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-rw-r--r--src/gui/itemcontainer.cpp129
-rw-r--r--src/gui/itemcontainer.h6
-rw-r--r--src/localplayer.cpp5
-rw-r--r--src/localplayer.h5
4 files changed, 61 insertions, 84 deletions
diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp
index d2712cba..6cbdabb2 100644
--- a/src/gui/itemcontainer.cpp
+++ b/src/gui/itemcontainer.cpp
@@ -27,11 +27,13 @@
#include "gui/sdlinput.h"
#include "gui/viewport.h"
+#include "net/net.h"
+#include "net/inventoryhandler.h"
+
#include "graphics.h"
#include "inventory.h"
#include "item.h"
#include "itemshortcut.h"
-#include "localplayer.h"
#include "log.h"
#include "resources/image.h"
@@ -53,8 +55,8 @@ ItemContainer::ItemContainer(Inventory *inventory, bool forceQuantity):
mInventory(inventory),
mGridColumns(1),
mGridRows(1),
- mSelectedItem(NULL),
- mHighlightedItem(NULL),
+ mSelectedIndex(-1),
+ mHighlightedIndex(-1),
mSelectionStatus(SEL_NONE),
mForceQuantity(forceQuantity),
mSwapItems(false),
@@ -92,8 +94,8 @@ void ItemContainer::draw(gcn::Graphics *graphics)
{
int itemX = i * BOX_WIDTH;
int itemY = j * BOX_HEIGHT;
-
- Item *item = mInventory->getItem((j * mGridColumns) + i);
+ int itemIndex = (j * mGridColumns) + i;
+ Item *item = mInventory->getItem(itemIndex);
if (!item || item->getId() == 0)
continue;
@@ -101,7 +103,7 @@ void ItemContainer::draw(gcn::Graphics *graphics)
Image *image = item->getImage();
if (image)
{
- if (item == mSelectedItem)
+ if (itemIndex == mSelectedIndex)
{
if (mSelectionStatus == SEL_DRAGGING) {
// Reposition the coords to that of the cursor.
@@ -133,11 +135,10 @@ void ItemContainer::draw(gcn::Graphics *graphics)
}
// Draw an orange box around the selected item
- if (isFocused() && mHighlightedItem)
+ if (isFocused() && mHighlightedIndex != -1)
{
- const int i = mHighlightedItem->getInvIndex();
- const int itemX = (i % mGridColumns) * BOX_WIDTH;
- const int itemY = (i / mGridColumns) * BOX_HEIGHT;
+ const int itemX = (mHighlightedIndex % mGridColumns) * BOX_WIDTH;
+ const int itemY = (mHighlightedIndex / mGridColumns) * BOX_HEIGHT;
g->setColor(gcn::Color(255, 128, 0));
g->drawRectangle(gcn::Rectangle(itemX, itemY, BOX_WIDTH, BOX_HEIGHT));
}
@@ -145,18 +146,24 @@ void ItemContainer::draw(gcn::Graphics *graphics)
void ItemContainer::selectNone()
{
- setSelectedItem(NULL);
+ setSelectedIndex(-1);
+ mSelectionStatus = SEL_NONE;
}
-void ItemContainer::setSelectedItem(Item *item)
+void ItemContainer::setSelectedIndex(int newIndex)
{
- if (mSelectedItem != item)
+ if (mSelectedIndex != newIndex)
{
- mSelectedItem = item;
+ mSelectedIndex = newIndex;
distributeValueChangedEvent();
}
}
+Item *ItemContainer::getSelectedItem() const
+{
+ return mInventory->getItem(mSelectedIndex);
+}
+
void ItemContainer::distributeValueChangedEvent()
{
SelectionListenerIterator i, i_end;
