (keyboard.isKeyActive(keyboard.KEY_TOGGLE_CHAT) || - keyboard.isKeyActive(keyboard.KEY_OK)) - { - // Input chat window - if (!(chatWindow->isInputFocused() || - deathNotice || - weightNotice)) + if (!(chatWindow->isInputFocused() || deathNotice || weightNotice)) + if (keyboard.isKeyActive(keyboard.KEY_OK)) { - // Quit by pressing Enter if the exit confirm is there if (exitConfirm && keyboard.isKeyActive(keyboard.KEY_TOGGLE_CHAT)) done = true; // Close the Browser if opened else if (helpWindow->isVisible() && - keyboard.isKeyActive(keyboard.KEY_OK)) + keyboard.isKeyActive(keyboard.KEY_OK)) helpWindow->setVisible(false); // Close the config window, cancelling changes if opened else if (setupWindow->isVisible() && - keyboard.isKeyActive(keyboard.KEY_OK)) + keyboard.isKeyActive(keyboard.KEY_OK)) setupWindow->action(gcn::ActionEvent(NULL, "cancel")); // Submits the text and proceeds to the next dialog else if (npcStringDialog->isVisible() && - keyboard.isKeyActive(keyboard.KEY_OK)) + keyboard.isKeyActive(keyboard.KEY_OK)) npcStringDialog->action(gcn::ActionEvent(NULL, "ok")); // Proceed to the next dialog option, or close the window else if (npcTextDialog->isVisible() && - keyboard.isKeyActive(keyboard.KEY_OK)) + keyboard.isKeyActive(keyboard.KEY_OK)) npcTextDialog->action(gcn::ActionEvent(NULL, "ok")); // Choose the currently highlighted dialogue option else if (npcListDialog->isVisible() && - keyboard.isKeyActive(keyboard.KEY_OK)) + keyboard.isKeyActive(keyboard.KEY_OK)) npcListDialog->action(gcn::ActionEvent(NULL, "ok")); // Submits the text and proceeds to the next dialog else if (npcIntegerDialog->isVisible() && - keyboard.isKeyActive(keyboard.KEY_OK)) + keyboard.isKeyActive(keyboard.KEY_OK)) npcIntegerDialog->action(gcn::ActionEvent(NULL, "ok")); - else if (!(keyboard.getKeyValue( - KeyboardConfig::KEY_TOGGLE_CHAT) == - keyboard.getKeyValue( - KeyboardConfig::KEY_OK) && - (helpWindow->isVisible() || - setupWindow->isVisible() || - npcStringDialog->isVisible() || - npcTextDialog->isVisible() || - npcListDialog->isVisible() || - npcIntegerDialog->isVisible()))) - { - chatWindow->requestChatFocus(); + } + if (keyboard.isKeyActive(keyboard.KEY_TOGGLE_CHAT)) + { + if (chatWindow->requestChatFocus()) used = true; - } } - } const int tKey = keyboard.getKeyIndex(event.key.keysym.sym); switch (tKey) diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp index ac13355c..20d0213b 100644 --- a/src/gui/chat.cpp +++ b/src/gui/chat.cpp @@ -284,7 +284,7 @@ void ChatWindow::action(const gcn::ActionEvent &event) } } -void ChatWindow::requestChatFocus() +bool ChatWindow::requestChatFocus() { // Make sure chatWindow is visible if (!isVisible()) @@ -299,9 +299,14 @@ void ChatWindow::requestChatFocus() mTmpVisible = true; } + // Don't do anything else if the input is already visible and has focus + if (mChatInput->isVisible() && mChatInput->isFocused()) + return false; + // Give focus to the chat input mChatInput->setVisible(true); mChatInput->requestFocus(); + return true; } bool ChatWindow::isInputFocused() diff --git a/src/gui/chat.h b/src/gui/chat.h index 2fadb014..6002fed3 100644 --- a/src/gui/chat.h +++ b/src/gui/chat.h @@ -138,8 +138,11 @@ class ChatWindow : public Window, public gcn::ActionListener, /** * Request focus for typing chat message. + * + * \returns true if the input was shown + * false otherwise */ - void requestChatFocus(); + bool requestChatFocus(); /** * Checks whether ChatWindow is Focused or not. |