diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/being.cpp | 4 | ||||
-rw-r--r-- | src/localplayer.cpp | 15 |
2 files changed, 16 insertions, 3 deletions
diff --git a/src/being.cpp b/src/being.cpp index a1bb7f92..43f0fdef 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -203,9 +203,7 @@ void Being::clearPath() void Being::setPath(const Path &path) { mPath = path; -#ifdef TMWSERV_SUPPORT - std::cout << this << " New path: " << path << std::endl; -#else +#ifdef EATHENA_SUPPORT if (mAction != WALK && mAction != DEAD) { nextStep(); diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 635f7d04..6f4b6303 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -505,6 +505,21 @@ void LocalPlayer::setDestination(Uint16 x, Uint16 y) if (!mMap->getWalk(x / 32, y / 32)) return; + // check if we're finding a path to the seeked destination + // If the path is empty... and isn't on the same tile, + // then, it's an unvalid one. + Vector playerPosition = getPosition(); + if (((int)(playerPosition.x / 32) != x / 32) + || (((int)playerPosition.y / 32) != y / 32)) + { + Path evaluatedPath = mMap->findPath(playerPosition.x / 32, + playerPosition.y / 32, + x / 32, y / 32, + getWalkMask()); + if (evaluatedPath.empty()) + return; + } + // Fix coordinates so that the player does not seem to dig into walls. const int tx = x / 32; const int ty = y / 32; |