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-rw-r--r--src/main.cpp2
-rw-r--r--src/net/network.cpp24
-rw-r--r--src/net/network.h3
3 files changed, 15 insertions, 14 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 8cd993fb..0e0fad2f 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -578,7 +578,7 @@ int main(int argc, char *argv[])
network->flush();
network->dispatchMessages();
- if (network->getState() == Network::ERROR)
+ if (network->getState() == Network::NET_ERROR)
{
state = ERROR_STATE;
errorMessage = "Got disconnected from server!";
diff --git a/src/net/network.cpp b/src/net/network.cpp
index a7ff6d1d..8da0033d 100644
--- a/src/net/network.cpp
+++ b/src/net/network.cpp
@@ -107,7 +107,7 @@ Network::~Network()
{
clearHandlers();
- if (mState != IDLE && mState != ERROR)
+ if (mState != IDLE && mState != NET_ERROR)
disconnect();
SDL_DestroyMutex(mMutex);
@@ -118,7 +118,7 @@ Network::~Network()
bool Network::connect(const std::string &address, short port)
{
- if (mState != IDLE && mState != ERROR)
+ if (mState != IDLE && mState != NET_ERROR)
{
logger->log("Tried to connect an already connected socket!");
return false;
@@ -127,7 +127,7 @@ bool Network::connect(const std::string &address, short port)
if (address.empty())
{
logger->log("Empty address given to Network::connect()!");
- mState = ERROR;
+ mState = NET_ERROR;
return false;
}
@@ -146,7 +146,7 @@ bool Network::connect(const std::string &address, short port)
if (!mWorkerThread)
{
logger->log("Unable to create network worker thread");
- mState = ERROR;
+ mState = NET_ERROR;
return false;
}
@@ -233,7 +233,7 @@ void Network::flush()
if (ret < (int)mOutSize)
{
logger->log("Error in SDLNet_TCP_Send(): %s", SDLNet_GetError());
- mState = ERROR;
+ mState = NET_ERROR;
}
mOutSize = 0;
SDL_mutexV(mMutex);
@@ -287,7 +287,7 @@ MessageIn Network::getNextMessage()
{
while (!messageReady())
{
- if (mState == ERROR)
+ if (mState == NET_ERROR)
break;
}
@@ -315,7 +315,7 @@ bool Network::realConnect()
if (SDLNet_ResolveHost(&ipAddress, mAddress.c_str(), mPort) == -1)
{
logger->log("Error in SDLNet_ResolveHost(): %s", SDLNet_GetError());
- mState = ERROR;
+ mState = NET_ERROR;
return false;
}
@@ -325,7 +325,7 @@ bool Network::realConnect()
if (!mSocket)
{
logger->log("Error in SDLNet_TCP_Open(): %s", SDLNet_GetError());
- mState = ERROR;
+ mState = NET_ERROR;
return false;
}
@@ -344,14 +344,14 @@ void Network::receive()
if (!(set = SDLNet_AllocSocketSet(1)))
{
logger->log("Error in SDLNet_AllocSocketSet(): %s", SDLNet_GetError());
- mState = ERROR;
+ mState = NET_ERROR;
return;
}
if (SDLNet_TCP_AddSocket(set, mSocket) == -1)
{
logger->log("Error in SDLNet_AddSocket(): %s", SDLNet_GetError());
- mState = ERROR;
+ mState = NET_ERROR;
}
while (mState == CONNECTED)
@@ -382,7 +382,7 @@ void Network::receive()
else if (ret < 0)
{
logger->log("Error in SDLNet_TCP_Recv(): %s", SDLNet_GetError());
- mState = ERROR;
+ mState = NET_ERROR;
}
else {
mInSize += ret;
@@ -408,7 +408,7 @@ void Network::receive()
// more than one socket is ready..
// this should not happen since we only listen once socket.
logger->log("Error in SDLNet_TCP_Recv(), %d sockets are ready : %s", numReady, SDLNet_GetError());
- mState = ERROR;
+ mState = NET_ERROR;
break;
}
}
diff --git a/src/net/network.h b/src/net/network.h
index f4637f73..13929ec1 100644
--- a/src/net/network.h
+++ b/src/net/network.h
@@ -63,12 +63,13 @@ class Network
void dispatchMessages();
void flush();
+ // ERROR replaced by NET_ERROR because already defined in Windows
enum {
IDLE,
CONNECTED,
CONNECTING,
DATA,
- ERROR
+ NET_ERROR
};
protected: