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-rw-r--r--src/resources/animation.h1
-rw-r--r--src/resources/image.cpp124
-rw-r--r--src/resources/image.h6
-rw-r--r--src/resources/imageset.cpp (renamed from src/resources/spriteset.cpp)18
-rw-r--r--src/resources/imageset.h (renamed from src/resources/spriteset.h)23
-rw-r--r--src/resources/monsterdb.h2
-rw-r--r--src/resources/monsterinfo.h157
-rw-r--r--src/resources/resourcemanager.cpp22
-rw-r--r--src/resources/resourcemanager.h8
-rw-r--r--src/resources/spritedef.cpp34
-rw-r--r--src/resources/spritedef.h10
11 files changed, 193 insertions, 212 deletions
diff --git a/src/resources/animation.h b/src/resources/animation.h
index 54142bcb..d0d11c69 100644
--- a/src/resources/animation.h
+++ b/src/resources/animation.h
@@ -29,7 +29,6 @@
#include <libxml/tree.h>
class Image;
-class Spriteset;
/**
* A single frame in an animation, with a delay and an offset.
diff --git a/src/resources/image.cpp b/src/resources/image.cpp
index 58325213..a27783d4 100644
--- a/src/resources/image.cpp
+++ b/src/resources/image.cpp
@@ -80,7 +80,7 @@ Image* Image::load(void *buffer, unsigned int bufferSize,
tmpImage = IMG_Load_RW(rw, 1);
}
- if (tmpImage == NULL) {
+ if (!tmpImage) {
logger->log("Error, image load failed: %s", IMG_GetError());
return NULL;
}
@@ -99,87 +99,28 @@ Image* Image::load(void *buffer, unsigned int bufferSize,
amask = 0xff000000;
#endif
- // Convert the image to a 32 bit software surface for processing
- SDL_Surface *formatImage = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, 32,
- rmask, gmask, bmask, amask);
-
- if (formatImage == NULL) {
- logger->log("Error, image load failed: not enough memory");
- SDL_FreeSurface(tmpImage);
- return NULL;
- }
-
- SDL_Surface *image = SDL_ConvertSurface(
- tmpImage, formatImage->format, SDL_SWSURFACE);
-
- SDL_FreeSurface(formatImage);
-
- if (image == NULL) {
- logger->log("Error, image load failed: not enough memory");
- return NULL;
- }
-
- bool hasPink = false;
- bool hasAlpha = false;
- int i;
- Uint32 pink = SDL_MapRGB(image->format, 255, 0, 255);
-
- // Figure out whether the image has pink pixels
- for (i = 0; i < image->w * image->h; ++i)
- {
- if (((Uint32*)image->pixels)[i] == pink)
- {
- hasPink = true;
- break;
- }
- }
-
- // Figure out whether the image uses its alpha layer
- for (i = 0; i < image->w * image->h; ++i)
- {
- Uint8 r, g, b, a;
- SDL_GetRGBA(
- ((Uint32*)image->pixels)[i],
- image->format,
- &r, &g, &b, &a);
-
- if (a != 255)
- {
- hasAlpha = true;
- break;
- }
- }
-
- SDL_FreeSurface(image);
-
- if (hasPink && !hasAlpha) {
- SDL_SetColorKey(tmpImage, SDL_SRCCOLORKEY,
- SDL_MapRGB(tmpImage->format, 255, 0, 255));
- } else if (hasAlpha) {
- SDL_SetAlpha(tmpImage, SDL_SRCALPHA, SDL_ALPHA_OPAQUE);
- }
-
#ifdef USE_OPENGL
if (mUseOpenGL)
{
int width = tmpImage->w;
int height = tmpImage->h;
- int realWidth = 1, realHeight = 1;
+ int realWidth = powerOfTwo(width);
+ int realHeight = powerOfTwo(height);
- while (realWidth < width && realWidth < 1024) {
- realWidth *= 2;
- }
-
- while (realHeight < height && realHeight < 1024) {
- realHeight *= 2;
+ if (realWidth < width || realHeight < height)
+ {
+ logger->log("Warning: image too large, cropping to %dx%d texture!",
+ tmpImage->w, tmpImage->h);
}
+ // Make sure the alpha channel is not used, but copied to destination
SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE);
+
SDL_Surface *oldImage = tmpImage;
- tmpImage = SDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight, 32,
- rmask, gmask, bmask, amask);
+ tmpImage = SDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight,
+ 32, rmask, gmask, bmask, amask);
- if (tmpImage == NULL) {
+ if (!tmpImage) {
logger->log("Error, image convert failed: out of memory");
