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-rw-r--r--src/being.cpp9
-rw-r--r--src/resources/beinginfo.cpp2
2 files changed, 3 insertions, 8 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 24f2e2e1..fd3561ae 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -370,13 +370,8 @@ void Being::handleAttack(Being *victim, int damage, AttackType type)
if (this != player_node)
setAction(Being::ATTACK, 1);
- if (getType() == PLAYER && victim)
- {
- if (mEquippedWeapon)
- {
- fireMissile(victim, mEquippedWeapon->getMissileParticle());
- }
- }
+ if (getType() == PLAYER && victim && mEquippedWeapon)
+ fireMissile(victim, mEquippedWeapon->getMissileParticle());
else
fireMissile(victim, mInfo->getAttack(mAttackType)->missileParticle);
diff --git a/src/resources/beinginfo.cpp b/src/resources/beinginfo.cpp
index 66addde9..c9447283 100644
--- a/src/resources/beinginfo.cpp
+++ b/src/resources/beinginfo.cpp
@@ -90,7 +90,7 @@ const std::string &BeingInfo::getSound(SoundEvent event) const
const Attack *BeingInfo::getAttack(int type) const
{
- static Attack *empty = new Attack(ACTION_DEFAULT, "", "");
+ static Attack *empty = new Attack(ACTION_ATTACK, "", "");
Attacks::const_iterator i = mAttacks.find(type);
return (i == mAttacks.end()) ? empty : (*i).second;