@@ -229,21 +236,20 @@ void ItemContainer::mousePressed(gcn::MouseEvent &event)
chatWindow->addItemText(item->getInfo().getName());
}
- if (mSelectedItem && mSelectedItem == item)
+ if (mSelectedIndex == index)
{
mSelectionStatus = SEL_DESELECTING;
}
else if (item && item->getId())
{
- setSelectedItem(item);
+ setSelectedIndex(index);
mSelectionStatus = SEL_SELECTING;
itemShortcut->setItemSelected(item->getId());
}
else
{
- setSelectedItem(NULL);
- mSelectionStatus = SEL_NONE;
+ selectNone();
}
}
}
@@ -266,8 +272,7 @@ void ItemContainer::mouseReleased(gcn::MouseEvent &event)
mSelectionStatus = SEL_SELECTED;
return;
case SEL_DESELECTING:
- setSelectedItem(NULL);
- mSelectionStatus = SEL_NONE;
+ selectNone();
return;
case SEL_DRAGGING:
mSelectionStatus = SEL_SELECTED;
@@ -279,12 +284,10 @@ void ItemContainer::mouseReleased(gcn::MouseEvent &event)
int index = getSlotIndex(event.getX(), event.getY());
if (index == Inventory::NO_SLOT_INDEX)
return;
- Item *item = mInventory->getItem(index);
- if (item == mSelectedItem)
+ if (index == mSelectedIndex || mSelectedIndex == -1)
return;
- player_node->moveInvItem(mSelectedItem, index);
- setSelectedItem(NULL);
- mSelectionStatus = SEL_NONE;
+ Net::getInventoryHandler()->moveItem(mSelectedIndex, index);
+ selectNone();
}
@@ -320,20 +323,6 @@ void ItemContainer::widgetResized(const gcn::Event &event)
setHeight(mGridRows * BOX_HEIGHT);
}
-Item *ItemContainer::getSelectedItem()
-{
- if (!mSelectedItem)
- return NULL;
-
- if (!mInventory->contains(mSelectedItem))
- {
- mSelectedItem = NULL;
- return NULL;
- }
-
- return mSelectedItem;
-}
-
int ItemContainer::getSlotIndex(int x, int y) const
{
if (x < getWidth() && y < getHeight())
@@ -346,49 +335,47 @@ int ItemContainer::getSlotIndex(int x, int y) const
void ItemContainer::keyAction()
{
// If there is no highlight then return.
- if (!mHighlightedItem)
+ if (mHighlightedIndex == -1)
return;
// If the highlight is on the selected item, then deselect it.
- if (mHighlightedItem == mSelectedItem)
+ if (mHighlightedIndex == mSelectedIndex)
{
- setSelectedItem(NULL);
- mSelectionStatus = SEL_NONE;
+ selectNone();
}
// Check and swap items if necessary.
else if (mSwapItems &&
- mSelectedItem &&
- mHighlightedItem->getId())
+ mSelectedIndex != -1 &&
+ mHighlightedIndex != -1)
{
- player_node->moveInvItem(
- mSelectedItem, mHighlightedItem->getInvIndex());
- setSelectedItem(mHighlightedItem);
+ Net::getInventoryHandler()->moveItem(
+ mSelectedIndex, mHighlightedIndex);
+ setSelectedIndex(mHighlightedIndex);
}
// If the highlight is on an item then select it.
- else if (mHighlightedItem->getId())
+ else if (mHighlightedIndex != -1)
{
- setSelectedItem(mHighlightedItem);
+ setSelectedIndex(mHighlightedIndex);
mSelectionStatus = SEL_SELECTED;
}
// If the highlight is on a blank space then move it.