return NULL;
}
@@ -189,8 +130,6 @@ Image* Image::load(void *buffer, unsigned int bufferSize,
GLuint texture;
glGenTextures(1, &texture);
- logger->log("Binding texture %d (%dx%d)",
- texture, tmpImage->w, tmpImage->h);
glBindTexture(GL_TEXTURE_2D, texture);
if (SDL_MUSTLOCK(tmpImage)) {
@@ -246,8 +185,27 @@ Image* Image::load(void *buffer, unsigned int bufferSize,
}
#endif
- // Set color key and alpha blending optins, and convert the surface to the
- // current display format
+ bool hasAlpha = false;
+
+ // Figure out whether the image uses its alpha layer
+ for (int i = 0; i < tmpImage->w * tmpImage->h; ++i)
+ {
+ Uint8 r, g, b, a;
+ SDL_GetRGBA(
+ ((Uint32*) tmpImage->pixels)[i],
+ tmpImage->format,
+ &r, &g, &b, &a);
+
+ if (a != 255)
+ {
+ hasAlpha = true;
+ break;
+ }
+ }
+
+ SDL_Surface *image;
+
+ // Convert the surface to the current display format
if (hasAlpha) {
image = SDL_DisplayFormatAlpha(tmpImage);
}
@@ -256,7 +214,7 @@ Image* Image::load(void *buffer, unsigned int bufferSize,
}
SDL_FreeSurface(tmpImage);
- if (image == NULL) {
+ if (!image) {
logger->log("Error: Image convert failed.");
return NULL;
}
@@ -315,10 +273,22 @@ float Image::getAlpha()
}
#ifdef USE_OPENGL
-void Image::setLoadAsOpenGL(bool useOpenGL)
+void
+Image::setLoadAsOpenGL(bool useOpenGL)
{
Image::mUseOpenGL = useOpenGL;
}
+
+int
+Image::powerOfTwo(int input)
+{
+ int value = 1;
+ while (value < input && value < 1024)
+ {
+ value <<= 1;
+ }
+ return value;
+}
#endif
//============================================================================
diff --git a/src/resources/image.h b/src/resources/image.h
index 03bf0cbc..cad21dcd 100644
--- a/src/resources/image.h
+++ b/src/resources/image.h
@@ -126,6 +126,12 @@ class Image : public Resource
#ifdef USE_OPENGL
Image(const std::string &idPath, GLuint glimage, int width, int height,
int texWidth, int texHeight);
+
+ /**
+ * Returns the first power of two equal or bigger than the input.
+ */
+ static int
+ powerOfTwo(int input);
#endif
Image(const std::string &idPath, SDL_Surface *image);
diff --git a/src/resources/spriteset.cpp b/src/resources/imageset.cpp
index 96bcef0c..677c024b 100644
--- a/src/resources/spriteset.cpp
+++ b/src/resources/imageset.cpp
@@ -21,7 +21,7 @@
* $Id$
*/
-#include "spriteset.h"
+#include "imageset.h"
#include "../log.h"
@@ -29,7 +29,7 @@
#include "../utils/dtor.h"
-Spriteset::Spriteset(const std::string& idPath,
+ImageSet::ImageSet(const std::string& idPath,
Image *img,
int width, int height):
Resource(idPath)
@@ -38,28 +38,28 @@ Spriteset::Spriteset(const std::string& idPath,
{
for (int x = 0; x + width <= img->getWidth(); x += width)
{
- mSpriteset.push_back(img->getSubImage(x, y, width, height));
+ mImages.push_back(img->getSubImage(x, y, width, height));
}
}
mWidth = width;
mHeight = height;
}
-Spriteset::~Spriteset()
+ImageSet::~ImageSet()
{
- for_each(mSpriteset.begin(), mSpriteset.end(), make_dtor(mSpriteset));
+ for_each(mImages.begin(), mImages.end(), make_dtor(mImages));
}
Image*
-Spriteset::get(size_type i)
+ImageSet::get(size_type i)
{
- if (i >= mSpriteset.size())
+ if (i >= mImages.size())
{
- logger->log("Warning: Sprite #%i does not exist in this spriteset", i);
+ logger->log("Warning: Sprite #%i does not exist in this image set", i);
return NULL;
}
else
{
- return mSpriteset[i];
+ return mImages[i];
}
}
diff --git a/src/resources/spriteset.h b/src/resources/imageset.h
index 7f6b42df..3469a3bb 100644
--- a/src/resources/spriteset.h
+++ b/src/resources/imageset.h
@@ -21,8 +21,8 @@
* $Id$
*/
-#ifndef _TMW_SPRITESET_H
-#define _TMW_SPRITESET_H
+#ifndef _TMW_IMAGESET_H
+#define _TMW_IMAGESET_H
#include <vector>
@@ -33,21 +33,19 @@ class Image;
/**
* Stores a set of subimages originating from a single image.
