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-rw-r--r--src/gui/setup_players.cpp53
1 files changed, 33 insertions, 20 deletions
diff --git a/src/gui/setup_players.cpp b/src/gui/setup_players.cpp
index d9dc47c8..2e14cafa 100644
--- a/src/gui/setup_players.cpp
+++ b/src/gui/setup_players.cpp
@@ -47,17 +47,19 @@
#define ROW_HEIGHT 12
// The following column widths really shouldn't be hardcoded but should scale with the size of the widget... except
// that, right now, the widget doesn't exactly scale either.
-#define NAME_COLUMN_WIDTH 195
+#define NAME_COLUMN_WIDTH 230
#define RELATION_CHOICE_COLUMN_WIDTH 80
#define WIDGET_AT(row, column) (((row) * COLUMNS_NR) + column)
-static const char *table_titles[COLUMNS_NR] = {
+static const char *table_titles[COLUMNS_NR] =
+{
N_("Name"),
N_("Relation")
};
-static const char *RELATION_NAMES[PlayerRelation::RELATIONS_NR] = {
+static const char *RELATION_NAMES[PlayerRelation::RELATIONS_NR] =
+{
N_("Neutral"),
N_("Friend"),
N_("Disregarded"),
@@ -153,9 +155,10 @@ public:
virtual void updateModelInRow(int row)
{
gcn::DropDown *choicebox = dynamic_cast<gcn::DropDown *>(
- getElementAt(row, RELATION_CHOICE_COLUMN));
+ getElementAt(row, RELATION_CHOICE_COLUMN));
player_relations.setRelation(getPlayerAt(row),
- static_cast<PlayerRelation::relation>(choicebox->getSelected()));
+ static_cast<PlayerRelation::relation>(
+ choicebox->getSelected()));
}
@@ -170,7 +173,9 @@ public:
delete mPlayers;
mPlayers = NULL;
- for (std::vector<gcn::Widget *>::const_iterator it = mWidgets.begin(); it != mWidgets.end(); it++) {
+ for (std::vector<gcn::Widget *>::const_iterator it = mWidgets.begin();
+ it != mWidgets.end(); it++)
+ {
delete *it;
}
@@ -202,9 +207,9 @@ public:
virtual std::string getElementAt(int i)
{
- if (i >= getNumberOfElements()) {
+ if (i >= getNumberOfElements())
return _("???");
- }
+
return (*player_relations.getPlayerIgnoreStrategies())[i]->mDescription;
}
};
@@ -230,11 +235,9 @@ Setup_Players::Setup_Players():
setOpaque(false);
mPlayerTable->setOpaque(false);
- int table_width = NAME_COLUMN_WIDTH + RELATION_CHOICE_COLUMN_WIDTH;
mPlayerTableTitleModel->fixColumnWidth(NAME_COLUMN, NAME_COLUMN_WIDTH);
mPlayerTableTitleModel->fixColumnWidth(RELATION_CHOICE_COLUMN,
RELATION_CHOICE_COLUMN_WIDTH);
- mPlayerTitleTable->setDimension(gcn::Rectangle(10, 10, table_width - 1, 10));
mPlayerTitleTable->setBackgroundColor(gcn::Color(0xbf, 0xbf, 0xbf));
gcn::ListModel *ignoreChoices = new IgnoreChoicesListModel();
@@ -256,7 +259,6 @@ Setup_Players::Setup_Players():
gcn::Label *ignore_action_label = new gcn::Label(_("When ignoring:"));
- mIgnoreActionChoicesBox->setDimension(gcn::Rectangle(80, 132, 120, 12));
mIgnoreActionChoicesBox->setActionEventId(ACTION_STRATEGY);
mIgnoreActionChoicesBox->addActionListener(this);
@@ -304,9 +306,12 @@ void Setup_Players::reset()
// current selection. We could use an index into the table of config
// options in player_relations instead of strategies to sidestep this.
int selection = 0;
- for (unsigned int i = 0; i < player_relations.getPlayerIgnoreStrategies()->size(); ++i)
+ for (unsigned int i = 0;
+ i < player_relations.getPlayerIgnoreStrategies()->size();
+ ++i)
if ((*player_relations.getPlayerIgnoreStrategies())[i] ==
- player_relations.getPlayerIgnoreStrategy()) {
+ player_relations.getPlayerIgnoreStrategy())
+ {
selection = i;
break;
@@ -320,11 +325,14 @@ void Setup_Players::apply()
player_relations.setPersistIgnores(mPersistIgnores->isSelected());
player_relations.store();
- unsigned int old_default_relations =
- player_relations.getDefault() & ~(PlayerRelation::TRADE | PlayerRelation::WHISPER);
+ unsigned int old_default_relations = player_relations.getDefault() &
+ ~(PlayerRelation::TRADE |
+ PlayerRelation::WHISPER);
player_relations.setDefault(old_default_relations
- | (mDefaultTrading->isSelected()? PlayerRelation::TRADE : 0)
- | (mDefaultWhisper->isSelected()? PlayerRelation::WHISPER : 0));
+ | (mDefaultTrading->isSelected() ?
+ PlayerRelation::TRADE : 0)
+ | (mDefaultWhisper->isSelected() ?
+ PlayerRelation::WHISPER : 0));
}
void Setup_Players::cancel()
@@ -333,7 +341,8 @@ void Setup_Players::cancel()
void Setup_Players::action(const gcn::ActionEvent &event)
{
- if (event.getId() == ACTION_TABLE) {
+ if (event.getId() == ACTION_TABLE)
+ {
// temporarily eliminate ourselves: we are fully aware of this change,
// so there is no need for asynchronous updates. (In fact, thouse
// might destroy the widet that triggered them, which would be rather
@@ -346,7 +355,9 @@ void Setup_Players::action(const gcn::ActionEvent &event)
player_relations.addListener(this);
- } else if (event.getId() == ACTION_DELETE) {
+ }
+ else if (event.getId() == ACTION_DELETE)
+ {
int player_index = mPlayerTable->getSelectedRow();
if (player_index < 0)
@@ -356,7 +367,9 @@ void Setup_Players::action(const gcn::ActionEvent &event)
player_relations.removePlayer(name);
- } else if (event.getId() == ACTION_STRATEGY) {
+ }
+ else if (event.getId() == ACTION_STRATEGY)
+ {
PlayerIgnoreStrategy *s =
(*player_relations.getPlayerIgnoreStrategies())[
mIgnoreActionChoicesBox->getSelected()];