- else if (mSelectedItem)
+ else if (mSelectedIndex != -1)
{
- player_node->moveInvItem(
- mSelectedItem, mHighlightedItem->getInvIndex());
- setSelectedItem(NULL);
- mSelectionStatus = SEL_NONE;
+ Net::getInventoryHandler()->moveItem(
+ mSelectedIndex, mHighlightedIndex);
+ selectNone();
}
}
void ItemContainer::moveHighlight(Direction direction)
{
- if (!mHighlightedItem)
+ if (mHighlightedIndex == -1)
{
- if (mSelectedItem) {
- mHighlightedItem = mSelectedItem;
+ if (mSelectedIndex != -1) {
+ mHighlightedIndex = mSelectedIndex;
}
else {
- mHighlightedItem = mInventory->getItem(0);
+ mHighlightedIndex = 0;
}
return;
}
@@ -396,34 +383,34 @@ void ItemContainer::moveHighlight(Direction direction)
switch (direction)
{
case Left:
- if (mHighlightedItem->getInvIndex() % mGridColumns == 0)
+ if (mHighlightedIndex % mGridColumns == 0)
{
- mHighlightedItem += mGridColumns;
+ mHighlightedIndex += mGridColumns;
}
- mHighlightedItem--;
+ mHighlightedIndex--;
break;
case Right:
- if ((mHighlightedItem->getInvIndex() % mGridColumns) ==
+ if ((mHighlightedIndex % mGridColumns) ==
(mGridColumns - 1))
{
- mHighlightedItem -= mGridColumns;
+ mHighlightedIndex -= mGridColumns;
}
- mHighlightedItem++;
+ mHighlightedIndex++;
break;
case Up:
- if (mHighlightedItem->getInvIndex() / mGridColumns == 0)
+ if (mHighlightedIndex / mGridColumns == 0)
{
- mHighlightedItem += (mGridColumns * mGridRows);
+ mHighlightedIndex += (mGridColumns * mGridRows);
}
- mHighlightedItem -= mGridColumns;
+ mHighlightedIndex -= mGridColumns;
break;
case Down:
- if ((mHighlightedItem->getInvIndex() / mGridColumns) ==
+ if ((mHighlightedIndex / mGridColumns) ==
(mGridRows - 1))
{
- mHighlightedItem -= (mGridColumns * mGridRows);
+ mHighlightedIndex -= (mGridColumns * mGridRows);
}
- mHighlightedItem += mGridColumns;
+ mHighlightedIndex += mGridColumns;
break;
}
}
diff --git a/src/gui/itemcontainer.h b/src/gui/itemcontainer.h
index 54d7c35e..f446a647 100644
--- a/src/gui/itemcontainer.h
+++ b/src/gui/itemcontainer.h
@@ -86,7 +86,7 @@ class ItemContainer : public gcn::Widget,
/**
* Returns the selected item.
*/
- Item *getSelectedItem();
+ Item *getSelectedItem() const;
/**
* Sets selected item to NULL.
@@ -144,7 +144,7 @@ class ItemContainer : public gcn::Widget,
/**
* Sets the currently selected item.
*/
- void setSelectedItem(Item *item);
+ void setSelectedIndex(int index);
/**
* Find the current item index by the most recently used item ID
@@ -173,7 +173,7 @@ class ItemContainer : public gcn::Widget,
Inventory *mInventory;
int mGridColumns, mGridRows;
Image *mSelImg;
- Item *mSelectedItem, *mHighlightedItem;
+ int mSelectedIndex, mHighlightedIndex;
SelectionState mSelectionStatus;
bool mForceQuantity;
bool mSwapItems;
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 8a60a4b3..b571c4b0 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -346,11 +346,6 @@ void LocalPlayer::inviteToParty(Player *player)
Net::getPartyHandler()->invite(player);
}
-void LocalPlayer::moveInvItem(Item *item, int newIndex)
-{
- Net::getInventoryHandler()->moveItem(item->getInvIndex(), newIndex);
-}
-
void LocalPlayer::equipItem(Item *item)
{
Net::getInventoryHandler()->equipItem(item);
diff --git a/src/localplayer.h b/src/localplayer.h
index 930020db..acf2ee63 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -198,11 +198,6 @@ class LocalPlayer : public Player
void inviteToParty(Player *player);
/**
- * Move the Inventory item from the old slot to the new slot.
- */
- void moveInvItem(Item *item, int newIndex);
-
- /**
* Equips an item.
*/
void equipItem(Item *item);