- *
- * TODO: Should probably be renamed to ImageSet or TileSet.
*/
-class Spriteset : public Resource
+class ImageSet : public Resource
{
public:
/*
* Cuts the passed image in a grid of sub images.
*/
- Spriteset(const std::string &idPath, Image *img, int w, int h);
+ ImageSet(const std::string &idPath, Image *img, int w, int h);
/**
* Destructor.
*/
- ~Spriteset();
+ ~ImageSet();
int getWidth() { return mWidth; };
@@ -56,14 +54,13 @@ class Spriteset : public Resource
typedef std::vector<Image*>::size_type size_type;
Image* get(size_type i);
- size_type size() { return mSpriteset.size(); }
+ size_type size() { return mImages.size(); }
private:
- // Vector storing the whole spriteset.
- std::vector<Image*> mSpriteset;
- // Height and width of the images in the spriteset
- int mHeight;
- int mWidth;
+ std::vector<Image*> mImages;
+
+ int mHeight; /**< Height of the images in the image set. */
+ int mWidth; /**< Width of the images in the image set. */
};
#endif
diff --git a/src/resources/monsterdb.h b/src/resources/monsterdb.h
index 048638c2..46a33b06 100644
--- a/src/resources/monsterdb.h
+++ b/src/resources/monsterdb.h
@@ -39,7 +39,7 @@ namespace MonsterDB
void
unload();
- const MonsterInfo& get (int id);
+ const MonsterInfo& get(int id);
typedef std::map<int, MonsterInfo*> MonsterInfos;
typedef MonsterInfos::iterator MonsterInfoIterator;
diff --git a/src/resources/monsterinfo.h b/src/resources/monsterinfo.h
index 413dafa0..05d4c014 100644
--- a/src/resources/monsterinfo.h
+++ b/src/resources/monsterinfo.h
@@ -1,74 +1,83 @@
-/*
- * The Mana World
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id: monsterinfo.h 2650 2006-09-03 15:00:47Z b_lindeijer $
- */
-
-#ifndef _TMW_MONSTERINFO_H_
-#define _TMW_MONSTERINFO_H_
-
-#include <map>
-#include <string>
-#include <vector>
-
-
-enum SoundEvent
-{
- EVENT_HIT,
- EVENT_MISS,
- EVENT_HURT,
- EVENT_DIE
-};
-
-
-class MonsterInfo
-{
- public:
- MonsterInfo();
-
- ~MonsterInfo();
-
- void
- setName(std::string name) { mName = name; } ;
-
- void
- setSprite(std::string filename) { mSprite = filename; }
-
- void
- addSound (SoundEvent event, std::string filename);
-
- const std::string&
- getName () const { return mName; };
-
- const std::string&
- getSprite () const { return mSprite; };
-
- std::string
- getSound (SoundEvent event) const;
-
- private:
-
- std::string mName;
- std::string mSprite;
-
- std::map<SoundEvent, std::vector<std::string>* > mSounds;
-};
-
-#endif
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id: monsterinfo.h 2650 2006-09-03 15:00:47Z b_lindeijer $
+ */
+
+#ifndef _TMW_MONSTERINFO_H_
+#define _TMW_MONSTERINFO_H_
+
+#include <map>
+#include <string>
+#include <vector>
+
+enum SoundEvent
+{
+ EVENT_HIT,
+ EVENT_MISS,
+ EVENT_HURT,
+ EVENT_DIE
+};
+
+/**
+ * Holds information about a certain type of monster. This includes the name
+ * of the monster, the sprite to display and the sounds the monster makes.
+ *
+ * @see MonsterDB
+ */
+class MonsterInfo
+{
+ public:
+ /**
+ * Constructor.
+ */
+ MonsterInfo();
+
+ /**
+ * Destructor.
+ */
+ ~MonsterInfo();
+
+ void
+ setName(std::string name) { mName = name; } ;
+
+ void
+ setSprite(std::string filename) { mSprite = filename; }
+
+ void
+ addSound (SoundEvent event, std::string filename);
+
+ const std::string&
+ getName () const { return mName; };
+
+ const std::string&
+ getSprite () const { return mSprite; };
+
+ std::string
+ getSound (SoundEvent event) const;
+
+ private:
+ std::string mName;
+ std::string mSprite;
+
+ std::map<SoundEvent, std::vector<std::string>* > mSounds;
+};
+
+#endif
diff --git a/src/resources/resourcemanager.cpp b/src/resources/resourcemanager.cpp
index 2059a5c3..448e7f80 100644
--- a/src/resources/resourcemanager.cpp
+++ b/src/resources/resourcemanager.cpp
@@ -31,7 +31,7 @@
#include "image.h"
#include "music.h"
#include "soundeffect.h"
-#include "spriteset.h"
+#include "imageset.h"
#include "spritedef.h"
#include "../log.h"
@@ -46,7 +46,7 @@ ResourceManager::ResourceManager()
ResourceManager::~ResourceManager()
{
- // Release any remaining spritedefs first because they depend on spritesets
+ // Release any remaining spritedefs first because they depend on image sets
ResourceIterator iter = mResources.begin();
while (iter != mResources.end())
{
@@ -63,11 +63,11 @@ ResourceManager::~ResourceManager()
}
}
- // Release any remaining spritesets first because they depend on images
+ // Release any remaining image sets first because they depend on images
iter = mResources.begin();
while (iter != mResources.end())
{
- if (dynamic_cast<Spriteset*>(iter->second) != 0)
+ if (dynamic_cast<ImageSet*>(iter->second) != 0)
{
cleanUp(iter->second);
ResourceIterator toErase = iter;
@@ -232,8 +232,8 @@ ResourceManager::getSoundEffect(const std::string &idPath)
return dynamic_cast<SoundEffect*>(get(SOUND_EFFECT, idPath));
}
-Spriteset*
-ResourceManager::getSpriteset(const std::string &imagePath, int w, int h)
+ImageSet*
+ResourceManager::getImageSet(const std::string &imagePath, int w, int h)
{
std::stringstream ss;
ss << imagePath << "[" << w << "x" << h << "]";
@@ -243,7 +243,7 @@ ResourceManager::getSpriteset(const std::string &imagePath, int w, int h)
if (resIter != mResources.end()) {
resIter->second->incRef();
- return dynamic_cast<Spriteset*>(resIter->second);
+ return dynamic_cast<ImageSet*>(resIter->second);
}
Image *img = getImage(imagePath);
@@ -252,13 +252,13 @@ ResourceManager::getSpriteset(const std::string &imagePath, int w, int h)
return NULL;
}
- Spriteset *spriteset = new Spriteset(idPath, img, w, h);
- spriteset->incRef();
- mResources[idPath] = spriteset;
+ ImageSet *imageSet = new ImageSet(idPath, img, w, h);
+ imageSet->incRef();
+ mResources[idPath] = imageSet;
img->decRef();
- return spriteset;
+ return imageSet;
}
SpriteDef*
diff --git a/src/resources/resourcemanager.h b/src/resources/resourcemanager.h
index e176e337..db29e6d3 100644
--- a/src/resources/resourcemanager.h
+++ b/src/resources/resourcemanager.h
@@ -33,7 +33,7 @@ class Resource;
class Image;
class Music;
class SoundEffect;
-class Spriteset;
+class ImageSet;
class SpriteDef;
/**
@@ -143,11 +143,11 @@ class ResourceManager
getSoundEffect(const std::string &idPath);
/**
- * Creates a spriteset based on the image referenced by the given
+ * Creates a image set based on the image referenced by the given
* path and the supplied sprite sizes
*/
- Spriteset*
- getSpriteset(const std::string &imagePath, int w, int h);
+ ImageSet*
+ getImageSet(const std::string &imagePath, int w, int h);
/**
* Creates a sprite definition based on a given path and the supplied
diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp
index feb6f8f8..d29bd847 100644
--- a/src/resources/spritedef.cpp
+++ b/src/resources/spritedef.cpp
@@ -28,7 +28,7 @@
#include "animation.h"
#include "action.h"
#include "resourcemanager.h"
-#include "spriteset.h"
+#include "imageset.h"
#include "image.h"
#include "../utils/xml.h"
@@ -135,30 +135,30 @@ SpriteDef::loadImageSet(xmlNodePtr node)
std::string imageSrc = XML::getProperty(node, "src", "");
ResourceManager *resman = ResourceManager::getInstance();
- Spriteset *spriteset = resman->getSpriteset(imageSrc, width, height);
+ ImageSet *imageSet = resman->getImageSet(imageSrc, width, height);
- if (!spriteset)
+ if (!imageSet)
{
logger->error("Couldn't load imageset!");
}
- mSpritesets[name] = spriteset;
+ mImageSets[name] = imageSet;
}
void
SpriteDef::loadAction(xmlNodePtr node, int variant_offset)
{
const std::string actionName = XML::getProperty(node, "name", "");
- const std::string imagesetName = XML::getProperty(node, "imageset", "");
+ const std::string imageSetName = XML::getProperty(node, "imageset", "");
- SpritesetIterator si = mSpritesets.find(imagesetName);
- if (si == mSpritesets.end())
+ ImageSetIterator si = mImageSets.find(imageSetName);
+ if (si == mImageSets.end())
{
logger->log("Warning: imageset \"%s\" not defined in %s",
- imagesetName.c_str(), getIdPath().c_str());
+ imageSetName.c_str(), getIdPath().c_str());
return;
}
- Spriteset *imageset = si->second;
+ ImageSet *imageSet = si->second;
SpriteAction actionType = makeSpriteAction(actionName);
if (actionType == ACTION_INVALID)
@@ -183,14 +183,14 @@ SpriteDef::loadAction(xmlNodePtr node, int variant_offset)
{
if (xmlStrEqual(animationNode->name, BAD_CAST "animation"))
{
- loadAnimation(animationNode, action, imageset, variant_offset);
+ loadAnimation(animationNode, action, imageSet, variant_offset);
}
}
}
void
SpriteDef::loadAnimation(xmlNodePtr animationNode,
- Action *action, Spriteset *imageset,
+ Action *action, ImageSet *imageSet,
int variant_offset)
{
std::string directionName =
@@ -215,8 +215,8 @@ SpriteDef::loadAnimation(xmlNodePtr animationNode,
int delay = XML::getProperty(frameNode, "delay", 0);
int offsetX = XML::getProperty(frameNode, "offsetX", 0);
int offsetY = XML::getProperty(frameNode, "offsetY", 0);
- offsetY -= imageset->getHeight() - 32;
- offsetX -= imageset->getWidth() / 2 - 16;
+ offsetY -= imageSet->getHeight() - 32;
+ offsetX -= imageSet->getWidth() / 2 - 16;
if (xmlStrEqual(frameNode->name, BAD_CAST "frame"))
{
@@ -228,7 +228,7 @@ SpriteDef::loadAnimation(xmlNodePtr animationNode,
continue;
}
- Image *img = imageset->get(index + variant_offset);
+ Image *img = imageSet->get(index + variant_offset);
if (!img)
{
@@ -251,7 +251,7 @@ SpriteDef::loadAnimation(xmlNodePtr animationNode,
while (end >= start)
{
- Image *img = imageset->get(start + variant_offset);
+ Image *img = imageSet->get(start + variant_offset);
if (!img)
{
@@ -296,8 +296,8 @@ SpriteDef::substituteAction(SpriteAction complete, SpriteAction with)
SpriteDef::~SpriteDef()
{
- for (SpritesetIterator i = mSpritesets.begin();
- i != mSpritesets.end(); ++i)
+ for (ImageSetIterator i = mImageSets.begin();
+ i != mImageSets.end(); ++i)
{
i->second->decRef();
}
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h
index 057129ad..6d335b02 100644
--- a/src/resources/spritedef.h
+++ b/src/resources/spritedef.h
@@ -32,7 +32,7 @@
#include <libxml/tree.h>
class Action;
-class Spriteset;
+class ImageSet;
enum SpriteAction
{
@@ -111,7 +111,7 @@ class SpriteDef : public Resource
*/
void
loadAnimation(xmlNodePtr animationNode,
- Action *action, Spriteset *imageset,
+ Action *action, ImageSet *imageSet,
int variant_offset);
/**
@@ -140,12 +140,12 @@ class SpriteDef : public Resource
makeSpriteDirection(const std::string &direction);
- typedef std::map<std::string, Spriteset*> Spritesets;
- typedef Spritesets::iterator SpritesetIterator;
+ typedef std::map<std::string, ImageSet*> ImageSets;
+ typedef ImageSets::iterator ImageSetIterator;
typedef std::map<SpriteAction, Action*> Actions;
- Spritesets mSpritesets;
+ ImageSets mImageSets;
Actions mActions;
Action *mAction;
SpriteDirection mDirection;